Published Jun 25th, 2011, 6/25/11 7:18 am
- 8,720 views, 2 today
- 718 downloads, 0 today
29
Hello everybody!
Welcome the thread, information below :3
Another bugfix.
The model of the Skeleton is now fixed.
MASSIVE BUGFIX UPDATE
Fixed mobs, they now no longer attack >:3
Not really massive, but that bug sucked and made it hard.
It turned out I was being a dumbass and missing a very obvious chunk of code that determines attacks on the player XD
Now if I'm working on mutated boss animals or just varying range of different and new animals.
And now you can hug creepers!
Resized to 72% (was 1024 x 575) - Click image to enlarge
Another update.
Changelog:
Steve's now drop Human Remains which will heal a lot of health when eaten.
Skeleton bow now uses Skeleton arrows.
Recipe:
= Enchanted string.
Hostile mobs(skeletons, zombies ETC.) coding has been broken, they stilln attack you even though the coding states they can't, I will work on a nway to stop hostility.
Pigs and Sheep are now harmless, Cows and Chickens are still hostile.
ZOMG IT'S FINALLY 1.7.3!
So over 3 quarters of the previous content is gone, sorry guys, but the n1.7 update COMPLETLY SCREWED half the coding, so I'm re-writing it from nscratch.
Credits to Binkan Salaryman for the AdvancedPlayerModel thingy, because nmy model coding got ruined. His is a placeholder. ALL credits do to him nfor the skeleton model.
Oh, Changelog:
Removed half of everything.
Found out Binkan's skeleton model coding was better than mine, he now holds his arms in the air!
Animal onslaught!
Animals now attack you, yes, the once innocent pigs and sheep now all want your blood(Well, bones.).
Creepers are now friendly.
Steve recoded and is still in the game.
Redid coding for the bow, it now uses a new recipe and uses sticks as ammo for now.
To craft a bow, use this recipe:
= Well, Hur Dur, a stick.
= Nothing.
There is also Enchanted String.
I think that's the recipe, if not, try it the other way around.
Before I forget, if anyone could do a video commentary on this mod, please do.
Bugfix out!
You should no longer crash upon spotting a Steve!
Guys, I may not be able to update for awhile becausen MCP won't let me decompile my mod(decompiles everything exceot nmodloader and my mod.), it's also been acting up since 4.0.
Now in Alpha 1.1.3!
Changelog:
Alpha 1.1.3:
4 new mobs, including the Herobrine from old update.
Small bugfixes here and there.
Now in Alpha 1.1.2!
Changelog:
1.1.2 Bugfix:
Fixed recipe for Unrefined Skeleton Bar, it is now possible to craft.
1.1.2:
Added Skele Merchant.
Added Burning during day.
Changed bow's ammo.
Added Skeleton bars.
Added Nom-able Bone.
1.1:
Initial release
If anybody out there could take the time to create a video review? that'd be great!
This mod requires Risugami's Modloader and should not clash with any mod that doesn't change player models.
Thanks to Binkan Salaryman for teaching me how to model/place them ingame.
USkele aims at showing you the Skeletons really do have feelings, and actually do more than just wander.
USkele places you in the shoes of our friend, Mr.Skele, who was casuallyn stumbling along until he started to realize that there was more to lifen than wandering around. Now you, the humble player, can be our friend nand shape his journey through the world. His destiny is in your hands.
Also, USkele gives you a new bow to make you similar to the normal Skeletons.
FAQ:
Q: Why would you make a mod like this?
A: Because I want to give people a new experience and see what it's like on the other side.
Q: Why a Skeleton?
A: Because a Creeper mod has already been made, and zombies are boring, spiders would be just plain weird.
Q: Why would you make a bow so overpowered?
A: It's not really overpowered, you still need resources. And do you ever see a skeleton without a bow? No? That's why.
Don't believe me? Look at these reviews!
Reviews!
Follow me on Twitter!
Follow the blog for the most up to date posts!
Incompatibilities:
Single Player Commands
If anybody would like to donate to me to help keep the mod going, then please do!
If anybody could please create me a better banner? you'd be in the credits
Quote
This modification and/or information/video is hereby Copyright ©Niceonegunitn 2011 and is the intellectual property of the author. This mod and/or information/video may not be directed copied and reproduced on any websites without my consent, Failure to do so will breach the copyright code. You may tweet/link to my mod on other websites only with consent. You cannot copy any information in this thread without consent, nor may you claim any content as your own unless you have solid proof.
Welcome the thread, information below :3
Another bugfix.
The model of the Skeleton is now fixed.
MASSIVE BUGFIX UPDATE
Fixed mobs, they now no longer attack >:3
Not really massive, but that bug sucked and made it hard.
It turned out I was being a dumbass and missing a very obvious chunk of code that determines attacks on the player XD
Now if I'm working on mutated boss animals or just varying range of different and new animals.
And now you can hug creepers!
Resized to 72% (was 1024 x 575) - Click image to enlarge
Another update.
Changelog:
Steve's now drop Human Remains which will heal a lot of health when eaten.
Skeleton bow now uses Skeleton arrows.
Recipe:
= Enchanted string.
Hostile mobs(skeletons, zombies ETC.) coding has been broken, they stilln attack you even though the coding states they can't, I will work on a nway to stop hostility.
Pigs and Sheep are now harmless, Cows and Chickens are still hostile.
ZOMG IT'S FINALLY 1.7.3!
So over 3 quarters of the previous content is gone, sorry guys, but the n1.7 update COMPLETLY SCREWED half the coding, so I'm re-writing it from nscratch.
Credits to Binkan Salaryman for the AdvancedPlayerModel thingy, because nmy model coding got ruined. His is a placeholder. ALL credits do to him nfor the skeleton model.
Oh, Changelog:
Removed half of everything.
Found out Binkan's skeleton model coding was better than mine, he now holds his arms in the air!
Animal onslaught!
Animals now attack you, yes, the once innocent pigs and sheep now all want your blood(Well, bones.).
Creepers are now friendly.
Steve recoded and is still in the game.
Redid coding for the bow, it now uses a new recipe and uses sticks as ammo for now.
To craft a bow, use this recipe:
= Well, Hur Dur, a stick.
= Nothing.
There is also Enchanted String.
I think that's the recipe, if not, try it the other way around.
Before I forget, if anyone could do a video commentary on this mod, please do.
Bugfix out!
You should no longer crash upon spotting a Steve!
Guys, I may not be able to update for awhile becausen MCP won't let me decompile my mod(decompiles everything exceot nmodloader and my mod.), it's also been acting up since 4.0.
Now in Alpha 1.1.3!
Changelog:
Alpha 1.1.3:
4 new mobs, including the Herobrine from old update.
Small bugfixes here and there.
Now in Alpha 1.1.2!
Changelog:
1.1.2 Bugfix:
Fixed recipe for Unrefined Skeleton Bar, it is now possible to craft.
1.1.2:
Added Skele Merchant.
Added Burning during day.
Changed bow's ammo.
Added Skeleton bars.
Added Nom-able Bone.
1.1:
Initial release
If anybody out there could take the time to create a video review? that'd be great!
This mod requires Risugami's Modloader and should not clash with any mod that doesn't change player models.
Thanks to Binkan Salaryman for teaching me how to model/place them ingame.
USkele aims at showing you the Skeletons really do have feelings, and actually do more than just wander.
USkele places you in the shoes of our friend, Mr.Skele, who was casuallyn stumbling along until he started to realize that there was more to lifen than wandering around. Now you, the humble player, can be our friend nand shape his journey through the world. His destiny is in your hands.
Also, USkele gives you a new bow to make you similar to the normal Skeletons.
FAQ:
Q: Why would you make a mod like this?
A: Because I want to give people a new experience and see what it's like on the other side.
Q: Why a Skeleton?
A: Because a Creeper mod has already been made, and zombies are boring, spiders would be just plain weird.
Q: Why would you make a bow so overpowered?
A: It's not really overpowered, you still need resources. And do you ever see a skeleton without a bow? No? That's why.
Don't believe me? Look at these reviews!
Reviews!
Follow me on Twitter!
Follow the blog for the most up to date posts!
Incompatibilities:
Single Player Commands
If anybody would like to donate to me to help keep the mod going, then please do!
If anybody could please create me a better banner? you'd be in the credits
Quote
This modification and/or information/video is hereby Copyright ©Niceonegunitn 2011 and is the intellectual property of the author. This mod and/or information/video may not be directed copied and reproduced on any websites without my consent, Failure to do so will breach the copyright code. You may tweet/link to my mod on other websites only with consent. You cannot copy any information in this thread without consent, nor may you claim any content as your own unless you have solid proof.
Progress | 45% complete |
Game Version | Minecraft 1.7 beta |
Tags |
tools/tracking
48135
7
166sspuskele-114-for-minecraft-beta
Create an account or sign in to comment.
I TRIED CHANGING MY SKIN TO A SKELETON AND SETTING MY SELF ON FIRE WITH FLINT AND STEAL AND CHANGING THE DEFAULT ZOMBIE SKIN TO STEVE BUT THAT WAS NO FUN BECAUSE THE HUMANS STARTED ON FIRE IN THE DAY SO I HAD TO REMOVE THE FIRE TEXTURE BUT THEN I COULD NO BURN ETHER AND IT MADE NO SINCE FOR THE STEVES TO COME OUT AT NIGHT SO I CHANGED THE MOON TEXTURE TO THE SUN AND MAKE THE SKY BRIGHTER BUT THE LIGHTING WAS STLL OFFF PLEASE FIX THE LINK SO I CAN DOWNLOAD THIS MOD I EVEN GOT THE BETA 1.7.3 .minecraft folder Just for this mod
I just never update planetminecraft stuff.
Too busy with minecraftforums.