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Alive | Dynamic Ecosystems is a 1.18.2+ port of Ghost’s: Alive | Dynamic Ecosystems & Boss Progression. This is one of 3 mods in this new forward port. Rather than keeping all 3 mods together, they where split into 3 separate mods so as to allow for better feature selection.
The 3 include:
Alive | Dynamic Ecosystems & Block Decay (this one)
Alive | Life & Death: TDSA (Thirst, Disease, Stamina, Adrenaline)
Alive | Advanced Boss Progression (RPG Mode)
Alive | Ghost's Extras
To better describe Alive | Dynamic Ecosystems, it includes several features, including block decay! Every block short of valuables (containers, ore blocks, etc.) will follow their respective decay chains. An example of these decay chains includes the following:
Stone Bricks -> Mossy Stone Bricks -> Cracked Stone Bricks -> Cobblestone -> Gravel -> Sand -> Dirt -> Grass Block
These decay chains apply to most blocks within the game, further support for compatibility with Biome’s O’ Plenty and other biome and block enhancing mods is planned, if you want to see a compatibility, feel free to submit one on our GitHub issues page!
Alive | Dynamic Ecosystems, also includes features for plant regrowth! This includes features such as trees automatically growing and dying over time! As well as flowers and other plants sprouting on grass blocks facing the sky!
There is also a feature for dynamic paths, created as entity’s walk on the ground.
A config is also planned, allowing players to modify, create, or remove new or old decay chains at there pleasure! Feature coming soon 😉
For news and updates, and to support us, check out our YouTube channel!
https://www.youtube.com/channel/UCNVTK59xpYFQBZG9kSHMzRA
The 3 include:
Alive | Dynamic Ecosystems & Block Decay (this one)
Alive | Life & Death: TDSA (Thirst, Disease, Stamina, Adrenaline)
Alive | Advanced Boss Progression (RPG Mode)
Alive | Ghost's Extras
To better describe Alive | Dynamic Ecosystems, it includes several features, including block decay! Every block short of valuables (containers, ore blocks, etc.) will follow their respective decay chains. An example of these decay chains includes the following:
Stone Bricks -> Mossy Stone Bricks -> Cracked Stone Bricks -> Cobblestone -> Gravel -> Sand -> Dirt -> Grass Block
These decay chains apply to most blocks within the game, further support for compatibility with Biome’s O’ Plenty and other biome and block enhancing mods is planned, if you want to see a compatibility, feel free to submit one on our GitHub issues page!
Alive | Dynamic Ecosystems, also includes features for plant regrowth! This includes features such as trees automatically growing and dying over time! As well as flowers and other plants sprouting on grass blocks facing the sky!
There is also a feature for dynamic paths, created as entity’s walk on the ground.
A config is also planned, allowing players to modify, create, or remove new or old decay chains at there pleasure! Feature coming soon 😉
For news and updates, and to support us, check out our YouTube channel!
https://www.youtube.com/channel/UCNVTK59xpYFQBZG9kSHMzRA
Credit | Sabagegah, NightShayd |
Progress | 100% complete |
Game Version | Minecraft 1.19 |
Tags |
1 Update Logs
1.2.1 (1.19.1) : by Ghostcrafter090 08/15/2022 1:09:57 pmAug 15th, 2022
- up ported to 1.19.1
tools/tracking
5656565
7
alive-dynamic-ecosystems-amp-block-decay-forge-1-19
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