5

Dark Matter Mod (No ModLoader) (Outdated)

Collectable
  • 7,217
    Views, 5 today
  • 725
    Downloads, 0 today

Get Embed Code

Forum:
HTML:
Link:
avatar
nubpwn
Level 23 : Expert Narwhal
A mod I made (my first mod! :D) that adds new items and a new set of tools.

Ever wonder how using blocks that are 1x1x1 meters in a crafting grid makes items the same size, even when they are jumbled together? This mod makes dirt and a diamond super compact and making it even more compact will make Dark Matter, a substance that has been proven safe, even thought little is known. Tools made from this Dark Matter will last longer than diamond but will be no better than diamond in the speed of mining.

*Note: The Dark Matter Axe shows up as Unnamed and I will try to fix it as soon as possible.*

Edit: Haven't been playing Minecraft and almost completely forgot about this mod I made... Sorry Guys :( I won't be updating this anytime soon so if you stumble upon it, don't bother trying to use it, unless somehow it magically works for recent versions.
Progress: 95% Complete
Game Version:Minecraft 1.3.1
Tags:New Content

Comments : 31

Join us to post comments.

Show Comments

1 - 31 of 31

is dark matter better than diamond ?
Edit Reply Delete
make it for 1.1.0
Edit Reply Delete
  • moneyeyes
  • Level 1
  • New Miner
  • February 14, 2012, 7:54 am
How do you use it. i have trouble of making it on the crafting bench.
Edit Reply Delete
  • ryuninja
  • Level 19
  • Journeyman Ninja
  • January 16, 2012, 5:52 pm
Good Job, "nubpwn"

hmmmm... how did you program the java? Pretty impressive, knowing who you are.
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • February 1, 2012, 6:27 pm
Secret :)
Edit Reply Delete
  • ryuninja
  • Level 19
  • Journeyman Ninja
  • February 1, 2012, 6:31 pm
pweex tell me? Programming is quite complicated for me. ;)
Edit Reply Delete
  • mainedrey
  • Level 1
  • New Crafter
  • November 17, 2011, 9:51 am
what can the dark matter and the other things do?
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 17, 2011, 3:34 pm
The other materials are used to make the Dark Matter which is used in tools stronger than diamond (4xxx uses). Other than that, they have no other use. :|
Edit Reply Delete
Dark matter? Already done look up "Equivalent Exchange" and I am not saying this is bad i'm jst saying it's been done. It's a cool idea I gotta admit. It's just been done.
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 10, 2011, 10:05 am
Oh... Haven't heard of the mod before but thanks for telling me.
Edit Reply Delete
No problem. This is good if you don't want all the other stuff from [size=12px][color=rgb(37,37,37)]"Equivalent Exchange".[/color][/size]
Edit Reply Delete
  • Ev0sn1p3r
  • Level 17
  • Journeyman Taco
  • November 7, 2011, 7:57 pm
how do you use it?
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 8, 2011, 4:20 pm
Can you be more specific please? Use the Dark Matter, use the mod?
Edit Reply Delete
  • Ev0sn1p3r
  • Level 17
  • Journeyman Taco
  • November 8, 2011, 5:43 pm
Is it like the tornado mod wear it can destroy the worlds!
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 8, 2011, 5:59 pm
I didn't add that function though a friend suggested I do. If enough people want it, I can try.
Edit Reply Delete
  • masterch3if
  • Level 12
  • Journeyman Architect
  • November 7, 2011, 10:21 am
what are the blocks in the middle section on the left and right on the first slide, i would like to know before i download it
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 7, 2011, 3:09 pm
The first slide shows super compact material (2rd slide for crafting) and the 2nd slide shows compact material (3rd slide for crafting).
Edit Reply Delete
  • Aznthony
  • Level 1
  • New Miner
  • November 6, 2011, 5:34 pm
Pretty cool mod bro
Edit Reply Delete
  • Rocksalter
  • Level 1
  • New Miner
  • November 6, 2011, 5:22 pm
Good job for a first mod. actually great job, i tried to make a mod and i messed up in 27 areas lol. anyway amazing mod, id love to see more from you
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 6, 2011, 5:31 pm
Took a while to fix the errors. :v Currently working on a new mod (I'm kinda bored right now) and I will try to upload it soon!
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 6, 2011, 3:37 pm
This is your first mod? Nice!

I really recommend looking into learning how to use ML tho.
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 6, 2011, 4:27 pm
Thanks! And I will try to look into ModLoader mods. Just thought that it would be easier to make it compatible with many ModLoader mods like TMI by not having ModLoader involved.
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 7, 2011, 1:36 am
Don't worry. The whole POINT of ML is that it makes things compatible!
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 7, 2011, 4:38 am
Oh.. Well, I'll look into it :)
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 7, 2011, 9:32 am
The idea:

Let's say you make a mod that adds a recipe. This means that you edit CraftingManager.java and then post the recompiled version. Then another person makes a separate mod that also adds a recipe. Then let's say a third person installs your mod and then their mod. Your mod won't work anymore because their version of CraftingManager replaced your version! What you do instead is, you make a new file called "mod_something.java". ModLoader automatically runs any classfile that starts with "mod_". Then you tell ModLoader to add the recipe instead of actually changing the file. Voila! Compatibility issue solved!
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 7, 2011, 3:07 pm
Oh. That makes sense! I'll keep it in mind for the rest of my mods.
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 8, 2011, 9:47 am
Quite good.
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 8, 2011, 5:15 pm
Using a minecraft.jar with modloader installed doesnt decompile correctly...
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 9, 2011, 9:45 am
It should. You've run the update_names script and whatnot, right?
Edit Reply Delete
  • nubpwn
  • Level 23
  • Expert Narwhal
  • November 9, 2011, 12:17 pm
I got it to work. Turns out my files got messed up and I renamed them incorrectly, so I was using the wrong ModLoader. I've already started on a new mod that will take a while because of the size and my little knowledge. :|
Edit Reply Delete
  • benzrf
  • Level 45
  • Master Technomancer
  • November 9, 2011, 12:20 pm
Ah. Well, that's good :)
Edit Reply Delete

1 - 31 of 31

Show Comments