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Rpg Trades
Major update V1.5
Rpg trades is a system that allows you to open a trade window between you and another player for safe trades.
Features:
- trade between 2 players with a inventory based gui.
- both players must hit the "confirm" wool before a trade will go through
- if one player changes an item both players have to re-confirm so no last minute trade scams!
- multiple items can be traded at once!
- the trade system can also be used to give a player items, as long as both people confirm only one side needs items!
- set how long players have to accept a trade in config
- set how far away players can trade from in config
- set only local trades to false in config to allow trading across any distance or world!
Commands
/trade {playername} - invites a player to trade with you!
V1.5 /trade invite {playername} - invite term can be changed in config
/trade accept - accepts a pending trade invite
/trade deny - cancels a pending trade invite
Config File for V1.5
#whether players have to be within a certain distance to trade with one another onlyLocalTrades: true #if only local trades is true, this is how close a player has to be to trade TradeDistance: 10 #how many seconds before an impending trade invite is cancelled inviteTimeOut: 30 #words to display to players under different circumstances. #These are considered self explanatory so won't be elaborated upon #colors can be used with @# a.k.a. @2 = green #the first five are wrapped in '' so that the initial space will be placed in messages after a player name. Terms: Has Invited: ' Has Been Invited To Trade.' Is Invited: ' Has Invited You To Trade. please use @2trade accept @for @4trade deny.' Accepted: ' Accepted the trade.' Denied: ' Denied the Trade.' Too Far Away: ' is too far away!' Not In Trade: you are not in a trade! Error: Syntax Error use accept deny or invite! NoPerm: You do not have permission to trade! Missing Player: Cannot find player. Same World: This player must be on the same world as you! Complete: Trade Completed. Block Accept: Accept Block Deny: Deny Block Waiting: Waiting. Block Confirmed: Confirm #do not use colors in these, these are the commands players have to type in to use the trade features. Command Invite: invite Command Accept: accept Command Deny: deny
massive credit and thanks goes to RC2K7 for starting the work on this plugin and getting most of the hard stuff out of the way :)
My RPG Plugins
Rpg Click
Rpg Party
Rpg Trade
Rpg Guilds
RPG Food
RPG Lobby
RPG Achievements
RPG Spawns
Help fund my programming hobby :)
I'm always available to help with issues with this plugin. feel free to log onto my ts3 at voice.vartala.com or add soulofw0lf on skype (Make sure you include why you're adding me or i will likely ignore it.)
Major update V1.5
Rpg trades is a system that allows you to open a trade window between you and another player for safe trades.
Features:
- trade between 2 players with a inventory based gui.
- both players must hit the "confirm" wool before a trade will go through
- if one player changes an item both players have to re-confirm so no last minute trade scams!
- multiple items can be traded at once!
- the trade system can also be used to give a player items, as long as both people confirm only one side needs items!
- set how long players have to accept a trade in config
- set how far away players can trade from in config
- set only local trades to false in config to allow trading across any distance or world!
Commands
/trade {playername} - invites a player to trade with you!
V1.5 /trade invite {playername} - invite term can be changed in config
/trade accept - accepts a pending trade invite
/trade deny - cancels a pending trade invite
Config File for V1.5
#whether players have to be within a certain distance to trade with one another onlyLocalTrades: true #if only local trades is true, this is how close a player has to be to trade TradeDistance: 10 #how many seconds before an impending trade invite is cancelled inviteTimeOut: 30 #words to display to players under different circumstances. #These are considered self explanatory so won't be elaborated upon #colors can be used with @# a.k.a. @2 = green #the first five are wrapped in '' so that the initial space will be placed in messages after a player name. Terms: Has Invited: ' Has Been Invited To Trade.' Is Invited: ' Has Invited You To Trade. please use @2trade accept @for @4trade deny.' Accepted: ' Accepted the trade.' Denied: ' Denied the Trade.' Too Far Away: ' is too far away!' Not In Trade: you are not in a trade! Error: Syntax Error use accept deny or invite! NoPerm: You do not have permission to trade! Missing Player: Cannot find player. Same World: This player must be on the same world as you! Complete: Trade Completed. Block Accept: Accept Block Deny: Deny Block Waiting: Waiting. Block Confirmed: Confirm #do not use colors in these, these are the commands players have to type in to use the trade features. Command Invite: invite Command Accept: accept Command Deny: deny
massive credit and thanks goes to RC2K7 for starting the work on this plugin and getting most of the hard stuff out of the way :)
My RPG Plugins
Rpg Click
Rpg Party
Rpg Trade
Rpg Guilds
RPG Food
RPG Lobby
RPG Achievements
RPG Spawns
Help fund my programming hobby :)
I'm always available to help with issues with this plugin. feel free to log onto my ts3 at voice.vartala.com or add soulofw0lf on skype (Make sure you include why you're adding me or i will likely ignore it.)
Credit | massive credit and thanks goes to RC2K7 for starting the work on this plugin and getting most of the hard stuff out of the way |
Progress | 100% complete |
Game Version | Minecraft 1.5 |
Tags |
2 Update Logs
Update #2 : by soulofw0lf 05/13/2013 11:11:12 pmMay 13th, 2013
Change log
- fixed an issue with shift clicking causing you to lose your item
- added locale terms into the config so each server owner can have his players seeing what he wants them to see
- added color coding into all display messages. messages can now look however you want them to!
- /trade invite now requires a player name
- /trade used alone no longer gives you a console error
- added in a /trade reload command for quickly updating your server after messing with the config file. no more server reloads needed!
- increased the performance of the trade window so no more graphic glitches occurring making you think you've lost an item!
- locale terms include customizable player commands. don't like /trade invite ? use /trade start instead!!
- general rework of the coding to make everything perform quick and be less intensive on servers!
Known caveats
this was built on CB 1.5.2 r0.2 not 0.1 but i don't think that should cause any problems.
other than that?
none. it is my belief that all bugs are finally removed. if you find any at all let me know!
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When a person puts the item in there you can see it. + If you click confirm you have to pick it up and drag it into your inventory + If its a named item you can re-name it if you shift click it (But only works 1nce)
shop block input 1 (Your item) and input 2 (whatever the block has)
that you can place a block and set like
2 gold ingot for a emerald
than in survival you'll pay 2 gold and you'll get 1 emerald