[1.4.5] The Complete Latin Language Mod v. 1.1.0
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Level 15 : Journeyman Architect
Posted 08/07/12 5:22:35 pm , last updated: 11/21/12 4:31:58 pm
08/07/12
Welcome to the Complete Latin Language Modification, the first language mod that translates everything in Minecraft into Latin. I acknowledge that I am actually not the first to create a Latin language mod - LatinCraft can attest to this. The main difference between this mod and that one is that this mod translates the entire language file used into Latin, while the other one only did about half or so and had inaccurate translations. Everything in this mod, from blocks to enchantments, is translated into Latin.
The features of this mod include:
- A complete translation of all items, GUI buttons, enchantments, achievements, and statistics
- Everything is written in the Classical Latin capitals, with the letters "j" and "u" replaced with the more traditional "I" and "V," respectively
- New, innovative words added to the Latin language to suit the modern world of technology
- Coming Soon: Inclusion of not only the option of Classical Latin spelling and capitalization, but an Ecclesiastical Latin option with modern spelling and capitalization
To utilize this mod, once installed, simply go to "Languages" and scroll down until you see "LINGVA LATINA." Click it, and everything should be in Latin!
How to install (Windows):
- BACK UP your "minecraft.jar." (see #4 for location)
- Once LINGVA LATINA.zip is downloaded, extract the "lang" folder from it onto your desktop.
- Download a program such as Win-Rar or 7-Zip.
- Using one such program, open up "minecraft.jar." (to find that file, go to "My Documents" and type in %APPDATA% in the address bar. Then click the ".minecraft" folder and then the "bin" folder. It should be located here.)
- Reduce the window to where you can see both the window open and the "lang" folder on your desktop.
- Drag the "lang" folder into "minecraft.jar."
- Press "Ok" for any "Are you sure you want to..." messages.
- Delete the META-INF folder in "minecraft.jar."
- Close "minecraft.jar."
- Open Minecraft and test out your new mod!
As compatibility with other mods goes, this mod should be 100% compatible with any mod EXCEPT any other language mods. If you wish to install this mod and another language mod, then you will have to edit the "languages.txt" folder in "minecraft.jar." If you want instructions on how, then please comment below.
Also please check out The Ancient Rome Project, my Minecraft city of Rome which goes perfectly with this mod!
Additional Details
| Progress: | |
| Game Version: | Minecraft 1.4 |
| Tags: | Language, Latin, Complete, Official |
Vesion 1.1.0 : 11/21/2012 4:31:58 pm11/21/12
Version 1.0.1 : 08/11/2012 6:55:57 pm8/11/12
- "Statistics," one of the words I missed, was translated into RATIONARIVM
- A bug was fixed which prevented "Fire Charge" from being translated.
- INSPICENS changed to INSPICIENS
Version 1.0.0 : 08/10/2012 3:01:10 pm8/10/12
- Changed LATRVM to LATERVM and LATRES to LATERES
- VERV FEMATVS changed to VERV FERMATVM
- The noun IVSSVM changed into more favorable IVSSVS
- FITVM changed to FINITVS
- TABVATVM changed to TABVLATVM
Join us to post comments.
Comments : 29
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valamelmeo
Level 1
New Miner
December 10, 2012, 4:32 pm
Error below:
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
Can not disable: OptiFine_1.4.5_HD_U_D3.zip
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError
at bm.<clinit>(SourceFile:4)
at amj.B(SourceFile:868)
at jq.a(SourceFile:126)
at jq.<clinit>(SourceFile:58)
at uk.<clinit>(SourceFile:297)
at amj.<clinit>(SourceFile:335)
at bdb.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:126)
at asi.<init>(SourceFile:36)
at net.minecraft.client.MinecraftApplet.init(SourceFile:36)
at net.minecraft.client.Minecraft.main(SourceFile:1670)
... 5 more
Caused by: java.lang.SecurityException: SHA1 digest error for lang/languages.txt
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.BufferedReader.fill(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at bn.e(SourceFile:32)
at bn.<init>(SourceFile:17)
at bn.<clinit>(SourceFile:8)
... 16 more
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General Frank
Level 15
Journeyman Architect
December 13, 2012, 8:48 am
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hunturbo
Level 38
Artisan Ninja
September 6, 2012, 3:34 pm
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DarthDonut117
Level 1
New Miner
August 18, 2012, 8:46 pm
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General Frank
Level 15
Journeyman Architect
August 19, 2012, 9:46 am
LATINA.zip, you need to extract the "lang" folder to your desktop or
wherever as usual. Then you want to open the "lang" folder, then copy
the "la_RM.lang" file and paste it into the other "lang" folder which is
located within "minecraft.jar." The next step is to copy the
"languages.txt" file from the "minecraft.jar" onto your desktop, and
then edit it with Notepad++
(free program). All you have to do is place this text wherever you'd
like, as long as it's in its own line of code: la_RM=LINGVA LATINA
(ROMA) Once you've done this, save the file and paste it back into the
"lang" folder within "minecraft.jar." It should work now with both
languages.
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DarthDonut117
Level 1
New Miner
August 19, 2012, 9:45 pm
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Novitopoli
Level 1
New Miner
August 15, 2012, 9:08 am
Btw, i suggest you a translation of the name "MineCraft" in Latin: "ExcavOpifex"
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General Frank
Level 15
Journeyman Architect
August 15, 2012, 1:55 pm
while the word I used for "to craft" was "confero, conferre." I think it
would have to be "Fodere ac Conferre." But that's too long so I think
I'll just stick with "Minecraft," so as to not lose the original meaning
by translation.
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404explorer
Level 1
New Miner
August 13, 2012, 12:04 pm
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General Frank
Level 15
Journeyman Architect
August 13, 2012, 1:30 pm
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TheoTheWhiteYoshi
Level 1
New Explorer
August 12, 2012, 4:28 pm
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General Frank
Level 15
Journeyman Architect
August 12, 2012, 7:24 pm
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Daneitoa
Level 18
Journeyman Architect
August 12, 2012, 12:38 pm
I salute you, not just for this language pack, but for your skill, and knowledge of such wonderful, old games.
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General Frank
Level 15
Journeyman Architect
August 12, 2012, 7:27 pm
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Daneitoa
Level 18
Journeyman Architect
August 12, 2012, 8:03 pm
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General Frank
Level 15
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August 13, 2012, 6:28 am
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Daneitoa
Level 18
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August 13, 2012, 1:23 pm
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Zelduc
Level 36
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August 11, 2012, 6:31 pm
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Iamamazing12
Level 23
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August 10, 2012, 11:10 am
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General Frank
Level 15
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August 10, 2012, 1:29 pm
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kiddrangon
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August 9, 2012, 10:09 pm
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General Frank
Level 15
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August 10, 2012, 6:04 am
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kiddrangon
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August 10, 2012, 8:32 am
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RoboDuck
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August 7, 2012, 5:39 pm
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someshet
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August 7, 2012, 3:05 pm
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Tibiou4
Level 3
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August 7, 2012, 2:55 pm
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General Frank
Level 15
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August 7, 2012, 3:53 pm
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marioman10
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August 11, 2012, 4:36 pm
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General Frank
Level 15
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August 11, 2012, 6:38 pm