Minecraft Mods

[1.4.5] The Complete Latin Language Mod v. 1.1.0

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General Frank's Avatar General Frank
Level 20 : Expert Architect
2
Salvete, visitors!

Welcome to the Complete Latin Language Modification, the first language mod that translates everything in Minecraft into Latin. I acknowledge that I am actually not the first to create a Latin language mod - LatinCraft can attest to this. The main difference between this mod and that one is that this mod translates the entire language file used into Latin, while the other one only did about half or so and had inaccurate translations. Everything in this mod, from blocks to enchantments, is translated into Latin.

The features of this mod include:
  • A complete translation of all items, GUI buttons, enchantments, achievements, and statistics
  • Everything is written in the Classical Latin capitals, with the letters "j" and "u" replaced with the more traditional "I" and "V," respectively
  • New, innovative words added to the Latin language to suit the modern world of technology
  • Coming Soon: Inclusion of not only the option of Classical Latin spelling and capitalization, but an Ecclesiastical Latin option with modern spelling and capitalization



To utilize this mod, once installed, simply go to "Languages" and scroll down until you see "LINGVA LATINA." Click it, and everything should be in Latin!

How to install (Windows):
  1. BACK UP your "minecraft.jar." (see #4 for location)

  2. Once LINGVA LATINA.zip is downloaded, extract the "lang" folder from it onto your desktop.

  3. Download a program such as Win-Rar or 7-Zip.
  4. Using one such program, open up "minecraft.jar." (to find that file, go to "My Documents" and type in %APPDATA% in the address bar. Then click the ".minecraft" folder and then the "bin" folder. It should be located here.)
  5. Reduce the window to where you can see both the window open and the "lang" folder on your desktop.
  6. Drag the "lang" folder into "minecraft.jar."
  7. Press "Ok" for any "Are you sure you want to..." messages.
  8. Delete the META-INF folder in "minecraft.jar."
  9. Close "minecraft.jar."
  10. Open Minecraft and test out your new mod!


As compatibility with other mods goes, this mod should be 100% compatible with any mod EXCEPT any other language mods. If you wish to install this mod and another language mod, then you will have to edit the "languages.txt" folder in "minecraft.jar." If you want instructions on how, then please comment below.

Also please check out The Ancient Rome Project, my Minecraft city of Rome which goes perfectly with this mod!
Progress100% complete
Game VersionMinecraft 1.4
Tags

3 Update Logs

Vesion 1.1.0 : by General Frank 11/21/2012 4:31:58 pmNov 21st, 2012

A few minor fixes and updates to Minecraft 1.4.5
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1
06/11/2014 1:12 pm
Level 1 : New Miner
Kerri2
Kerri2's Avatar
I have tried to install this but there is no minecraft.jar as far as I can see. And though I have gone through the steps to install this as a resource pack, that doesn't seem to be working either. Please, can you help?
1
12/10/2012 9:32 pm
Level 1 : New Miner
valamelmeo
valamelmeo's Avatar
This doesn't work at all for me. I'm getting a Java error and a black screen (and I have no idea why this would happen with a language mod). The error code pasted below is from MagicLauncher, which automatically pops up a console window if there's an error. If I just run Minecraft without MagicLauncher (and hence, no other mods... though the only mod I use is OptiFine anyway), I get a black screen and the same stuff from the Java Console. I just dragged and dropped the files from one WinRAR window to another the first time, but the second time I only dragged the lang file and edited languages.txt by hand, with the same result.

Error below:

*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
Can not disable: OptiFine_1.4.5_HD_U_D3.zip
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError
at bm.<clinit>(SourceFile:4)
at amj.B(SourceFile:868)
at jq.a(SourceFile:126)
at jq.<clinit>(SourceFile:58)
at uk.<clinit>(SourceFile:297)
at amj.<clinit>(SourceFile:335)
at bdb.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:126)
at asi.<init>(SourceFile:36)
at net.minecraft.client.MinecraftApplet.init(SourceFile:36)
at net.minecraft.client.Minecraft.main(SourceFile:1670)
... 5 more
Caused by: java.lang.SecurityException: SHA1 digest error for lang/languages.txt
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.BufferedReader.fill(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at bn.e(SourceFile:32)
at bn.<init>(SourceFile:17)
at bn.<clinit>(SourceFile:8)
... 16 more
1
12/13/2012 1:48 pm
Level 20 : Expert Architect
General Frank
General Frank's Avatar
That is a bit strange. I use Magic Launcher as well, and all I have to do to make the mod work is to choose the zip file just like for Optifine. However, I put my Optifine mod after the Latin mod on the list. This might be your error. The Latin mod will say "no mods found," but just ignore that and make sure it is first on the list.
1
09/06/2012 7:34 pm
Level 41 : Master Ninja
hunturbo
hunturbo's Avatar
this i like this good job, even though latin is a dead language good job
1
02/22/2014 1:19 pm
Level 8 : Apprentice Explorer
Daniel_55423
Daniel_55423's Avatar
latin is an UNDEAD language. it was gone for 1500 years and now people use it again.
1
08/19/2012 12:46 am
Level 1 : New Miner
DarthDonut117
DarthDonut117's Avatar
yah i have another lang mod in how do i fix it
1
08/19/2012 1:46 pm
Level 20 : Expert Architect
General Frank
General Frank's Avatar
What you would essentially have to do is this: Once you download LINGVA
LATINA.zip, you need to extract the "lang" folder to your desktop or
wherever as usual. Then you want to open the "lang" folder, then copy
the "la_RM.lang" file and paste it into the other "lang" folder which is
located within "minecraft.jar." The next step is to copy the
"languages.txt" file from the "minecraft.jar" onto your desktop, and
then edit it with Notepad++
(free program). All you have to do is place this text wherever you'd
like, as long as it's in its own line of code: la_RM=LINGVA LATINA
(ROMA) Once you've done this, save the file and paste it back into the
"lang" folder within "minecraft.jar." It should work now with both
languages.
1
08/20/2012 1:45 am
Level 1 : New Miner
DarthDonut117
DarthDonut117's Avatar
thx now i can study for Latin while playing minecraft
1
08/15/2012 1:08 pm
Level 1 : New Miner
Novitopoli
Novitopoli's Avatar
Magnificum opus!
Btw, i suggest you a translation of the name "MineCraft" in Latin: "ExcavOpifex"
1
08/15/2012 5:55 pm
Level 20 : Expert Architect
General Frank
General Frank's Avatar
Interesting name, but the word I used for "to mine" was "fodio, fodere"
while the word I used for "to craft" was "confero, conferre." I think it
would have to be "Fodere ac Conferre." But that's too long so I think
I'll just stick with "Minecraft," so as to not lose the original meaning
by translation.
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