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Salvete, visitors!
Welcome to the Complete Latin Language Modification, the first language mod that translates everything in Minecraft into Latin. I acknowledge that I am actually not the first to create a Latin language mod - LatinCraft can attest to this. The main difference between this mod and that one is that this mod translates the entire language file used into Latin, while the other one only did about half or so and had inaccurate translations. Everything in this mod, from blocks to enchantments, is translated into Latin.
The features of this mod include:
To utilize this mod, once installed, simply go to "Languages" and scroll down until you see "LINGVA LATINA." Click it, and everything should be in Latin!
How to install (Windows):
As compatibility with other mods goes, this mod should be 100% compatible with any mod EXCEPT any other language mods. If you wish to install this mod and another language mod, then you will have to edit the "languages.txt" folder in "minecraft.jar." If you want instructions on how, then please comment below.
Also please check out The Ancient Rome Project, my Minecraft city of Rome which goes perfectly with this mod!
Welcome to the Complete Latin Language Modification, the first language mod that translates everything in Minecraft into Latin. I acknowledge that I am actually not the first to create a Latin language mod - LatinCraft can attest to this. The main difference between this mod and that one is that this mod translates the entire language file used into Latin, while the other one only did about half or so and had inaccurate translations. Everything in this mod, from blocks to enchantments, is translated into Latin.
The features of this mod include:
- A complete translation of all items, GUI buttons, enchantments, achievements, and statistics
- Everything is written in the Classical Latin capitals, with the letters "j" and "u" replaced with the more traditional "I" and "V," respectively
- New, innovative words added to the Latin language to suit the modern world of technology
- Coming Soon: Inclusion of not only the option of Classical Latin spelling and capitalization, but an Ecclesiastical Latin option with modern spelling and capitalization
To utilize this mod, once installed, simply go to "Languages" and scroll down until you see "LINGVA LATINA." Click it, and everything should be in Latin!
How to install (Windows):
- BACK UP your "minecraft.jar." (see #4 for location)
- Once LINGVA LATINA.zip is downloaded, extract the "lang" folder from it onto your desktop.
- Download a program such as Win-Rar or 7-Zip.
- Using one such program, open up "minecraft.jar." (to find that file, go to "My Documents" and type in %APPDATA% in the address bar. Then click the ".minecraft" folder and then the "bin" folder. It should be located here.)
- Reduce the window to where you can see both the window open and the "lang" folder on your desktop.
- Drag the "lang" folder into "minecraft.jar."
- Press "Ok" for any "Are you sure you want to..." messages.
- Delete the META-INF folder in "minecraft.jar."
- Close "minecraft.jar."
- Open Minecraft and test out your new mod!
As compatibility with other mods goes, this mod should be 100% compatible with any mod EXCEPT any other language mods. If you wish to install this mod and another language mod, then you will have to edit the "languages.txt" folder in "minecraft.jar." If you want instructions on how, then please comment below.
Also please check out The Ancient Rome Project, my Minecraft city of Rome which goes perfectly with this mod!
Progress | 100% complete |
Game Version | Minecraft 1.4 |
Tags |
3 Update Logs
Vesion 1.1.0 : by General Frank 11/21/2012 4:31:58 pmNov 21st, 2012
A few minor fixes and updates to Minecraft 1.4.5
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Error below:
*** MagicMinecraftLauncher 1.0.0 ***
Disable inactive mods
Can not disable: OptiFine_1.4.5_HD_U_D3.zip
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at magic.launcher.Launcher.main(Unknown Source)
Caused by: java.lang.ExceptionInInitializerError
at bm.<clinit>(SourceFile:4)
at amj.B(SourceFile:868)
at jq.a(SourceFile:126)
at jq.<clinit>(SourceFile:58)
at uk.<clinit>(SourceFile:297)
at amj.<clinit>(SourceFile:335)
at bdb.<init>(SourceFile:14)
at net.minecraft.client.Minecraft.<init>(SourceFile:126)
at asi.<init>(SourceFile:36)
at net.minecraft.client.MinecraftApplet.init(SourceFile:36)
at net.minecraft.client.Minecraft.main(SourceFile:1670)
... 5 more
Caused by: java.lang.SecurityException: SHA1 digest error for lang/languages.txt
at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
at java.util.jar.JarVerifier.processEntry(Unknown Source)
at java.util.jar.JarVerifier.update(Unknown Source)
at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at sun.nio.cs.StreamDecoder.readBytes(Unknown Source)
at sun.nio.cs.StreamDecoder.implRead(Unknown Source)
at sun.nio.cs.StreamDecoder.read(Unknown Source)
at java.io.InputStreamReader.read(Unknown Source)
at java.io.BufferedReader.fill(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at java.io.BufferedReader.readLine(Unknown Source)
at bn.e(SourceFile:32)
at bn.<init>(SourceFile:17)
at bn.<clinit>(SourceFile:8)
... 16 more
LATINA.zip, you need to extract the "lang" folder to your desktop or
wherever as usual. Then you want to open the "lang" folder, then copy
the "la_RM.lang" file and paste it into the other "lang" folder which is
located within "minecraft.jar." The next step is to copy the
"languages.txt" file from the "minecraft.jar" onto your desktop, and
then edit it with Notepad++
(free program). All you have to do is place this text wherever you'd
like, as long as it's in its own line of code: la_RM=LINGVA LATINA
(ROMA) Once you've done this, save the file and paste it back into the
"lang" folder within "minecraft.jar." It should work now with both
languages.
Btw, i suggest you a translation of the name "MineCraft" in Latin: "ExcavOpifex"
while the word I used for "to craft" was "confero, conferre." I think it
would have to be "Fodere ac Conferre." But that's too long so I think
I'll just stick with "Minecraft," so as to not lose the original meaning
by translation.