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underscorefab's Avatar underscorefab
Level 36 : Artisan Pokemon
8
66 ROOMS IV (1.8.9) Minecraft Map

66 ROOMS IV is finally here!



This map has been in the making for 8 years, and now, more than 9 years after we began our journey with 66 ROOMS, it is finally coming to a close with 66 ROOMS IV.

Minecraft version 1.8 may not be up to date, but we really hope you will enjoy it nonetheless. It's been quite the journey and both a pleasure and a pain to work on this project. In the end, we can proudly say that we created something that was worth all the effort. We wish you lots of fun with all the puzzles, parkours, and especially the minigames!


Here are some gameplay details:


Rooms by type:

1x Central Hub

20x Puzzle

14x Parkour

14x Maze

16x Minigame

65 rooms Total*

Map difficulty: ★★

Estimated playtime: 5+ hours.

You can play 66 ROOMS IV without playing the previous parts of 66 ROOMS.

*Yes, I know, it's not 66, but if you look at the perfect geometrical structure of the map, you will understand this sacrifice.


Some fun facts:


The entire map fits insid a a geometric shape, called a rhombic dodecahedron. Two types of rooms form a three dimensional sctructure inside this shape. They are called truncated cubes (bigger rooms) and rhombicuboctahedrons (smaller rooms).

About 50% of the map was built by hand, the other half was built with WorldEdit.

All commands in the 6570 Commandblocks (that's an average of 100 per room) were entered by hand. All command blocks necessary for a room are located within its walls.

The basic map structure is made up of Jack-o-Lanterns, which are the most common block in the map. This ensures perfect lighting everywhere.

We began working on the map in 2015, immediately after 66 Rooms III was out, and while 1.8 was still the newest Minecraft version. There wasn't much time to work on it though, so it turned into a project that stretched over several years rather than a few months like before.

The final version alone took over 477 hours to build. Planning, organization, and testing not included.

1331 mobs were hurt during the making of this map.



Video Walkthrough (contains spoliers)





Complete guide to all rooms (contains spoilers)


Expand
66 ROOMS IV (1.8.9) Minecraft Map

Central Hub
This is your "home" on the 4th floor. After finishing any room, you will be teleported back to this place. The floating structure in the middle represents the whole map and its rooms. The ones you've already finished will be colored yellow. In addition, one mark on the floor will switch from blue to yellow for each room.



1st Floor:



66 ROOMS IV (1.8.9) Minecraft Map

Clogged
In this room, you first need to let the water flow until it fills the sink. Then you can remove the debris from the drain. Once it's all cleared out and you turn on the water again, you will get the key.




Identity
Press all the buttons in the correct order. The book gives you one statement by each mob. Take notes and combine them to find out the correct order.




Not one Level
Complete the parkour before the time runs out. Each time, two jumps are added and the timer is increased. Keep completing it until you're done.




Trademark
All the trades in this room are actually just distractions. The actual key is dropped my the Mayor upon death. The diamond block is buried somewhere in the mine.




2nd Floor:





Abandoned
This abandoned city is a parkour. Follow the arrows on the signs to reach the goal.




Chicken Fun
Shoot the chickens before they fall to the floor! If a chicken reaches the ground, your score will be reduced. Reach enough points to receive the key.




Falling Forge
Make it through the parkour without falling into the lava. And without getting squashed by the anvils. The white carpets are safe spots.




Glockenspiel
Play the melody by pulling the right levers. Follow the wool blocks and activate the right color as soon as a wool block is above the stone blocks. Depending on how well you play, you will unlock new songs. Collect enough points to finish the room.




Greek Spa
Items are raining from the ceiling. One of them is the key. Catch it before it disappears in the drain and place it behind the great amphora.




Memory
This is a simple memory game. Display two blocks of the same kind to lock the pair. Find all 32 pairs to complete the room.




Temporary
The blocks of this parkour appear and disappear in a periodic pattern. Make it to the wool blocks to take a break in a safe spot.



Whac-A-Mole
To complete a round, click all the buttons on the floor within the time limit. But watch out! The game becomes faster every round. Complete seven rounds to finish the room.



3rd Floor:





Brain Work
The key on the floor is a distraction! You might want to remove that pumpkin from your head to get rid of this darkness. And while you're in your inventory, you might notice that there's still something in your helmet slot...




Brewing
To finish this room comfortably, the following potions are recommended: Speed II, Jump Boost II, and Fire Resistance. You can look up the recipes by clicking on the text message at the start of this room.




Colorport
Your goal is to reach the diamond room. The floor continuously turns red, the further you are away. When entering the diamond room, you may be teleported to a whole different room instead! To avoid this, turn on the ceiling lights in the three red rooms. This will increase your chances of entering the diamond room and finishing the puzzle.




Slabbed
Climb up the floors to reach the button at the top. Look out for floating slabs that allow you to get to the next floor.




Spillway
Find the bucket in the hopper below the gold block. Use it to flush the key - which is located on top of that gold block - down to the lower floor and then into the funnel. The funnel can pick it up, whereas you can't.




Stacking
Any block in the chest can only be placed on one other type of block. Use them to build a way up to the platform. Be careful: If you break a block with the pickaxe, you cannot place it again.




Structure
This is a fairly straightforward parkour. Find the ladders to climb to the top floor, and try not to fall.




Switch-On
Your goal is to light up all the lamps. The colors next to a lamp show you which buttons change its state. Hint: You can also turn off all the lights and then press every button once to turn them all on.




Target Practice
Dexterity is needed to hit the buttons inside the boxes with your bow. Try to activate all buttons at once. If you hit different targets fast enough, the timer will extend.




Transparent
What at first looks like an invisible bridge soon turns into a glass labyrinth. Watch out, the floors contain holes! The final jump is safe.




Volcano
Climb up the crater while the lava rises behind you. Don't burn yourself.




Wrong Step
If you step off the correct path, you will be teleported back to the start. The pattern on the ceiling shows you where it's safe.



4th Floor:





Changing Room
Watch the walls in this room appear and disappear randomly. Activate all eight colored rooms to open the central trapdoors.




Checkmate
There is only one move that secures your victory in this situation. Find it to get the key. Then complete a parkour over the figures to reach the diamond block.




Déjà Vu
Have you been here before? This confusing room has four copies of the same yard, connected by a maze on multiple floors. The button is hidden somewhere on the bottom floor.




Firewall Invader
Each lever opens a new path and weakens other walls. Find your way through and don't get burned by the defense system.




Flow
Guide the flow to drop wool blocks into the right funnels. Use the levers to change directions.




Funland
Follow the signs to complete the colorful parkour.




Lever Lab
Each lever opens a new room somewhere. Find it, pull the lever there to open another room... and so on.




Quicksand
Sand gets pushed down the staircase. Can you still make your way up? Watch out for strips of lava!




Railway
Change the switches to guide the minecart to the other side. Push the buttons to change all switches of that color. Can you find out which colors the four gray switches are connected to?




Shell Game
Follow the rules and guides in the chat to play this game. Remember which mine carts contain buttons, and push the ones on the blocks next to them. Complete three rounds to finish the room. Tip: If your guess was wrong, look at the lights above the minecarts. The ones that are on contain buttons.




Shifty
In this room, there are two puzzles. You have to complete only the 3x3 one to finish the room. The 4x4 one is optional. It might seem a bit tricky to get the hang of it. Tip: Try to solve a row first, then working with the remaining pieces will be easier.




Simon Says
While this technically isn't a Simon Says, it kind of looks like one, hence the name. Your task is to shift the white cube into the black glass. Pushing a button will push the cube away from that color. Complete eight rounds to finish the room.



5th Floor:





Anagram
Rearrange the letters on each sign to form a new word. Change a nametag to that word on the anvil. You can use a nametag only once. All answers are single words. Find at least 12 of the 16 words to complete the room.




Anticipation
There is an invisible parkour floating above the wool blocks on the floor. To find out whether the next block is located higher, lower or at the same height, take a look at the hidden signs on the lower floor. + means up, - means down, and 0 means the same height.




Caged
A simple iron bar maze. Climb up the floors and try not to fall.




Chicking Rod
Catch all the chickens and drag them out of the pit. If none are left, you will be able to finish the room.




Color Theory
Are you familiar with Minecraft's color system? Make a sheep of every single color at the same time. Summon, color, breed. Tip: Hitting the "kill all sheep" button will give you brown and black dye in case you need it.




Dig a Hole
Simple as that: There's a chest with a key buried somewhere in this room. The diamond blocks are located in the middle of the floor.




Gallery
Rotate the picture frames to the right positions to restore the paintings. Fix all the paintings to complete the room.




Hazard Level 1
This parkour consists of several stages. Although slightly different, the left and right sides are basically identical. Be careful, falling off at a later stage could throw you all the way back to the start.




Ice Diver
Find the two vents to open the hot spring and melt the ice. There are two main parts to the maze on the inside of this monument, each of which contains one button. Once the spring is open, the ice above the tower will start to melt, allowing you to reach the surface.




Jumpcart
Use the minecarts to get from one room to another. There are ten levers to find in this maze. Once all are activated, a button will appear on the diamond block near the entrance.




Mouse Heaven
This is a 3D-maze resembling cheese. Find your way to the top to complete this room.




Silver Mine
This room is filled with stone, and the goal is hidden somewhere. Will you follow the winding path of mossy cobblestone or try your luck by breaking through the other walls? You can only finish the room if there are no Silverfish alive.



6th Floor:





Blockparty
Dance to the music while trying to stay on the floor. The text and block in your inventory will tell you which color to stand on. Each round is a little faster than the previous one, so try not to fall off!




Nether Cage
Fight these beasts from the nether with different techniques: Redirect the Ghast's fireball to kill itself. Shoot the Blaze with snowballs. Don't use your bow against the Wither! We all know you can only kill that beast in melee. And that arrow really looks sharp...




Padded Room
Use the pistons to catapult you from one platform to the next. The parkour can be quite tricky. Keep an eye out for pistons that can launch you sideways and checkpoints to make your life easier.




Sheepy Defense
Keep your sheep safe from the wolves! Use your bow and powerups to protect your sheep for eight rounds to complete this room. Hold a powerup for two seconds to activate its effect.




Space Ride
Steer your spaceship through the field of asteroids to make it home safely. Stepping on the two pressure plates will move the ship left or right.




Stone Punk
A room full of crazy machines and a lot of parkour to do. Follow the signs and look out for checkpoints to help you if you fall off.




Timber
All these trunks may look confusing at first, but there is only one way to climb to the top. Tip: You can only climb one block at a time, and if you don't plan ahead, you might find yourself stuck in a dead end. Climb smart, not fast.




Tricky Bridge
The floor of this room constantly switches between being visible and invisible. Look at the glass to predict where it's safe to stand: Green glass will turn into safe barriers, and red glass will dissolve into thin air.



7th Floor:





Cursed
The lost ghost of a child haunts these halls and speaks to you. Can you find out about their tragic past? Follow the chat to learn more and solve this mystery.




Hey, Listen!
Listen to the different noises and match them to the right mobs. Guess correctly ten times in a row to complete the room. You can always skip a noise and get a new one by clicking the buttons at the corners.




Hot Head
Carefully find your way through this combination of maze and parkour without burning to a crisp.




Tic Tac Drop
This dropper presents you with a couple of Tic Tac Toe puzzles to solve. Your task is to always drop where placing an X will secure your victory. Get the right answer five times in a row to complete the room.



Special Rooms:





The Nether
In the middle of the third floor, you will find the Nether. After descending and traveling through the portal, you need to search the fortress for stone pressure plates, which give you a fire resistance effect. With that, you can dive into the lava well to receive a key and return to the portal.




The End
This room is located at the very bottom of the map. You will first have to find all nine Eyes of Ender to complete the portal. On the other side, a fight against two dragons awaits. Slay them to receive the key.




The Good Room
To complete this room in the middle of the fifth floor, you have to stand on the key for five minutes in order to pick it up. And do something good while you wait, okay?




The Final Room
This is the top room of the map and marks the glorious end of your journey through the Hall of Fame. While ascending, you have to pick up the beacons from their podiums and place them at the very top of the pyramid to trigger the ending sequence.



Map Builder's Copyright: © 2023 Anton Feirer
CreditMap Builder's Copyright: © 2023 Anton Feirer
Progress100% complete
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1 Update Logs

Update 2023/06/19 : by underscorefab 06/19/2023 2:16:22 pmJun 19th, 2023

Hello everyone! Today we're launching an update with a bunch of fixes for a lot of rooms:

Railway:    Fixed a bug where the minecart would stop at the corner right before the exit.
Simon Says:  Fixed a bug where buttons would not reppear if you pressed them too fast. Added a short hint when entering of the room.
Anagram:   Added three new possible anagrams for existing words.
Color Theory:  Swapped the bone for mutton and named all items in the frames for better understanding. Players are now given black and brown dye when entering of the room.
Spillway:    Fixed a bug where the lever would despawn like a normal item after 5 minutes. Added ladders so it's possible to get on the upper floor without water.
Checkmate:  Added a missing phrase for when you try to block with your bishop. Expanded the balcony to a glass celining for better vision.
Jumpcart:   Replaced lots of walls with colored glass panes. Each floor has one color. Reduced number of buttons to 6. Added an explanation when entering the room.
Lever Lab:   Added windows to the walls to help players.
Hazard Level 1: Fixed a bug where players didn't get the regeneration effect.
Stone Punk:  Greatly modified the mechanics in the room in order to fight performance issues. Added more pecific messages for activated shortcuts.
Padded Room: Slightly repositioned some islands and modified their shape for easier jumps. Added signs for guicance.
Hot Head:   Replaced lava pillars on the first floor with iron bars. Slightly modified the chat messages.
Cursed:    Modified some chat messages to help players. Fixed a bug where silverfish would leave their blocks and therefore keeping players from exiting the prison. Fixed typos in the chat. (but not in the book, I'm too lazy to do that)
Tic Tac Drop:  Fixed a bug that wouldn't reset the round messages after failing.
Sheepy Defense: Round progress is now kept after the sheep dies. Reduced Sheep Health by 80%.
Slabbed:    Players can now only jump down after pressing the button.
Colorport:    Modified chat to be more specific.
Chicken Fun:  Increased progress speed by 33%.
Greek Spa:   Decreased waiting time between rounds. Added more different items with context of Greek mythology.
Identity:     Changed lots of descriptions for easier matching.
Trademark:   Increased random tick speed for fast plant- and animal growth.
Nether:     Added more directional arrows on the floor. Made the "teleport back" sign more visible. Added blaze spawners and snowballs.
Good Room:   Fixed Typos.

General:    Made lots of rooms more spectator firendly by giving items only to players in adventure mode.

We hope that these updates fix all known issues on the map. If you notice any other issues or problems with the new fixes, feel free to comment so we can address them asap.

Have fun!

Create an account or sign in to comment.

1
08/29/2023 2:25 pm
Level 33 : Artisan Pokemon
CharmanderGamer
CharmanderGamer's Avatar
It's finally done!!! :D gonna download it rn
2
09/16/2023 4:03 pm
Level 36 : Artisan Pokemon
underscorefab
underscorefab's Avatar
Yessss! Hope you enjoy it :D
3
05/06/2023 3:10 pm
Level 1 : New Miner
djsnake
djsnake's Avatar
I created an account just to comment to this.
If you are indecisive about downloading this map:
It's Version 1.8 but this guy made it so freaking advanced with command blocks that these features aren't even available on 1.19.
Man EVERY SINGLE Minecraft player needs to play this. It tests your Minecraft knowledge to max, also gives you simple and fun games. There are 65 plays dude no one can get bored in this thing.

I didn't know you could do such things in Minecraft. Sheep Defender is my favourite. Also the knowledge you need to have in order to carry out this project is incredible. If Mojang / Microsoft is interested in Beta testers or a similar team of people, man you need to apply. Nonetheless of your carrer choice, this proved me that you're a man of hardwork.

Anyways fellas. This is the ultimate Minecraft map that turns Minecraft into 60 different games. Try sheep defender it's dope.
2
06/19/2023 2:23 pm
Level 36 : Artisan Pokemon
underscorefab
underscorefab's Avatar
Hey, thank you so much for your nice review! We're really happy that despite using an ancient Minecraft version, it's still a lot of fun to play.

The map was just updated with changes to over 20 rooms! This also includes the Sheepy Defense room ;)
We hope that this new version is even more exciting to play. :D
2
04/21/2023 10:42 am
Level 1 : New Miner
NaKCaBaWild
NaKCaBaWild's Avatar
how to enter the rooms after going out of the first room? we tried everything but cant get in any of the rooms
2
04/21/2023 1:38 pmhistory
Level 36 : Artisan Pokemon
underscorefab
underscorefab's Avatar
One of you gets a lever that can be placed on gold blocks next to the doors. You can use it to enter any room you want.
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