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One of the most popular genres for building in Minecraft is the "Medieval".
It can take on several "Ascetics" ~ small and chunky or massive and intricate. Replica or Fantasy. Dark or Light.
Dungeon! Dungeon! Dungeon! or Elvishly Ethereal. And these are only some of the many, many approaches to the subject.
I have built some fantasy worlds previously, that would be included in the genre of "Medieval". But have never tried to build actual medieval buildings; particularly medieval England. Up until this point, I have not enjoyed the ascetic; they have looked too visually confusing (too vanilla or too small scale). They tended to be all focused on overly Oversized Dwarfish Eaves and Chunky Chunky windows. I figured that the PvP gamers had driven the genre and the ascetic developed from the functional scale that allowed players to inhabit the build.
A Medieval Estate is simply an external visual representation. It will probably not have interiors....at this moment.
It was a big learning experience, as the genre is challenging in detail. I also decided to learn the basics of World Edit whilst creating the map.
I have become a little addicted to the Medieval/Tudor style of building and have a plan for more builds.
I have naturally used the medieval appropriate Conquest 1.12 resource pack, on top of my Pulchra revisited resource pack.
It can take on several "Ascetics" ~ small and chunky or massive and intricate. Replica or Fantasy. Dark or Light.
Dungeon! Dungeon! Dungeon! or Elvishly Ethereal. And these are only some of the many, many approaches to the subject.
I have built some fantasy worlds previously, that would be included in the genre of "Medieval". But have never tried to build actual medieval buildings; particularly medieval England. Up until this point, I have not enjoyed the ascetic; they have looked too visually confusing (too vanilla or too small scale). They tended to be all focused on overly Oversized Dwarfish Eaves and Chunky Chunky windows. I figured that the PvP gamers had driven the genre and the ascetic developed from the functional scale that allowed players to inhabit the build.
A Medieval Estate is simply an external visual representation. It will probably not have interiors....at this moment.
It was a big learning experience, as the genre is challenging in detail. I also decided to learn the basics of World Edit whilst creating the map.
I have become a little addicted to the Medieval/Tudor style of building and have a plan for more builds.
I have naturally used the medieval appropriate Conquest 1.12 resource pack, on top of my Pulchra revisited resource pack.
Credit | Conquest 1.12 |
Progress | 75% complete |
Tags |
1 Update Logs
Update #1 : by billoxiiboy 01/28/2018 8:55:42 pmJan 28th, 2018
Added some trees to give it some context...
tree made by me :)
tree made by me :)
tools/tracking
4083967
2
a-medieval-estate
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Thanks for the kind words. Unfortunately this map is unavailable for download.
There is a reworked version of this building in my recent Medieval Musings Project. You are free to download the schematic and add to your world. I do insist on published credit and link to the project page if reused anywhere. I also recommend that you look through the required MODs Listed on the project page in order to view the schematic file. (It was reworked using Conquest Reforged)
I look forward to seeing your 6 different Kingdoms World when you publish (with or without this build)
Sadly this specific map is currently not available for download. It is simply not of a quality that I want to attach my name to. It was an experiment and contains no interiors. It was a building exercise in trying to emulate the Medieval look.
Do you play using Conquest Reforged? If you do....I have rebuilt the structure in a playable scale. it will be available in the next few days - for download.
DM me with a little more detail of what you are wanting to do with the build. I will try my best to help you out with a downloadable version. I am happy that you use the build for personal reasons. However, it is very large scale build and wont work with most maps.