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The world is in chaos. A blue fiery maelstorm is ravaging your world, consuming everything in it's path. After escaping to the nether in search of a safety and your lost friends, you discover an ancient passageway to a strange, ruined stronghold...
Adon's World is an extremely redstone dependant map that has been in development for an year now. The map is separated into three stages (excluding the beginning stage), where each stage contains three explorable hub areas, and each "hub" contains three levels which you must complete in order to advance further. At the end of each stage, there is a "boss" which you must defeat to reach the next level.
The map is really big, and does not do much of an attempt to handhold the player. If reading tons of text and figuring out what to do is not your thing, you might want to reconsider.
As said before, the map is extremely redstone intensive, and should not be played if redstone usually makes you lag.
(Though it did play well on my laptop!)
IF PLAYING ON A SERVER, ENABLE COMMAND BLOCKS IN THE SERVER PROPERTIES FILE.
Adon's World is an extremely redstone dependant map that has been in development for an year now. The map is separated into three stages (excluding the beginning stage), where each stage contains three explorable hub areas, and each "hub" contains three levels which you must complete in order to advance further. At the end of each stage, there is a "boss" which you must defeat to reach the next level.
The map is really big, and does not do much of an attempt to handhold the player. If reading tons of text and figuring out what to do is not your thing, you might want to reconsider.
As said before, the map is extremely redstone intensive, and should not be played if redstone usually makes you lag.
(Though it did play well on my laptop!)
IF PLAYING ON A SERVER, ENABLE COMMAND BLOCKS IN THE SERVER PROPERTIES FILE.
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6 Update Logs
Update #6 : by Bule 12/18/2012 12:35:41 pmDec 18th, 2012
Updated to 1.8, there are 6 new bosses now alongside the original 3. Aside from few, most of them have their own music. I expanded the story a bit by making use of the new command blocks. I also added augmentations, semi-permament upgrades for the player, and custom items.
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