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Antichamber

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whitefyre1
Level 15 : Journeyman Architect
3
This is a map containing some test chambers from the popular puzzle game Antichamber (available on Steam)
So far, only 4 chambers have been completed, but one of them is quite lengthy. It uses teleports and 4 copies of the map at different rotations to make the appearance of non-euclidean space.

GIMME DIAMONDS!

Includes the following puzzles:
1. Leap of Faith (Not fully made yet)
1. Into Darkness
2. Many Paths to Nowhere UPDATED
2. Finding the Seams

Now on version Beta 2

Additional Notes

Includes a resource pack that makes torches invisible and gives blocks the appearance of the walls and floors of Antichamber

Todo list:
1. Add paintings as the pictures *DONE*
2. Recreate the ingame spawn *DONE*
3. Create more chambers
4. Connect them all and make it one giant adventure map like the actual game (this is a long ways away) *Partially done*
5. Combine with Radixan's map *DONE*
6. Finish Leap of Faith

Suggest more ideas in the comments
Progress: 40% Complete
Tags:Antichamber, Minecraft, Whitefyre1, Challenge, Adventure, Radixan, Radixan1
Credit:Radixan1

Comments : 37

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1 - 37 of 37

OMG!

This looks soo good! The only problem is that the download dosent work.
When I find out how to diamond I will do that!
i found a way for the gun to work, but its glitchy. here's the command: /execute @e(type=Arrow) ~ ~ ~ /setblock diamond_block
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • June 10, 2014, 12:30 pm
I know... It's just its more complicated than that to make it after the arrow impacts. And it would be nice for it not to be an arrow...
Compete map? If so can I make a video on it?
oh i just wanted to know because i was wonder how the gun would work in vanilla minecraft
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • May 3, 2014, 7:00 am
I'm currently working on that. I might make it arrows that setblock when they hit
will it be completely vanilla or will you use ichun's mod?
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • April 27, 2014, 6:50 pm
completely vanilla.
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • March 17, 2014, 2:52 pm
when 1.8 comes out I will continue work and fix the redstone and reduce lag and a whole bunch of new stuff.
  • portal2faan
  • Level 42
  • Master Technomancer
  • March 11, 2014, 4:16 pm
Wooow, it's soo f*cking awesome, dude!  Please work further on it!  +Dia | +Fav
do you think the hopper clock is faster than redstone block clock?or opposite
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • February 23, 2014, 8:58 am
For the next map, redstone block clock will be used in conjunction with commandblock clock since they are both very fast (1 tick or less) There is a way to make a 1/4 tick clock, but it laggs a lot so i wont use it.
well i'm looking forward to seeing this map! (:
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • February 19, 2014, 11:52 am
It's on hold till 1.8 then it will be remade from scratch. and a whole lot of new chambers will be added. Also the laggy redstone will be fixed. And i swear it will blow your mind.
can you make your map this long? put this in the url search ---> http://www.youtube.com/watch?v=peHvo1jweQA
Ive got an idea in adventure mode you need a tool to break specific block so you can make a diamond shovel the blue gun
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • January 25, 2014, 11:52 am
you can't break blocks in adventure in 1.8 unless you set an NBT tag for that tool that lets it break a certain block
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • January 18, 2014, 8:52 am
I might start work on this again in a while. But untill 1.8 comes out it is on hold.
sure if i can find out how to
press f2 and then go to your screenshots folder Appdata.minecraftscreenshots and them upload it to imgur.com
i used one repeater to activate all cmd blocks!
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • January 15, 2014, 4:19 pm
can you send me a picture
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • January 4, 2014, 2:21 pm
how?
i made your map less laggy
  • qwerty223
  • Level 7
  • Apprentice Architect
  • November 6, 2013, 5:26 pm
Trippy...
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 6, 2013, 3:51 pm
I realize that version 2.2 was very messed up. I apologise and have fixed it as version 2.2.1.
Enjoy, and don't forget to give me diamonds.
LOL i recorded this on my channel, will be unloaded tonight, its such a mindfuck hahahttp://www.youtube.com/user/FKJPlays
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 6, 2013, 11:05 am
thanks il subscribe to you
  • draakman2
  • Level 28
  • Expert Dragon
  • November 5, 2013, 6:39 pm
cool and epic diamond for you
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 5, 2013, 4:34 pm
There is a lot of lag from the fast clocks. im going to link all of the command blocks to a single fast clock in the middle to reduce lag. This update should be released sometime tomorrow.
  • --Jack--
  • Level 34
  • Artisan Engineer
  • November 5, 2013, 4:13 pm
When this is complete can I fiddle with it? like Showcasing it on my channel?When I showcase things I always give credit and link to the proper pages. Also expect a link here afterwards too.
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 6, 2013, 12:22 pm
I subscribed to you
  • --Jack--
  • Level 34
  • Artisan Engineer
  • November 6, 2013, 12:35 pm
Thanks, man!
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 5, 2013, 4:32 pm
ya sure
  • Lol_Wut_
  • Level 1
  • New Explorer
  • November 5, 2013, 4:03 pm
I can't believe you're making a map out this Amazing game, i can't wait till this is finished!! :) Diamond
  • whitefyre1
  • Level 15
  • Journeyman Architect
  • November 5, 2013, 4:13 pm
thanks did you download it?
  • Lol_Wut_
  • Level 1
  • New Explorer
  • November 5, 2013, 4:21 pm
i will soon!
:D

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