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The download link will be posted in 2 days. In the next 2 days, people are testing the map for any issues.
I have a broad idea for this, so the title may vary in the future.
I'm bringing in the concept of Capture the flag in this minigame, but it is kind of different. There will be four teams; a Red Team, a Blue Team, a Green Team and a Yellow Team.
Each of these teams have to go into the three opposing teams territories and into their base. In there, they have to search rooms for the special chest that holds the team base's colour that represents their team. The player must bring back that dye to their team's base and put it into a hopper. Once a team has collected the three opposing teams colours, that team wins.
Note: It is suggested that the first time playing, you take a little bit of time before you start playing to get to know your surroundings. It may be a hard labyrinth for you if you don't understand where you are going.
Classes:
Soldier:
Sharpness 4 Iron Sword
Leather Armour
1 Golden Apple
4 colour dyes
Pyro:
Sharpness 5 Wooden Sword
10 Fire Charges
1 Fishing Rod
3 Ender Pearls
4 Anvils
Leather Armour
4 colour dyes
Archer:
Power 4 Bow
128 Arrows
5 Apples
Leather Armour
4 colour dyes
Tank:
Sharpness 4, fire aspect 1 Iron Sword
Flint and Steel
2 Bread
Leather Armour
4 colour dyes
Rules:
1. No changing your gamemode. If you put yourself into creative, that gives you a great advantage and all other players a major disadvantage.
2. No teleporting to people. This game is a variation of Capture the Flag and teleporting would just ruin the fun.
3. No breaking any blocks. If you break a block, you will just be missing an entity each time you play again.
4. You need to choose a team. I put this rule in just for the awesome unique people who understand things only when they are told to you.
5. Play with at least 8 people, two for every team. That way you have a fair game :)
6. If you have any problems with the buttons, you need to double check your gamerule settings. If that doesnt work, it is either a problem with the map or you have to re-download it.
7. Before starting, you HAVE to dye your armor. If you dont, you team is immediately disqualified.
8. This rule is stating the objective. You have to go into the three opposing team bases and find the chest that has the team colour in it. You have to take that dye back to your base without dying. Once you have done that, you have to place the dye in the proper hopper. Once you have all three, flick the lever and you win.
9. If you see anyone, not on your team, you can kill them.
It is recommended that when you insert the colours in the hopper, that you have all your team members with you.
So Far:
- Added the starting area of Red Team
- Added the starting area of the Blue Team
- Added the Spawn Area
- Added rules
- Updated rules
- Finished Spawn area
- Added the starting area of the Yellow Team
- Added the starting area of the Green Team
- Added scoreboards.
- Added map.
- Added borders for Map
- Added Blue Team's terrain
- Added Blue Team's base
- Added effects for Blue Team - Water Breathing and Night Vision.
- Added effects for Red Team- Fire Resistance
- Moved Red Team's Start and Green Team's Start
- Started Green Team's Side.
- Finished Blue Team's Base.
- Added Hoppers
- Added effects for Green- Jump boost
- Finished Green Team's Base.
- Added parkour towards Green Team's Base
- Added terrain for Red Team and Yellow Team sides
- Added Lava and Fire to Red Team's side.
- Added Red Team and Yellow Teams base, Yellow Teams base is unfinished
- Finished Yellow Teams Base
- Added effects for Red- Fire Resistance
- Added effects for Yellow- Speed boost
- Made all effects infinite
- Updated gamerules
[WAITING ON COMMAND BLOCKS TO BE DONE]
Gamerules that you MUST apply:
commandBlockOutput = true
doFireTick = false
doMobLooting = false
doMobSpawning = false
doTileDrops = false
keepInventory = true
mobGriefing = false
WARNING: This may change in the future.
Progress | 100% complete |
Tags |
1 Update Logs
Update #1 : by flowers32 07/18/2013 11:26:19 pmJul 18th, 2013
YES THIS HAS BEEN LONG AWAITED
I have had a lot of changes to make this work. But I have listed all the changes in the main body of this project. SO
The only new thing not on that list, is that there is a big chasm if you plan to leave the map if the command blocks don't work surrounding the map area with the command kill @p
I have had a lot of changes to make this work. But I have listed all the changes in the main body of this project. SO
The only new thing not on that list, is that there is a big chasm if you plan to leave the map if the command blocks don't work surrounding the map area with the command kill @p
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