Published Oct 20th, 2020, 10/20/20 9:09 pm
- 13,490 views, 2 today
- 1,187 downloads, 0 today
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This is my version of TangoTek's Decked Out game from Hermitcraft. The game works exactly like the original, but the dungeon layout is custom. Every aspect of Tango's game is replicated here: artifact collecting, deck building, soul seeking, loot finding, beast sensing, artifact trading, and even the black market.
All of the game design is done using vanilla redstone mechanics, but I did use command blocks to handle some of the hands-on dungeon master jobs as well as to add a tradable villager that exchanges artifacts.
This map works best with Optifine because it has custom entity models that make the villager look like Tango. The map will work without optifine, but the villagers may have a weird texture.
Please let me know about any bugs or difficulties.
All of the game design is done using vanilla redstone mechanics, but I did use command blocks to handle some of the hands-on dungeon master jobs as well as to add a tradable villager that exchanges artifacts.
This map works best with Optifine because it has custom entity models that make the villager look like Tango. The map will work without optifine, but the villagers may have a weird texture.
Please let me know about any bugs or difficulties.
Credit | Villager player models resource pack by SixFootBlue, Beta testing by ZanxuUldra |
Progress | 100% complete |
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I tried to fix it
You HAVE TO try it out!!!
11/10!!!
Why doesn't this cost money? ITS SO DAMN GREATTTT
edit: btw i made an account to comment, give a heart and a diamond
Did a gameplay on your map and I enjoyed it