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This, now defunct, world dungeon consists of three boss chambers, an entrance point secluded from mob spawn-points, and various hidden loot areas.
The original concept of the dungeon was an underground cavern system infested with slime-creatures, with each boss scaling the size up until you reached the final boss with a size so large it was physically impossible to run away.
The original concept of the dungeon was an underground cavern system infested with slime-creatures, with each boss scaling the size up until you reached the final boss with a size so large it was physically impossible to run away.
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We're actually no longer using this particular map on the server, as we've overhauled the entire dungeons system, but I figured I'd go ahead and post some of our old ones on here.