Published Oct 15th, 2022, 10/15/22 7:28 pm
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A slimeless, low-tech moss-based bonemeal farm.
The Farm can be expanded for larger applications by adding more modules.
Redstone lines are color-coded for the download and the Redstone itself is quite ugly, but it does work.
The procedure is split into three parts: propagation (bonemeal), harvesting (pushing in the stone) and flushing. The end of each stage triggers the next and the entire cycle is on a timer.
The Rails can be replaced with redstone dust.
The Farm can be expanded for larger applications by adding more modules.
Redstone lines are color-coded for the download and the Redstone itself is quite ugly, but it does work.
The procedure is split into three parts: propagation (bonemeal), harvesting (pushing in the stone) and flushing. The end of each stage triggers the next and the entire cycle is on a timer.
The Rails can be replaced with redstone dust.
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The bonemeal generator itself is as efficient as they get and the bulk of the time comes from pushing in the stone. That is also as quick as it gets if you push each row from only one side.
The timing is based largely on the research from ilmango and their chambers. The efficiency deficit in this design lie largely from the downtime between the phases and the problems with inconsistent stone generation (if unloaded while running it sometimes produces cobblestone)
On this tech level if you want to increase productivity it's probably easiest to just stack the chambers.