Minecraft Maps / Air Structure

Working Air Battleship: Royal Navy Goliath for Movecraft

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Loraxe42's Avatar Loraxe42
Level 63 : High Grandmaster Engineer
241
Like all of my warships, everything works. All the guns fire (its quite amazing to behold!), the turrets rotate, and the armor is effective. It flies using the Movecraft plugin, however it is extremely laggy owing to the ships enourmous size: about 54k blocks. All the guns use standard Minecraft game mechanics, so even if you don't have Movecraft the guns will work.

Overview

The Goliath was built during the War of Aquisition. It provided a much needed morale boost for the struggling Kingdom of Lanier. It demonstrated that the Kingdom still had strength, and was an effective symbol of the Royal Navy's power. It was also a most capable vessel, holding the largest weapons and armor that had ever been devised up until that point.

Armament 

Overview - All turrets can be rotated and fired from the Gunnery Bridge / Con Tower. They can also all be controlled indepentantly in the event centralized control is lost. Broadside and foreward firing fire guns / AA guns can also be fired from the Gunnery Bridge.

2 x Main Battery Turrets, 1 fore and 1 aft - Fires a staggering total of 28 TNT charges per turret. Range is essentially to the horizon. Minecraft cannot track a projectile any further away than what this shoots. Range is controlled by unloading propellent from the dispensers within the turret. Number of TNT projectiles and fuse duration is configurable by repeaters within the turret.

8 x Secondary Armament Turrets, 4 fore, 2 midships, 2 aft - Fires 2 TNT charges each. Range is less than the Destroyer Mk II main gun, but more than most other weapons. Range can be limited as desired by removing propellent from the dispensers within the turret. Fuse duration is configured by repeaters in the FCS control room.

79 x Fire Guns, 9 fore, 34 on each side, 2 aft - Used for fighter screening and shooting down enemy torpedoes. Also useful to set enemy warships ablaze once their armor is pierced by the cannons. 

Firing Arcs

Foreward - 1 Main and 6 Secondaries for a total volley of 40 TNT charges. 9 fire guns.

Broadside - 2 Mains and 4 Secondaries for a staggering total of 64 TNT charges. Thats right, an entire stack of TNT per shot. Ouch. Also 34 fire guns with a combined rate of fire of 20,000 rounds per minute.

Aft - 1 Main and 4 Secondaries for a total volley of 40 TNT charges plus 2 fire guns


Features

Layered Advanced Armor - The upper 2/3 of the ships hull is protected by 4 layers of advanced armor. The armor is designed to deflect surface explosions away from the armor, minimizing explosive shell damage. This is only effective on explosions on the surface of the hull, but it still provides an important advantage in a firefight.

Fire Control System (FCS) - located bellow the gunnery bridge. From here you can control all the TNT cannons on the ship. You control which turrets are armed ("hot") by a board with a switch representing each TNT cannon. All hot weapons can then be fired by a singe button in either the FCS room or the gunnery bridge.

Gunnery Bridge - Elevated to give line of sight over the massive Main Battery, this would be where the Goliath is typically controlled during a fire fight.

Navigation Bridge  - At the bow of the ship, this is where you control the flight of the ship in day-to-day operations, as it gives greater visibility than the Gunnery Bridge.

Aft Bridge - typically only used during emergencies, the ship can also be navigated from here.

Fire Containment Cells - The Goliath is seperated into 8 Containment Cells, each seperated from the other by a Fire Partition (orange walls in the interior). The Con Tower is also protected by a Fire Partition. The goliath can still fly with with the complete destruction of any 2 Containment Cells. 

Interior spaces - The interior of the Goliath is fully furnished with officer quarters, crew quarters, a war room, a breifing room, seperate officer and crew mess halls, 2 engineering spaces, a bottom ramp and loading area, 4 ship magazines, and numerous other miscellaneous rooms and spaces.


Notes
Use these craft files for Movecraft, put them in the plugins\movecraft\types directory:  
https://dl.dropboxusercontent.com/u/11164014/MovecraftTypes.zip 

To get Movecraft, use this link: 
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/ 

Finally, if you need help setting up Movecraft, use this tutorial: 
https://www.youtube.com/watch?v=8dVEul7hG78
Progress75% complete
Tags

3 Update Logs

Update #3 : by Loraxe42 01/02/2015 11:28:13 amJan 2nd, 2015

Updated to use 1.8 TNT mechanics and the new craft types
LOAD MORE LOGS

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1
08/30/2018 4:03 pm
Level 7 : Apprentice Miner
awesome_guy_2000
awesome_guy_2000's Avatar
The Movecraft files brings you to a dropbox 404 error, can you please fix? Thanks!
1
02/08/2017 11:46 pm
Level 1 : New Miner
The_Flash 16
The_Flash 16's Avatar
i cant fly the ship the Airship and BigAirship Signs say the craft is too large for this type help?
1
06/29/2015 9:56 am
Level 1 : New Miner
T_X_T_XC
T_X_T_XC's Avatar
works with 1.8?
1
06/29/2015 12:22 pm
Level 63 : High Grandmaster Engineer
Loraxe42
Loraxe42's Avatar
Sadly it does not
1
06/30/2015 1:59 pm
Level 1 : New Miner
T_X_T_XC
T_X_T_XC's Avatar
Just used the goliath in 1.8, works great, just frame drop every movement action
1
06/30/2015 2:00 pm
Level 1 : New Miner
T_X_T_XC
T_X_T_XC's Avatar
but thats because its like 50K + blocks or so
1
07/18/2015 8:02 am
Level 13 : Journeyman Fish
Luponix
Luponix's Avatar
what is changed in 1.8 (or generall in movecraft) that my cannons explode (that worked without movecraft in 1.7.2) when ever i try to shoot them -----> are there big differences between  movecraft tnt cannons and vanilla cannons or is the version (1.7.2 ---> 1.8.7 ) the problem ?
1
05/29/2015 8:49 am
Level 15 : Journeyman Engineer
keough99
keough99's Avatar
Is this going to be completed to 100%?
1
05/18/2015 6:10 pm
Level 2 : Apprentice Explorer
Amras_Yavetil
Amras_Yavetil's Avatar
Or at least what do you put in the signs on the small fighter jets?
1
05/19/2015 11:11 am
Level 63 : High Grandmaster Engineer
Loraxe42
Loraxe42's Avatar
one sign should say "airskiff", and the other "[helm]", which you then right click on and turn to the wheel icon representing the vehicles helm.
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