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My recreation of the town of Junon from Final Fantasy VII. It has been my first project and took me about a month. Yep, that Sister Ray is a working cannon and fires about 450 metres (my record is 462). It can fire one to four TNT with two being the optimum. It requires 40 TNT to fire at full strength. It is auto-timed and can be fired from within the gun or from a remote firing platform, accessed via a convenient Nether-portal. But what good's a working Sister Ray without a decent target? About 400m down range you will find a familiar foe...
Additional Notes
I plan on making some additions at a (very) leisurely pace. These could include the Highwind and Gelnica, either in miniature at the airport or slightly less miniature in the museum spaces, submarines and a cargo ship, the fishing village of Lower Junon, Meteor, and all the Weapons (spaced roughly 100m apart down range, with Ultima providing an airborne target). Another, less likely addition would be Costa del Sol across the water. If anyone feels like making an addition go ahead and PM me =]Progress | 100% complete |
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1 Update Logs
Update #1 : by ?Bert 03/07/2011 2:59:43 amMar 7th, 2011
Map now starts at midday instead of night time. Moved the spawn point out of the bedroom to the top of the gun (original spawn point was glitched) and added extra lighting to various parts of the Junon structure. No torches in barrel of the gun at the moment which means mobs can spawn in there and creepers can wander into the chamber...not good when you've got 40 TNT stacked in there but hey, that's what Peaceful mode is for =]
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junon
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How do You reload it.
A diamond for you efforts.