Here it is finally. The Klingon B'rel class Bird of Prey hijacked by the Enterprise crew in "Search for Spock" and rechristened the HMS Bounty in "Voyage Home". Had to change from wool to mossy cobblestone because of the lava in the warp and cloak drive tubes. Jammed alot of circuitry in here between the shell and fully furnished interiors.
Sliding doors (where possible) Replaced glowstone with glowstone torch block so that pressure plates work again.
Fully functioning landing gear and boarding ramp
Complete interior based off of blueprints (modified somewhat to fit in redstone circuits)
Floor lighting (somewhat dim) for proper ambiance (remember how dark the interior was in the movies)
Flashing running lights and phaser cannons
Hidden room as well as maintenance access tunnels (you need to figure out which switches open the doors)
Activatable drives (warp and impulse) and cloaking device
Whales to decorate your world (as well as 2 whales in tanks that you have to find) (hint: check the pics above)
Klingon font to give your signs that authentic Star Trek vibe
Next update will include All done.
Klingon font signs Ship with pIqaD (Klingon symbols) signs needs the Klingon version of the default.png file included in the extras file. The other 2 ship versions have Klingon with Latin symbols.
Landing mode Done, waiting on bugs from 1.8 to be cleared before release. Has several 1.8 features which will probably not work with 1.7 (especially the glass panes around the warp engine lava). Everything else will be updated when the official release hits. Everything should work in 1.8.
So have fun exploring and let me know what you think. As always suggestions or requests are welcomed.
SketchUp model by MichiZ
Air Structure, Star Trek, Space, Space Ship, Klingon, BoP, Bird, Prey
SketchUp, binvox, MCEdit, INVEdit, Zombe's mod pack
Updated glowston to glowstone torches for lighting issues.
Update #12 : 09/20/2011 7:43:46 pm9/20/11
Finished (unless someone makes a suggestion or finds a bug). The ship with pIqaD signs needs the klingon default.png for full effect. If you don't want to mess with that then the other 2 ship versions have the Klingon with Latin letters.
Update #11 : 09/13/2011 8:53:06 pm9/13/11
Landing version added. Has several 1.8 features so may have issues in 1.7. Everything else is still 1.7 based and will remain so until the official release of 1.8.
Update #10 : 09/06/2011 8:36:20 pm9/06/11
Changed the boarding ramp switch set up from an AND switch to a xnor switch per ninjakiller's suggestion. Works alot better. Also debugged the landing gear.
Update #9 : 09/05/2011 8:34:53 pm9/05/11
Finished version. Electronics and interior all finished up. Next update will in clude landing mode version and Klingon font on the signs (will need Klingon font loaded to get full effect).
Update #8 : 09/03/2011 1:43:09 pm9/03/11
Couldn't get lava to not burn wool without changing the look of large areas. So rebuilt and replaced majority of wool with mossy stone and obsidian. Came up with a better blinking light set up. Used the rebuild to clean up door mechanisms, so they work smoother now.
Update #7 : 08/31/2011 4:00:47 pm8/31/11
Was working on the cloaking device room when I forgot lava and wool don't mix. Had about half of the interior done when half of that went up in flames (plus a bit of the exterior). Let this be a lesson to everyone, think before playing with lava (in real life or in game ;). Now, back to rebuilding.
Update #6 : 08/25/2011 10:00:18 pm8/25/11
Have a workable Klingon-English default.png. The lowercase letters are now Klingon letters and the shift + number are the Klingon numbers, while the uppercase letters are English and the numbers are Arabic (English). This will make your menu pages look unusual, so do not mess with this unless you are very used to what your menu looks like. I have included the default.png file (as well as a backup of the original Minecraft font in case someone accidently forgets to copy the default.png in their font file). To use go to %appdata%, roaming, .minecraft, bin, minecraft.jar(need winzip, 7zip or other compression program), then look in the font file for default.png. Make a copy and replace with my default.png. Put your copy back in when done. Also note that the signs will display whichever characters are on the default.png file that is currently loaded (in other words it will display Klingon for lowercase while my .png is installed and regular lowercase when minecraft's .png is installed). You can check out the .png with paint.net or any other higher end paint program (don't use Windows litle paint program, it's not really good enough to display this). Have fun.
Update #5 : 08/24/2011 8:36:24 pm8/24/11
Interior started. Head and neck area done. Starting work on Klingon signs.
Update #4 : 08/17/2011 6:34:02 pm8/17/11
Uploaded a cloaked (glass) version and an unfinished interior shell version (with first working running light) for everyone to mess with while I finish up the interior.
Update #3 : 08/16/2011 8:55:32 pm8/16/11
Added blinking redstone running light that resets briefly after start up (more to come). Have a shell and cloaked version that I will upload tomorrow.
Update #2 : 08/14/2011 8:38:04 pm8/14/11
Exterior done (unless someone sees something I need to fix). Starting interior layout. Planning on adding water tanks for whales and Klingon writing on signs w/English translations (got Klingon script font and Klingon dictionary).
Update #1 : 08/08/2011 9:03:10 pm8/08/11
Wings done, now working on shoulders and main body.