Minecraft Maps / Challenge & Adventure

Metro - Nazi Zombies Survival (BROKEN)

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HeadLightFluid's Avatar HeadLightFluid
Level 23 : Expert Engineer
22
Downtown Blockopolis has been over run by the zombie apocalypse! You must explore the ruins of buildings and the old metro system, gain new equipment and weapons, and find any other survives to defend yourself from the Nazi Horde!

No mods...just good ol' fashioned redstone..

Release date : [NEVER] - Map Broken!

Features:
  • Automatic Round System
  • Automatic difficulty increase system (TO DO)
  • Wall guns
  • Fully functional mystery box!
  • Purchasable doors
  • Purchasable SETBLOCK controlled areas
  • Custom sounds/textures (Resource Pack)
  • Wireless Redstone components
  • Multiplayer compatibility
  • Automatic reset Feature





Old Updates (They were taking up too much space)


UPDATE!Added new beta round mech!

UPDATE!Added new FINAL round mech!

UPDATE!Started adding invisible map barriers!

UPDATE!Added new 'Fallen building' area!
HUGEUPDATE!Sorry for the long delay, I'vebeen busy adjusting to the new school schedule. None the less I'm still working on the map and I predict to release a full version within the next month! That may sound like a long time, but this is a huge project and I want to spend as much time as I need perfecting it. :)For the time being I've added a few new pictures to show you guys what I've been up to with the production of the map. Stay tuned!


Tiny update! I will from now on be adding any additional updates to Update Logs!

Bugs
  • When/if a player leaves during the game, a clock that is not meant to be updated, updates.
  • If a player(s) join the game after it has already started...it will break the timing system.
  • If a player stands too close to a player purchasing something, it could cost that player the points instead of the player intending to purchase it.
  • A rare graphical glitch may occur during the gameplay.The player's screen may turn very dark, but will shortly return to normal. The cause to this bug is unknown but as stated earlier, is very rare and may not even occur.
  • When purchasing any door around the map, if a player presses the button after the door has already been purchased, the player will still be charged the points. Be careful not to push buttons to purchase doors that are already open. (FIXED THIS)
  • Zombies may get caught on rails. There really is no other way to fix this other than to scatter rails and hope they don't get caught.
  • Players can still break signs even though they are in adventure mode. Be careful when killing those undead gerrys :)


Make sure to leave a Diamond if you're excited for the full version of the map!

Contributors:
  • Headlightfluid [Yours truly]
  • Jmal116
  • Gamerbah
  • Aide
  • Statistical
  • HolidayOnion
  • TheCatKing

*Permission from Jmal116, Statistical, and FabiCraftTV was given to use their redstone systems*
Progress90% complete
Tags

15 Update Logs

FINAL RESOLUTION : by HeadLightFluid 06/10/2014 5:23:22 pmJun 10th, 2014

This map, will sadly never be released. After many months of contemplation and desicion making, I've decided to drop the project. I'd be surprised if anyone is even reading this update at this point. But for those who really wanted to see this map finished, I will most likely be uploading the FINAL version of the world save that I have. Most of the /give weapon command blocks have been broken with the recent updates..and I have not found a single fix as of yet. There could very well be a fix for all of the problems that this map now holds, but I simply do not have the time to tend to each and every one of them. I've moved on, but this is not the last of me. I may pop up somewhere else in the minecraft redstone community...sooner than you think.
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1
12/12/2013 9:23 am
Level 60 : High Grandmaster Goblin
CraaZzy
CraaZzy's Avatar
/give @p 397 1 3 {SkullOwner:groopo,display:{Name:n88b}} :PPPP
1
12/12/2013 6:39 pm
Level 23 : Expert Engineer
HeadLightFluid
HeadLightFluid's Avatar
I'm aware of the custom player skulls, but why did you post this...?
1
12/13/2013 7:43 am
Level 60 : High Grandmaster Goblin
CraaZzy
CraaZzy's Avatar
the player head is funny xD
1
12/13/2013 4:42 pm
Level 23 : Expert Engineer
HeadLightFluid
HeadLightFluid's Avatar
Yes, indeed haha. In the future though, I'd appreciate it if comments on my projects would retain context relevant to the project submission :)
1
12/04/2013 4:38 pm
Level 31 : Artisan Taco
lunarkiwi8
lunarkiwi8's Avatar
Jmal, GET ON! I am so eager to play our masterpiece!

LunarKiwi8 (holidayonion)
Metro Builder
1
12/04/2013 5:00 pm
Level 23 : Expert Engineer
HeadLightFluid
HeadLightFluid's Avatar
;)
1
12/02/2013 11:22 pm
Level 3 : Apprentice Engineer
mustangfan65
mustangfan65's Avatar
how soon will it be done?
1
12/03/2013 4:36 pm
Level 23 : Expert Engineer
HeadLightFluid
HeadLightFluid's Avatar
I'd rather not put a specific date up, just because of the fact that my main redstoner who's designing most of the intricate logic can't get on very often. The best I can say is that I hope to get it done before Christmas :)
1
12/01/2013 3:04 am
Level 60 : High Grandmaster Goblin
CraaZzy
CraaZzy's Avatar
you should add a custom resource pack :)
1
12/01/2013 11:24 am
Level 23 : Expert Engineer
HeadLightFluid
HeadLightFluid's Avatar
I will include one in the download file! I've already changed all of the textures I need, now I'm beginning to add sounds! :)
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