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The Mines of Moria - Movie Accurate version

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Durins Builders
Level 31 : Artisan Architect
116
The Mines of Moria!
As shown in the Fellowship of the Ring movie


This was a quick project we worked at, rushing to finish it for a pvp server that hired us.


We did all of it in one and half a month, including redstone secrets and other easter egg stuff


It's as movie-accurate as possibly done, having in mind also it would be a place for battling if the server wasnt shut down. I hope you all enjoy it :D






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Progress: 100% Complete
Tags:Minecraft Moria, Mines, Moria, Khazad Dum, Dwarf, Dwarven, LOTR, Lord, The, Rings, Middle Earth, Dwarrowdelf, Underground Structure
Credit:Special thanks to TalesofWar team for hiring us for this project!

Comments : 29

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1 - 29 of 29

This is brilliant work! may Durin be with you all.
  • MajorJack
  • Level 1
  • New Network
  • February 18, 2017, 2:56 pm
Amazing! Kudos my friend, I'm giving you a diamond :)
much appreciated! ^^
Amazing build dudes. And also realistic in scale! While keeping it detailed but not "over-done". This is probably one of my new favorite builds on this site. Keep it up guys!
Thanks! :)
  • Nagarothi
  • Level 1
  • New Miner
  • February 17, 2017, 11:02 am
Great done in such a small time. The other working areas are also great.
thanks nagga :D
  • andywild
  • Level 46
  • Master Engineer
  • February 17, 2017, 10:26 am
Excelente
Wonderful small scale job, my friend (or friends since it wasn't just you).


What did you use, survival, creative, worldedit?
thanks!
we used creative worldedit and, voxel, then handsmoothed most (if not all) of the terrain in the caves
By the way, can you help me? I saw an entire map of Moria and it said it was 30 miles wide (West to East, the path they took), which makes sense for a mountain width, but, we know the bridge was 50 feet in length both in the books and movies and the room seems to be only 100 feet wide and 200 feet long (yet it seems wider and longer in the movie, but this may just be an illusion), but, either way, this is not enough for even 1 mile wide in total, let alone 30 miles. By my calculations, Moria should only be about 2,000 feet wide (600 metres, 0.4 miles). The only option that makes any sense is that, yes, the bridge is 50 feet, but the room is much larger (which would follow the scale of the movies). Erebor, say, is huge, the gold (dragon) room is half a km in length? That's about 500 metres/1600 feet. Yet, Khazad-dum was much larger than Erebor.
well, that's a hard topic. To begin with, we hardly get any concrete measure of distances by Tolkien himself, accept the bridge being 15m wide and some other approximate measures. And since there's no official map, calculating that is very very hard... But basing of Reeve's map (http://bit.ly/1JuCHXL) using measures in the book we can get a better base. I have no idea where you got the measure of Moria being 30miles across or the 2nd hall measures, what we can get by Tolkien is that the 21st hall (the endless one in the movies) was a big hall with many pillars, but I doubt it'd be endless :p and also it's stated that the 2nd hall was not much wider than 21st, but much longer and extended far into the darkness, being the biggest hall they've been to. Making measures based on the movie simply hurts me xD Based on Reeves map (not the scale on there), which is the most accurate we could get, moria stands about 54 miles across east-west, that's what we can get... For Erebor I have no idea, book measures not a single thing and movie...
I got my Erebor figures from the creators of it (in the movie). :P


Also, that confused me, isn't the 21st the biggest (the one they go to, connecting to Durin's bridge), thus, the 2nd can't be larger? Also, so, 54 miles, that's even larger than my 30 miles?! That doesn't help, surely, haha. Doesn't fit. But, anyway, as you said, it's a nightmare trying to be 100% correct on this topic. Yes, that's the map I used, I got 30 miles, not 54, I suck at reading maps, I guess...
Ah, I see, yes, voxel make everything very easy, but, smoothing by hand is not easy (but if done right, it is the best way for realism, voxel looks very unnatural, right, I assume this is why you spent days/weeks smoothing by hand), I tend to use WorldPainter for cave ceilings (you can get it as good as by hand (thus the best possible) with custom brushes in mere minutes). Then I use SPC brushes with sand to build up walls or don't have cave walls at all. This is the best way, with regards to time.


Right now I am making my own realistic Dwarven kingdom (in terms of worlbuilding and in terms of building in Minecraft), I have created the roof in bedrock in WorldPainter, now I just need to mine all the stone (and since I can't break bedrock in survival, I don't need to worry about smoothing anything). But, I do need to mine all the tunnels, etc. by hand.

Anyway, happy mining, in the name of Durin. ;) (Watching the final Hobbit movie right now, extended, of course, then I am going to watch the making of the LOTR, whilst I go through my LOTR book for ideas, namely from Alan Lee and his Dwarves.) Alan Lee is the best.
  • kette442
  • Level 17
  • Journeyman Mountaineer
  • February 18, 2017, 2:32 am
I see your point with the roof, but in my opinion it still is not the same with plugins as with hand. When you build per hand you have soo many more possibilities in building the roof as you can get soo much more details in it with buildups for spikes etc. When you voxel an area (or WE or world painter) then you can get nice roofs, but your imagination of what you want to have their is kinda stuck to this rough form you get even when you smoth it over later

-Kette (Terraformer of DB)
Well, if you are talking to me, as I said, I used a custom mountain brush, it is more realistic than anything by hand. But, otherwise, I agree with you. WorldPainter brushes actually work, unlike voxel, etc., though. :)
  • kette442
  • Level 17
  • Journeyman Mountaineer
  • February 19, 2017, 11:18 am
I think i have to agree that it is more realistic, but realistic in Minecraft does not equal a good look most of the time. For example everything in an 45° angle just looks repetitive. Mountains have to be adjusted to Minecraft so often like keeping the transition from flat to steep on a kinda small part. And in my opinion it is best made by hand but for really big projects under time pressure it is not possible to actually do that. We take our time to do it this way on our other projects and i think that is a big plus for our terrain there.

But i also think that these opinions differs from person to person. I used to build with everything and handbuiling was the thing that gets everything you want to out of the terrain for me, so I keep doing it xD
Good luck wiith the project ^^
  • kazuki078
  • Level 5
  • Apprentice Architect
  • February 17, 2017, 3:28 am
This is so effing sexy, props to you and your team!
  • MY200378
  • Level 1
  • New Miner
  • February 17, 2017, 2:25 am
May I re-post this map on a Chinese forum(mcbbs.net) but using a self made download link(China had blocked mediafire.com in the country) so that thousands of chinese players can see this map?
We're okay with that as long as you give us full credit and only include the map in the download ^^
  • MY200378
  • Level 1
  • New Miner
  • February 18, 2017, 3:10 am
Thanks, I had posted ur awesome map, this is the URL:http://www.mcbbs.net/thread-675178-1-1.html
  • MY200378
  • Level 1
  • New Miner
  • February 16, 2017, 11:09 pm
Downloaded, and the first look, speechless... best ever build I saw!
Thank you very much ^^
  • Drostik
  • Level 27
  • Expert Architect
  • February 17, 2017, 5:00 am
But second look...
  • Mr_lolo
  • Level 1
  • New Crafter
  • February 16, 2017, 1:25 pm
Epic Building
thanks!
  • kette442
  • Level 17
  • Journeyman Mountaineer
  • February 16, 2017, 1:19 pm
Wohooo!!! Stone bridges are awesome btw! xD
<3

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