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How can you survive in a world with only one block? This map is your answer! OneBlock is my new map / game mode in which you get a lonely block floating in the void. You can mine the same block over and over, and it gives you basic materials that slowly become better and better. Build your own world and defeat the enderdragon with but a single block!
Progress | 100% complete |
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1 Update Logs
1.1.0 : by IJAMinecraft 02/07/2020 8:47:00 amFeb 7th, 2020
## [1.1.0] - 2020-02-07
### Added
- exclusive rare chests, items and blocks to Afterphases
- wait times between phases
- revival item kit for a player's first 3 deaths
- small tutorial in first phase
- interactive help menu with information about phases and chests
- messages when someone reaches a new phase
- particle effects to special chests
- names to chests
- particle effects to end portal when it first spawns
- possibility to respawn the end portal by breaking any of the 4 corner obsidian blocks
### Changed
- generation of natural structures to be enabled
- item loot table distribution, rolls and amounts
- block amounts
- glazed terracotta to only spawn in Afterphases
- placement of infinite block to coordinates [x,y,z]=[0,60,0] instead of [8,3,8]
- mob and chest spawn chances in Afterphases
### Removed
- some non-essential blocks from the block spawn table
- map description from the help menu
### Fixed
- too many pre-generated chunks to reduce file size
- sweet berries missing from chest loot table
### Added
- exclusive rare chests, items and blocks to Afterphases
- wait times between phases
- revival item kit for a player's first 3 deaths
- small tutorial in first phase
- interactive help menu with information about phases and chests
- messages when someone reaches a new phase
- particle effects to special chests
- names to chests
- particle effects to end portal when it first spawns
- possibility to respawn the end portal by breaking any of the 4 corner obsidian blocks
### Changed
- generation of natural structures to be enabled
- item loot table distribution, rolls and amounts
- block amounts
- glazed terracotta to only spawn in Afterphases
- placement of infinite block to coordinates [x,y,z]=[0,60,0] instead of [8,3,8]
- mob and chest spawn chances in Afterphases
### Removed
- some non-essential blocks from the block spawn table
- map description from the help menu
### Fixed
- too many pre-generated chunks to reduce file size
- sweet berries missing from chest loot table
tools/tracking
4345778
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oneblock-4345778
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Also the afterphases could use a bit of work. Right now its so chop suey that when you mine for just a bit you get basically 1 of many blocks into your inventory each and have to constantly sort it in. A bit more consistency would be very nice here. Maybe also offer the option to cycle the block back to repeat the phases instead of staying in the afterphases.
datapacks > ija-one-block > data > ija-one-block > functions > block
find these 3 files:
phase7, spawnmob, and spawnmob7
change zombie_pigman to zombified_piglin
seems to fix the issues with phase 7 freezing and mobs not correctly showing up.
if you're already in phase 7 you'll need to open the game to lan with cheats on, go into creative and break the block to get it to move on to the next one.