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PvP arenas

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Darkonman
Level 9 : Apprentice Dragon
Me and some friends were getting bored of the boring old Faction PvP maps so we decided to tr something new, we are currently making, maybe for a server or just private hosted games, PvP arena maps for a range of players in a rage of different areas.


Update 1: New map added - Jungle, New map started - Village - Map finished - Dr slime


Update 2: New map added - Arena, map descriptons (Below)


Jungle: A large map with a thick canopy of trees across the bottom, allowing for tactical movements between them or a quick and dangerous path across the top, with large hanging vines and branches above the treetops, allowing players to move down ontop of enemys and hold valuable chokepoints.


Arena: A medium map with an open setting, combat takes place on the seating area and the arena below, with limited passes to and from each area, making holding them a vital point in victory. the huge open area acorss the middle of the map makes careful aim with a bow a good advantage.


Lair of Doctor Slime: A small, 2 floored map, with limited access to each floor, holding the two entrances/exits makes victory very easy, with lots of walls and pipes holding areas apart it makes bow combat very difficult and helps those who favour swords.


Tomb: A very small tomb with a maze like interior, allows for tactical combat and easy flanking, making cautious gameplay a valid strategy.


Village: A medium map with lots of buildings and hiding places, allowing you to easily escape persuers and ambush unsuspecting enemies from the side,behind and even above.with crowded edges and an open middle it makes sticking to the edge much more safe then risking open air.


Obsidian Castle: A medium map with a single entrance holding the top from the only other floor, making acess into the castle very difficult, a tactical aproach is reccomended, especially with the entire map being covered in lava.,


Update 3: 2 New maps! Void Run & Foundry


Void Run: Prepare for hectic fun in a medium, free for all based map, lots of floating paths and platforms span multiple layers of space, falling of a platform will send you plumeting into the void, one punch could be the last thing you see,Having accurate bow skills would be a very good advantage for you.


Foundry: A large abandoned nether foundry with an assortment of way to get from A to B, from dangerous rubble scattered ontop of lava to underground lava caves, careful team based combat at all areas, be prepared for trouble.


Update 4: new maps started


Circus: A medium sized map of fun and adventure, get your tickets ready for excitement as you engage battle in an old abandoned circus full of puzzles and traps, be very careful as you move around as certain areas are chokepoints in disguise, navigate the underground maze for an easy trip to the enemy base, or brave the highwire in the big top, no refunds!


Toybox: A very small, hectic map, when wizards are bored, what do they do? they make a magical world to test their new 'toys', battle in a world full of floating orbs, random blocks and enclosed objects.


Update 5: New maps


Warsong: A remake of the world of warcraft battleground warsong gulch, currently being bug fixed. A large map for any gamemode and any amount of players, allows easy melee combat with high perches for archers, a well balanced map.


Core: A medium sized map. Specifically built with archers in mind, with high perches and long sightlines, but also easy kills for those who prefer melee, being able to knock people off of the high ledges, resulting in an instant kill.


X-plorate: a sandy desert area, with lots of pitfalls and huge sandy ridges sepperating 4 corners of the map, with few areas to pass through them, allowing for melee users to quickly and easily hold off chokepoints, with ridges everywhere for archers to hold them off.



Additional Notes

More maps!
also edited some of the older ones after some testing, found out that one or 2 of the maps were a little imbalanced and some just weren't working as well as we would have liked.

adding one of the maps for download in next few days, i hope

Any suggestions? please do tell us, we are running low on inspiration :(
Progress: 55% Complete
Tags:PvP, Arena, Maps, Tactical, Challenge, Team, Jungle, Slime, Castle, Obsidian, Tomb, Village, Wizard, Toybox, Circus, Clowne, Creepy, Hardcore, Void, Lava, Foundry, Dangerous, Maze, Magic, Server, Based, Combat, Free, For, All, Update, Warrior, Tank
Credit:Beejay87,Topdave,Denswick

Update #2 : 05/15/2012 2:25:46 pm5/15/12

testing classes and making more maps, currently 10 classes to choose from and added 5 new maps, download will available for a few of the maps very soon :D

Updates so far : 02/27/2012 7:44:41 am2/27/12

Update 1: New map added - Jungle, New map started - Village - Map finished - Dr slime


Update 2: New map added - Arena, map descriptons (Below)


Jungle: A large map with a thick canopy of trees across the bottom, allowing for tactical movements between them or a quick and dangerous path across the top, with large hanging vines and branches above the treetops, allowing players to move down ontop of enemys and hold valuable chokepoints.


Arena: A medium map with an open setting, combat takes place on the seating area and the arena below, with limited passes to and from each area, making holding them a vital point in victory. the huge open area acorss the middle of the map makes careful aim with a bow a good advantage.


Lair of Doctor Slime: A small, 2 floored map, with limited access to each floor, holding the two entrances/exits makes victory very easy, with lots of walls and pipes holding areas apart it makes bow combat very difficult and helps those who favour swords.


Tomb: A very small tomb with a maze like interior, allows for tactical combat and easy flanking, making cautious gameplay a valid strategy.


Village: A medium map with lots of buildings and hiding places, allowing you to easily escape persuers and ambush unsuspecting enemies from the side,behind and even above.with crowded edges and an open middle it makes sticking to the edge much more safe then risking open air.


Obsidian Castle: A medium map with a single entrance holding the top from the only other floor, making acess into the castle very difficult, a tactical aproach is reccomended, especially with the entire map being covered in lava.,


Update 3: 2 New maps! Void Run & Foundry


Void Run: Prepare for hectic fun in a medium, free for all based map, lots of floating paths and platforms span multiple layers of space, falling of a platform will send you plumeting into the void, one punch could be the last thing you see,Having accurate bow skills would be a very good advantage for you.


Foundry: A large abandoned nether foundry with an assortment of way to get from A to B, from dangerous rubble scattered ontop of lava to underground lava caves, careful team based combat at all areas, be prepared for trouble.


Update 4: new maps started


Circus: A medium sized map of fun and adventure, get your tickets ready for excitement as you engage battle in an old abandoned circus full of puzzles and traps, be very careful as you move around as certain areas are chokepoints in disguise, navigate the underground maze for an easy trip to the enemy base, or brave the highwire in the big top, no refunds!


Toybox: A very small, hectic map, when wizards are bored, what do they do? they make a magical world to test their new 'toys', battle in a world full of floating orbs, random blocks and enclosed objects.


Update 5: New maps


Snowglobe: A medium snowy landscape surrounded by a glass sphere, wide open areas and furious combat is found abound in the different sections of the area.


Warsong: A remake of the world of warcraft battleground warsong gulch, currently being bug fixed. A large map for any gamemode and any amount of players, allows easy melee combat with high perches for archers, a well balanced map.


Core: A medium sized map. Specifically built with archers in mind, with high perches and long sightlines, but also easy kills for those who prefer melee, being able to knock people off of the high ledges, resulting in an instant kill.


X-plorate: a sandy desert area, with lots of pitfalls and huge sandy ridges sepperating 4 corners of the map, with few areas to pass through them, allowing for melee users to quickly and easily hold off chokepoints, with ridges everywhere for archers to hold them off.

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1 - 3 of 3

Darkonman
Level 9
Apprentice Dragon
April 5, 2012, 5:24 am

we got about 20 maps done now, all with their own unique themes :D hoping to add them all to the list

caddymandude
Level 1
New Miner
March 28, 2012, 10:31 pm

Tomb like an underground area

Darkonman
Level 9
Apprentice Dragon
February 7, 2012, 11:22 am

Any Ideas For Maps Would Be Really Appreciative!

1 - 3 of 3