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Important note: I no longer play Minecraft as much as I used to, therefor I am quitting this project. It's been two years and the map is still a mess. However, I've found a fellow Minecrafter/DeviantArtist that will take over this project. I've seen his work, and his work is much better than mine would ever be. I'd like to thank everyone that commented, favorited, or subscribed, it really means a lot to me.
I told you this would be here once!
and now, Its posted.
THE FFA/QF MINIGAMES!!
these battles are a bit diffrent to get a minecraft look (they are minecraft-style)
How to Play:
each team has a base. the goal is to kill all 6 enemy generators (trapped villagers). when all 6 are down, the defeated team's base will blow itself up.
you cannot attack enemy bases until the assault phase comes in. this is, when the game tells you using the great power of commandblocks, and when the barriers come down. YOU ARE NOT ALLOWED TO GET IN AN ENEMY BASE UNTIL THE RECON PHASE IS OVER. that's right: there is no squad phase, to make this map less complex and laggy. the generators have to be killed by hand.
also, if you get in another teams base, the generators are protected, so don't even waste your time, you will only get killed. also please know, that you won't regenerate.your only hope are regenerating potions.
there are some weapons included. they are new to the game: warmongers, sonic eruptors, and all that stuff is not in game. instead, there is a brand-new arsenal ready to kill. they all use the same ammo, so watch out!
also note that the weapons will all have their unique good points, and yes, there are weapons that can only be picked by one team, like the warmonger and the plasma-grenade launcher.
these locations will have a battlefield:
the once in the original game:
Markazia (being worked on right now)
Ebaro (not started)
Proteus VII (not started)
Torren IV (not started, but will be done first)
and new locations:
Axiom City
The Great Clock (being worked on, but a VERY big job, so it won't be done soon!)
The Kreeli Comet
Orxon
Pokitaru (a twisted battlefield, half is underwater, half is on islands. who will win?
Starship Phoenix III (totally new!)
And... A planet totally to your design. thats right! you can decide what this planet will look like. just let your imagination work, and comment the details, like: has no star; is an entire ocean, has no atmosphere...
and you can give suggestions! just comment what planet / star / asteroid / spaceship / spacestation / (out of ideas, just think of an location you would like to have a battle on) should have a battle? just put it in the comments! (and I didn't say you can't enter locations that aren't in the R&C universe! design your own!)
I told you this would be here once!
and now, Its posted.
THE FFA/QF MINIGAMES!!
these battles are a bit diffrent to get a minecraft look (they are minecraft-style)
How to Play:
each team has a base. the goal is to kill all 6 enemy generators (trapped villagers). when all 6 are down, the defeated team's base will blow itself up.
you cannot attack enemy bases until the assault phase comes in. this is, when the game tells you using the great power of commandblocks, and when the barriers come down. YOU ARE NOT ALLOWED TO GET IN AN ENEMY BASE UNTIL THE RECON PHASE IS OVER. that's right: there is no squad phase, to make this map less complex and laggy. the generators have to be killed by hand.
also, if you get in another teams base, the generators are protected, so don't even waste your time, you will only get killed. also please know, that you won't regenerate.your only hope are regenerating potions.
there are some weapons included. they are new to the game: warmongers, sonic eruptors, and all that stuff is not in game. instead, there is a brand-new arsenal ready to kill. they all use the same ammo, so watch out!
also note that the weapons will all have their unique good points, and yes, there are weapons that can only be picked by one team, like the warmonger and the plasma-grenade launcher.
these locations will have a battlefield:
the once in the original game:
Markazia (being worked on right now)
Ebaro (not started)
Proteus VII (not started)
Torren IV (not started, but will be done first)
and new locations:
Axiom City
The Great Clock (being worked on, but a VERY big job, so it won't be done soon!)
The Kreeli Comet
Orxon
Pokitaru (a twisted battlefield, half is underwater, half is on islands. who will win?
Starship Phoenix III (totally new!)
And... A planet totally to your design. thats right! you can decide what this planet will look like. just let your imagination work, and comment the details, like: has no star; is an entire ocean, has no atmosphere...
and you can give suggestions! just comment what planet / star / asteroid / spaceship / spacestation / (out of ideas, just think of an location you would like to have a battle on) should have a battle? just put it in the comments! (and I didn't say you can't enter locations that aren't in the R&C universe! design your own!)
Credit | Maps are made by Marten2Productions ONLY |
Progress | 35% complete |
Tags |
1 Update Logs
Update #1 : by Marten2-productions 03/25/2014 1:18:44 pmMar 25th, 2014
-Update:
I now have a new PC, so building will speed up. But, I dont play Minecraft so much present day, so I might not finish this project before summer 2014.
I now have a new PC, so building will speed up. But, I dont play Minecraft so much present day, so I might not finish this project before summer 2014.
tools/tracking
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ratchet-and-clank-full-frontal-assaultqforce
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this is GENUIS
btw im great with redstone and command blocks and if u need help ill be glad to help start up a server message me than ill join
thanks for ur time and cooperation
singed
Victor202
1. I like your idea of placing hostile mobs as enemies, but it will be very hard to make them to respawn around nodes, and, not attack the owners of the node.
2. The battle for the Great Clock. I promised that there will be a battle on the great clock, but it is
time consuming to make the great clock interior (the super-giant interior!!!)
3. Barriers. It is tricky to make those, because one must be able to be replaced, and players of that team must be able to get trough. Even more tricky are the barriers that keep the whole place shielded during recon phase, same reason.
4. the weapons recieved from nodes
I can and did set the gamerules to: 'keep inventory upon death', but I cant prevent the enemy from stealing weapons meant for the other team. this is why, there are only 2 weapons: the wrench (sword) and the combuster (bow). I will texture those.
some good news:
1. If you are a fan of the Ratchet and Clank series, I am remaking every one of them in Minecraft with their story. This will, however, take its time.
2. The weapon nodes of FFA are done: I tested them countless times and they always work. they are also in a neutral state first.
3. DeadLocked HD is out! get your copy from the PS3 Store! (only on store so far I know)
4. Into the Nexus is now out! See the final chapter of the future saga, and beat up enemies like before!