Minecraft Maps / Land Structure

Stonepyre castle (survival)

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Ytterbium70's Avatar Ytterbium70
Level 35 : Artisan Architect
21
Welcome to my castle build, Stonepyre.

This is a project started in Survival (normal difficulty) since September 2011, using no cheats, no mods to create a dark, ominous looking fortress. I only used JohnSmith texture pack, and MCedit to elevate the build or transfer it to another world when updates warranted it for new blocks types. Chunky was used for the screenshot rendering


Build is now available for download! Please remember that:

  • This is still work in progress: still lots of work left to do obviously, and working in Survival takes ages (that's why am sharing now otherwise you guys will wait for even more years to get something useful).
  • Best experience with JohnSmith texture pack: am working exclusively with this pack, so your mileage may vary if you use something else.
  • Disable clouds! Otherwise they will go through the build since it's quite tall. Go to Options > Video Settings > Clouds:off to do so.
  • Please give me credits! I hope you will enjoy using the castle as much as I had building it, but please give me credits by linking to this page if you use it somewhere else. Takes five minutes and really is appreciated, thank you!

    I do not authorize this build to be uploaded or re-used on other sites without my permission.

Enjoy!

Current Build Specs:
  • Size: approximately 199 wide x 157 length x 249 height
  • Composition: mainly made of stone variants, including quarts, obsidian, chiseled stone, stone bricks, all mined by hand in survival. Rooftops are made of nether bricks and stairs.
  • Little wool used: I don't like working with wool on Survival builds, because of its poor blast resistance, flammability and its bright tones don't fit the theme I want for this castle. Besides, if I have to manually harvest blocks I'd rather mine than breed sheep for hours. As a result, only a few wool blocks have been used so far for the outside walls.
  • Four fully-functioning portcullis: two making up the external gate houses and two other that separate the various baileys. All based on the excellent
  • Historical defenses: while this is a fantasy build, I did my best to create fortifications using terrain. It also has functional machiculations, thick walls, proper towers and was designed to prevent monsters from spawning inside the walls by using light and half-slabs.


What's left:
  • Work on the interiors: while the exteriors are now in an acceptable state, almost none of the interiors are done. This is particularly true for the interiors of the keep, which I haven't touched for a long while (my base of operation, including smelting / store and Nether Portal are in the castle basement and the great hall)
  • Add a third layer of walls: ideally I want to cover the whole hill with fortifications to take advantage of the height and position.
  • Add more functional buildings: while the build is aesthetically pleasing it lacks practical purpose. I need to add more farms, make use of various monster spawners I found underground and a stronghold just west of the build.


Additional Notes


Credits, external tools and redstone designs:

Progress50% complete
Tags

4 Update Logs

Update #4 : by Ytterbium70 11/01/2017 11:12:08 amNov 1st, 2017

  • Moved the build to its final world with MCedit, elevated it to its maximum world height.
  • Crafted second layer of outer walls, including a drawbridge.
  • Added small village inside the second wall, with wells, stable, silo.
  • Prolonged second layer of wall to the external gatehouse, added redstone powered piston portcullis.
  • Added forge on the south side, below the main dinning hall.
  • Added lots of buildings on the west side, including water mill, lift, towers and houses.
  • Refined quality of the build by adding quartz, chiseled stones and made sure monsters can't spawn inside the walls
  • Added a full layer of functional machiculations all over the build to shoot down at attackers.
  • Increased layers of walls all around.
  • Renovated most outer towers and gardens.
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1
01/20/2020 8:11 am
Level 6 : Apprentice Miner
ilyashamidi
ilyashamidi's Avatar
i added some stuff on the castle ofc on survival mode i don't know if your still alive or not but pls can you work on the interior and finish the castle cause i rlly wanna live that exp living on a castle on survival and don't forget to update it i'm so excited to see it done c:
1
02/12/2020 8:00 pm
Level 35 : Artisan Architect
Ytterbium70
Ytterbium70's Avatar
I am still alive but haven't touched minecraft for a while. I don't think I like the latest changes where zombies can spawn under water, or mobs spawns after 3 days of not sleeping since it makes the castle unsecure.

I will see if and when I resume working on it, no promises though :)
1
11/14/2019 10:20 am
Level 1 : New Crafter
Batz
Batz's Avatar
Nice build, but completely useless since cheats were disabled and theres no food so its virtually impossible to fully explore around. Sorry but thats Rubbish
1
02/12/2020 7:58 pm
Level 35 : Artisan Architect
Ytterbium70
Ytterbium70's Avatar
The food is in the basement, there should be plenty of chests laying around with all the stockpile you need to explore around.

I could make a save game there but then I suspect people will get lost trying to get out.
1
11/02/2017 4:32 am
Level 64 : High Grandmaster Blockhead
Mine Maus Craft
Mine Maus Craft's Avatar
Looks very good :-)
1
11/02/2017 4:15 am
Level 48 : Master Architect
Natac
Natac's Avatar
Amazing Build! Loved to explore it.
I think a huge dungeon underneath would fit the whole dragon-castle-theme perfectly.
Keep on the good work!
1
11/01/2017 12:01 pm
Level 55 : Grandmaster Architect
Battleborn
Battleborn's Avatar
Well this is sick!
1
08/23/2015 11:39 pm
Level 1 : New Crafter
Minefirst
Minefirst's Avatar
Oh God, I want it!! \o/
1
01/20/2015 12:56 pm
Level 69 : High Grandmaster Dragonborn
Fonta
Fonta's Avatar
no finish yet ?
1
05/18/2015 7:57 pm
Level 35 : Artisan Architect
Ytterbium70
Ytterbium70's Avatar
Nope, took a break, but I've started working on it again. Will need to export to a new world again to elevate it. Will let you guys know when it's update-worthy :P

And thanks for support people.
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