Published Sep 1st, 2013, 9/1/13 10:26 am
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Hey Heroes, Isaac Zephyr here
Today we look at the second installment of the mapmaking inventions, this one being the team equalizer. There's still a bit more to hook up on this one, mostly just additional wires to cut off manual selection (which I haven't added that yet either so...) but as it stands it's in full working order. Basic rundown of it's workings is it compares the number of players on a team to the number not on that team. Once the numbers are equal (or at the limit of 8) the machine wont let any more players on that team. The remainder of players then get randomized so the teams are still even, even with manual opt-ins.
Today we look at the second installment of the mapmaking inventions, this one being the team equalizer. There's still a bit more to hook up on this one, mostly just additional wires to cut off manual selection (which I haven't added that yet either so...) but as it stands it's in full working order. Basic rundown of it's workings is it compares the number of players on a team to the number not on that team. Once the numbers are equal (or at the limit of 8) the machine wont let any more players on that team. The remainder of players then get randomized so the teams are still even, even with manual opt-ins.
Progress | 100% complete |
Tags |
tools/tracking
2445646
2
redstone-team-equalizer
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