Minecraft Maps / Redstone Device

Team Fortress 2 Minecraft: Territorial Control [1.11.2]

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Inventor N Gamer's Avatar Inventor N Gamer
Level 38 : Artisan Engineer
27
Team Fortress Minecraft Presents:
This is the thirteenth and final map in a group of 13 "Team Fortress 2" esque PVP maps that I have been building for the past year or so. Each one is a different game type present in the actual "Team Fortress 2" game. However, these maps are not exact minecraft replicas of actual TF2 maps, but acctually either loosely based on some or are completely new creations. I am a one man team who built every map by hand (save vanilla /fill command) so please excuse any small imperfections or any maps that seem a bit small as each one took me around 6-10 hours each to build even to the state they are at now. These maps have been group tested and will hopefully be great fun for any group to enjoy. So, what are you waiting for? Download one now!

Sincerely,
InventorNGamer

Features:

- No mods required to play!
- 9 classes, each with their own abilities and weapons. (Yes, even the Engineer)
- Respawn and change class mid-game.
- Spawn rooms with extra health and ammunition.
- 1.8 Sword Mechanics

Rules:

Players: 2-8 (Even teams are best, 5v5 or more is possible but pushing it a bit)

-You may not drop any tools

-You may not enter the other team's spawn room

-You may not attack/kill friendly engineer buildings

-Spy capping or Sentry spamming should be considered frowned upon

-The "Reset Game" button in the options room will automatically reset the whole map to pre-game "factory" settings. If the game breaks, try pressing it. The button will also reset kills and teams.

***Due to your server's tick speed, the main spawn may become jammed, simply walk towards and press the button on the command block labeled "Emergency Release Latch" to manually respawn*** (If the game fails at clearing your inventory, you can also manually clear it in the options room)

Start Up Guide:
  1. Download the map
  2. Put the map into your server (command blocks enabled)
  3. Make sure your server is set to peaceful (slimes spawn normally and step on pressure plates)
  4. Enter the server
  5. Press the "Begin The Game" button to set game rules and start a 60 second timer in which neither team can leave their spawn room.
  6. Once pressed, simply walk into a class pod to instantly gain all items that class is given.
  7. Divvy up players into even teams
  8. In order to join a team, walk into the respective team pod on either side of the team hub room (you may change teams at any point of the game)
  9. Walk into a spawn room pod on your team's side to enter the map in that spawn room (different #'s of spawns are in each game)
  10. Wait for the 60 second timer to expire and then exit your spawn
  11. Fight against the other team, complete the objective, and win! (The map itself will reset every time the objective is completed. However, kills stay the same and teams stay the same)


Territorial Control Rules:
Welcome to the nuclear fusion power station, "Tokamak"! Territorial Control is a lesser known/played game mode present in TF2. The objective is fairly simple: Control all 6 territories in order to win the game. At the beginning of the game, BLU team owns both the Generator and the Dam. Meanwhile, RED team owns both the Station and the Warehouse. Two territories are randomly chosen to go head-to-head in a 2 control point round. When a control point is captured, everyone is sent back to the game lobby and a new round will begin in 30 seconds. The next round is randomly chosen from the remaining control points. Gameplay continues until one team owns all 4 central territories. Once this occurs, a final round will be activated. If the defending team cannot regain control of the Generator or Station (for BLU or RED respectively) before the attackers capture their base, the attacking team will win the game. The game will try its best to keep you moving in the right direction. For example, players are unable to enter inactive territories, and large floating team-colored arrows point in the direction your team needs to go.

(P.S. This map, Mental, High Rise, Deep Freeze, and Terminal are perfect for large groups of people)

*Shout-out to Valve, who decided to put Hydro back on the TF2 map rotation.
Progress100% complete
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6 Update Logs

THE 1.11 UPDATE AND MVM REDUX : by Inventor N Gamer 12/23/2016 5:43:45 pmDec 23rd, 2016

Now that I've had some time, I finally got around to finishing the fixes I needed to make to my maps to prepare them for 1.11. Additionally, I re-made MVM to be bigger, better, and hopefully much more fun! If you decide to try it out, make sure to give me feedback about game difficulty, bugs, etc.

- Fixed all maps for 1.11 compatibility.
- MVM waves are now preset, have many more custom enemies, and zombies now try to carry a bomb to a hatch.

13
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