- 1,737 views, 1 today
- 372 downloads, 0 today
37
My first little Adventure/Parkour Map of a little Pyramid, that looks like the "normal" rendered Pyramid. A friend played this map and finished it after 15 minutes, it's not so difficult! How much time did you need? Did you find the hidden room? Write a comment! Hope you'll enjoy this map:D
Does anyone of the players find the alternative end?
(look @ the last picture)
Does anyone of the players find the alternative end?
(look @ the last picture)
Progress | 100% complete |
Tags |
3 Update Logs
Update #3 : by Seytho 01/09/2013 3:37:53 pmJan 9th, 2013
- fixed some bugs from 1.2
LOAD MORE LOGS
1810369
2
Create an account or sign in to comment.
Complaints (lets get the bad stuff out of the way first) going from biggest to smallest
-The biggest thing that I disliked about the map was how half the checkpoints didn't work. If you set a person's spawnpoint in side a button or sign it won't work.
-The next thing I really disliked was that in the hallway where the you fight mobs, and insane amount of zombie and skeletons spawn. I wasn't until I found the enchanted diamond sword that I could get through that area.
-The next thing may be small, but it was really annoying. Putting random hidden switches everywhere was really pointless and stupid. Even though I liked how you tried to use redstone, the random switches made the map more annoying than better.
- At the end of the map I was really confused. It took me a minute to even realize that the map was over. I all think the when you open the skylight you should be able the go through it. That way even though having the end room at the top of the pyramid is cool, almost no one will know about it.
- Setting checkpoints ruins the flow of the map. I wish you had just putà pressure plates that did it for you. Also, turn off the gamerule thatà makes command block text show up. It can look cheap.
- Having chests at checkpoints is pointless. I you really want to keep them replace them with ender chests.
- Light up the end room. Mobs kept spawning there.
- There is a piece of sand above some blue wool on the front of the pyramid that makes it uneven (I know, I looked at everything)
Now for the good stuff :D
- I really liked all the traps. They added a good mood in the map. Also, most of them weren't cheap. Well done there
- I wish the map had been more of a maze, but even though it wasn't I liked the mood the small hallways gave me. The may have been boring, but they did just fine.- The pyramid looked cool. I have to say though, after looking at your other work, I though you could have made it look much cooler
- I found the hidden room and really like it. It is nice how you have to earn the prize even if you find the hidden room. It would be better if you replaced the lava with water. The lava made me really laggy.
Score
Building(s): 6/10
Challenge: 8/10
Mood: 8/10
Flow: 7/10
Fun: 8/10
Problems: 5/10
Overall: 7/10
P.S. Me and JXDkid have joined forces to make a map making team called Shady Designs. I would be great if you would join our team. You are good at building, redstone, and MCedit (or something like it). So are are we. We have released one map, completed 70% of a PvP map, and 35% of a huge RPG map. Will you join us?
Diamond for you
Huge recommendation:
/gamerule keepInventory true
OMG That rymes