Published Mar 6th, 2022, 3/6/22 8:37 am
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This is the second map me and my mate have created any support and or feedback is always appreciated!!!!!
This is the second chapter of The House Of Horror however we tried to make this one a bit longer with a lot more going on at the same time!
Lead command builder: 24hts_
Lead map designer: Blink42f
If you have any questions feel free to ask!
Here is the walkthrough if you got stuck!
www.youtube.com/watch?v=DedXqDywQoM
This map can be played by 2 players or more!
To make this map most enjoyable a texture pack has been linked with the map download so if you can install both that would make your experience a lot better!
Thank you all i hope you guys have an amazing day/night and we will see you hopefully downloading our next map!!!!!!!
This is the second chapter of The House Of Horror however we tried to make this one a bit longer with a lot more going on at the same time!
Lead command builder: 24hts_
Lead map designer: Blink42f
If you have any questions feel free to ask!
Here is the walkthrough if you got stuck!
www.youtube.com/watch?v=DedXqDywQoM
This map can be played by 2 players or more!
To make this map most enjoyable a texture pack has been linked with the map download so if you can install both that would make your experience a lot better!
Thank you all i hope you guys have an amazing day/night and we will see you hopefully downloading our next map!!!!!!!
Progress | 100% complete |
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There were still some noticeable issues, but overall, the improvement since the last map is visible - so congrats!
Overall rating: Doesn't matter if you enjoyed the prequel or not, you should give this a try if you got some time to spare.
The issues:
- Players have creative mode at the start of the map
- Instructions from books were sometimes unclear, thus confusing.
- The story took a huge turn from ''Just finding out about the deaths of 5 people'', and the transmission to this new part of the story wasn't really seamless - what I mean is, that the first part of the story remains uncovered and unfinished.
Why did the people go there in the first place?
- Puzzles repeat too often - find 4 buttons and a lever, find 3 buttons, and at the end, find 1 button.
- the end credits room is visible from the mansion, make it more hidden next time.
- When I encountered Henry the illager, I thought he was an enemy, so I started killing him. Later I realized he's supposed to be a random protagonist here? You should use a villager instead so it's more clear if it is a bad guy or not.
The good stuff:
There is a lot more good stuff than in the previous map. The story is finally becoming more engaging - after the addition of the Old Wise Guy and the nameless person.
- The decorations were fine for me, I liked them.
- I really like the map feature with the mineshaft floors and mansion layout.
- Finally, the background music is here, and it's great! The boss fight at the staircase was one of my favorite boss fights. The music adds a lot to the enjoyment of the game!
- Added sound effects make a big difference as well with making the whole map more engaging (I'm starting to repeat myself, but there are lots of things that make this map better.)
That's my review ;)
Glad you enjoyed this map alot more!
As you said some things are still to he uncovered like why did they go there in the first part which we noticed, That's why we would like to say in the final chapter we are building as we speak all things that never got found will be getting uncovered in this final part, we are gonna try add some new puzzles and we are fixing the creative mode as I realised after publishing we never forced game mode, however that has been fixed
Thus being said this final chapter every single thing is getting personally hand build by me and my co worker so this may take a little longer before we can release it however that won't stop us from making this map less enjoyable for us to make, chapter 3, hopefully to be released next week is going to be definitely alot better then 1 and 2
We also noticed some bugs with the music so we are going to try fix that aswell, long story short expect part 3 to be our best yet and we hope you play that and enjoy that even more then part 2
In part 3 everything will be more engaging as we make it clear what the objectives are by having it say your objective in chat once you reach certain points in the map!
Thanks again for playing our maps!
Once you download the file there will be two separate files inside
One will be your texture pack so put that inside of the resource pack folder
The other is the world folder so put that in your saves folder
That should work fine if done right :)
The coordinate's for the front gate of the house are at
x ~ 1301 y ~ 78 z ~ 1367
Have Fun!