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The Lost Lands
Once, powerful nations ruled the land, able to build sprawling metropolises and send people to the stars. Yet the decline and fall of civilization struck the world at their peak, leaving nothing but ruin. Two hundred years have passed and new powers once more vie for control in the lost lands.
Faction Info:
Free Trade Alliance: The global traders of the end times, the FTA may seem aloof but do not be deceived - they haven't survived beacuse of luck. FTA traders can be found in most major settlements, or in their floating bastion of Wanderlust. Should they utterly unite the FTA could devastate most if not all factions with their awesome might - but perhaps their predilection for democracy may be their undoing.
Revivalists: The largest faction in the land, long-ago they scapegoated technology as the cause of the apocalypse. As a result, they rejected advanced technology and reverted to a medieval style of life. While numerous and well-defended, many argue they have grown too complacent and vulnerable.
LMA Battalion: Hardcore survivalists, the LMA have reclaimed their slice of the lost lands with shear ferocity. Deeply distrustful of outsiders, they live isolated from the other factions in their bunkers and hovels. But they hold the most advanced technology of any faction, and most live in fear of their power. However small numbers and an authoritarian lifestyle prevent their domain from expanding.
Scavengers: A loose coalition of survivors who eek out an existence in the ruins of the old world, especially in the great city. They value freedom and independence above all others, and even their leader barely directs them. However their identity is their downfall - they struggle to defend themselves from outsiders.
Features:
- Numerous places to explore
- 1 Boss Dungeon
- 8 Micro Dungeons
- 5 Quests (most of these are basic pathfinder quests, so temper your expectations)
- Respawnable Loot (respawns every hour)
- Survival mode parity with NPC traders
- Beta Respawnable Mounts it's just Maud. This feature is stable for singleplayer/group play, but there are some edge-case issues with multiplayer that do need to be fixed (still works in multiplayer). Code base needs to be adjusted to work for other mounts (instead of just Maud). You can gain access to Maud by completing any Rev starter quest and buying her from the trader at the top of Hilltop.
Hopefully Upcoming Features:
- Mining System
- Private Survival Island
- Class System
- Faction Loyalty System
Technical Info:
This project is a long-term goal of mine, to create an adventure map for people to enjoy. I would like to complete every build as well as add a compelling story and meaningful progression to the world. Will it ever be completed? Probably not, I am only one person. However, I hope you all can enjoy bits and pieces along the way.
Overlay (inside world file to be extracted) is mandatory to enjoy the map. I'm sorry for this change - I've always tried to keep everything as vanilla as possible. I want everyone to be able to instantly see how a build is done and to know they could do it themselves. However, Mojang is not releasing the blocks that I think are necessary to keep developing the map as I want to, and it's been stopping me from building more interesting areas. Future updates will hopefully be more exciting as I add/use new textures more!
Find an issue in the download/map that I'm unaware of? Please let me know, it helps me out greatly.
Rights information is listed in-map, please note I use some minor designs from other creators which are credited on the builds themselves. Special thanks to smile4 for letting me use their datapack, "Smiles Guns" for the firearms use within the map. If you wish to directly use my builds in your own work, please contact me first so that I am aware - however, I'm usually happy to let you do such as long as you give me credit.
This map is currently being produced on 1.19, however it will be updated to newer versions as the necessary building/render tools are updated to more recent versions.
You Must Download And Use The Texture Pack Within The Save File In Order To Enjoy The Lost Lands
Progress | 10% complete |
Tags |
5 Update Logs
TLL Update #5 : by BlizzardHero 07/02/2023 7:27:06 amJul 2nd, 2023
Map New:
- Significant increase in lootable area
- Firearms have received partial implementation and can now be found in loot
- Various new aesthetic builds
- New horde trap system to allow for dynamic undead encounters throughout appropriate places in the map
- 1 New Micro Dungeon
PMC New:
- Two new renders
Known Issues:
- Dungeon mobs will not despawn during dungeon start - if you complete the dungeon and immediately restart it, and there are still active mobs in it, they will still be there. To avoid this, simply unload the chunks so the mobs can despawn (didn't get time to fix this)
- Some click events will not lock after selecting them. The fix is relatively simple, I just haven't had the time to implement it. Don't click more than you have to?
- Wanderlust is lagging more than expected - this is due to higher entity concentration and inefficient text/quest code architecture. This will require a significant amount of testing/reworking, but will be done ASAP
Creators Note:
Another year and another update, and again my time remains limited due to recent life changes. However, this update adds a significant amount of new content and helps to tie completed areas together. The big new addition comes with firearms, as provided by Smiles Guns. This update should help add a lot of realism to the world, and make looting more satisfying in what middle-game exists. As the middle-game content is now all connected (if still unfortunately light), the plan is to pivot back to starter content and to finish all the incomplete work that exists there, as well update older builds. Until next time!
- Significant increase in lootable area
- Firearms have received partial implementation and can now be found in loot
- Various new aesthetic builds
- New horde trap system to allow for dynamic undead encounters throughout appropriate places in the map
- 1 New Micro Dungeon
PMC New:
- Two new renders
Known Issues:
- Dungeon mobs will not despawn during dungeon start - if you complete the dungeon and immediately restart it, and there are still active mobs in it, they will still be there. To avoid this, simply unload the chunks so the mobs can despawn (didn't get time to fix this)
- Some click events will not lock after selecting them. The fix is relatively simple, I just haven't had the time to implement it. Don't click more than you have to?
- Wanderlust is lagging more than expected - this is due to higher entity concentration and inefficient text/quest code architecture. This will require a significant amount of testing/reworking, but will be done ASAP
Creators Note:
Another year and another update, and again my time remains limited due to recent life changes. However, this update adds a significant amount of new content and helps to tie completed areas together. The big new addition comes with firearms, as provided by Smiles Guns. This update should help add a lot of realism to the world, and make looting more satisfying in what middle-game exists. As the middle-game content is now all connected (if still unfortunately light), the plan is to pivot back to starter content and to finish all the incomplete work that exists there, as well update older builds. Until next time!
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Overall, more could happen "left and right", nothing moves in your world... but everything looks really great!!! I am a little impressed! ^^
Currently, the only chests that will reset are the ones in micro dungeons and the one dungeon that exists. There are 3 micro dungeons on the map that reset their loot every hour (when loaded), and the dungeon will reset its loot every time you enter. All of this is located on the mainland through the Viaggio warp.
I apologize for the lack of content - I'm trying my best to get things rolling, but it's just me doing everything. Hopefully things will become clearer/easier once there's more to do.
Thanks for checking out the map!
i just made a dropbox just for it