Minecraft Maps / Complex

The Timer (Bedrock)

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Bedrock Edition
TheMartianMaster's Avatar TheMartianMaster
Level 24 : Expert Engineer
1
The Timer is a last man standing free for all class based PvP minigame with a few twists:
  Each player has a timer. When your timer reaches 0, you die.
  Until then, dying respawns you with some of your time, with the rest going to your killer.

There are three settings you can currently change:
  Death Mode: Whether you die immediately or only stop respawning when your timer reaches 0
  Timer Mode: Changes from getting half the time of the killed player to only a quarter.
  Starting Time: Changes the amount of time each player receives at the beginning of the round
Recommended settings: Death mode diewhentimeiszero, Timer mode quartertime, starting time 500


There are three maps to choose from:
  Caligean Desert: A small desert map with wide open spaces and a few cacti. Perfect of a 1 on 1 or a very hectic larger party.
  Kopkor: A large futuristic city with a lot of vertical mobility. Better for larger groups of players or a good game of hide and seek.
  Pitell: A medium modern city with a good mix of small and large indoor and outdoor area. Perfect for any size.
  
Each Class has 3 choices for each of 3 abilities, for a total of 27 possible configurations for each class.

Currently, there are 8 classes:
  Assassin: A melee-focused glass cannon with fair mobility and limited ranged attack
  Shade Knight: A melee-only tank class with a good amount of debuffs
  Gunner: A highly ranged-focused class with good damage output but no melee options
  Ninja: A ranged class with lower damage, but fair melee and mobility capabilities
  Strategist: A jack-of-all-trades hybrid class that can summon minions
  Fighter: Another Tank class, with lower damage and higher defense and mobility
  Elementalist: The only purely mage class, with high ability damage and versatility
  Machinist: A hyrbid Tank/mage class with good ability damage and adaptivity

The ability system is slightly different from our other projects: throwing an item uses the ability and places it on cooldown. When the cooldown is up, you will get another item. The eggs, snowballs, and splash potions are your first, second, and third abilities. The lingering potion is what we call "The Oopsie Bottle". If for some reason, you lose an item without using your ability, throw this to set all your cooldowns to a high value. After about 50 seconds, you should get your abilities back.

This minigame is in a completely playable state, but we may update it in the future to contain more maps and classes. There is also a Java Minecraft version in the works.
CreditThePlutonianPontiff, TheSolarianSovereign, TheLunarianLegislator
Progress100% complete
Tags

1 Update Logs

Update #1: The Werewolf Guild : by TheMartianMaster 09/29/2021 11:00:30 pmSep 29th, 2021

-Added 8 New Classes:
  ---Werewolves----  
  Pyrokineticist: A Fire-Based Ranged/Mage Class. Its abilities become stronger at night.
  Rogue: A stealth Melee DPS with mobility. At night, its fireworks dissapear
  Lancer: A melee Defensive class that gains extra defense at night. It's so cool.
  Berserker: A melee werewolf that's strong at night and weak in the day. Very small defense.
  Tinkerer: The last Werewolf of the guild, a Ranged/Mage with EXP mechanics.

  -----Humans-----
  Necromancer: If you liked Strategist, you'll love Necromancer! This class is all about mobs.
  Detective: A very dumb class built around utility. It gains invisibility while in the air.
  Tank: A rare Defensive Mage that is very fast on flat ground.
-Added 3 New Maps:
  Zelgleia Forest: A wooded area with a small hut where the Werewolf Guild makes their headquarters.
  Deleneyes: A strange Town surrounded by Zelgleia to the Northwest, the Squiknez Mountains to the East, and The Zadimos Sea to the South.
  Telerice Mines: An abandoned Gold Mine with entrances dotted about the World Map. As deep underground as it goes, sunlight has no place.
-Added Several New Options:
  Death Modes:
    -Sudden Death 0 to -100 added.
  Timer Mode:
    -Third Time added
  Starting Time:
    -Various settings added
  Fireworks Mode Added
    -Changes the overhead location revealing fireworks between all, none, and leader only.
Various Balancing Changes In some of the Older Classes
  -Mostly fiddling around numbers
Ability Select Titles: 
  Now displays the Name, Effect, and Cooldown of each ability choice.

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