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This is my baby, in the land of Tylaria there is a dwarven capital, nordic snow village, medieval ranger town, arabian sand village, and much much more covered in random locations and basic bandit hide outs too abandoned tombs and crypts... its a full functional adventure map with lore quests and art around every corner... for xbox only!!! Gt. iiTz BadMojo
PPLEEAASEE TELLL MEEE WHATT YOUU GUYYS THINKKK!!!!!!!!!!!!
let me know what i should build next and ill upload it on here... :)
PPLEEAASEE TELLL MEEE WHATT YOUU GUYYS THINKKK!!!!!!!!!!!!
let me know what i should build next and ill upload it on here... :)
Credit | jamzi, madnes, iiTz BadMojo, balllightning42 |
Progress | 80% complete |
Tags |
1 Update Logs
Update #1 : by GizMoJoe 04/09/2014 4:49:35 amApr 9th, 2014
finished and started more citys and builds but most of all the dwarven capital bloodstone is finished and pics r posted in other projects i build for others to be inspired so i hope i did a good job of that!
tools/tracking
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tylaria---iitz-badmojos-adventure-map
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Couple of suggestions though, and this's probably just me being picky:
- On the subject of wooden materials, I find your dry-dock area to be a bit monotonous. There's FAR too many Oak Logs/Planks in one area, and from an outsider's perspective it all blends together. Try adding in some Spruce logs to liven up the area, or some sort of wool banner, or something, anything really.
- I'm a bit confused by your fourth image. Am I right to assume it's a gondolla of some sort? A hanging public transportation system? If so, I have several more questions:
- Firstly, why is the line it runs on the same material as the car itself?
- Secondly, the car appears to be 5 blocks wide. Including the torch posts on its sides, it's 7 blocks wide. Why then is the entryway to this area 5 blocks wide, smaller then the width of the car? It would make more sense to me that the entryway to the station should be at least 9 blocks wide, to accomodate any swinging motions the car may experience. The overall height of the station area appears to be 4 blocks tall (at least at the entryway). This again doesn't mesh with the dimensions of the car. My suggestion here would be to make a smaller car, possibly without seats, and to slope the floor of the station area a bit, with half-slabs on its floor.
All in all, this's an excellent map, and I'm sure that many people will/have enjoyed it. With a bit of tweaking, it can be even better. It's a real shame that you're limited to the Xbox version of the game, as there's a lot of missed potential both in map development & in social recognition for your work. Take a diamond, you deserve it. I'll be watching you, and hope to see more creations of this caliber & beyond.