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I have officially opened a vanilla server to support this project and am actively looking for help from those who know about, or are willing to learn the ins and outs of command blocks. Pm me or comment below if you are interested.
Vanilla Class System Dowload Link
Goals of this project
All Classes Have 5 Level Tiers. Joining a class immediately gives a player T-1 In a class.
Vanilla Class System Dowload Link
Goals of this project
- Use nothing except Vanilla Minecraft
- Fit The final box Inside an 20x20 box with all redstone/command blocks Inside of a single chunk with bedrock walls
- Require minimal setup and no building on behalf of the server
- Final Product as a Mc-edit Schematic
- Warrior Class
- Magic Class
- Resource Class
- Mob Buffing System
- Class Leveling System(I Need Ideas)
Spoiler - Personal Notes
I could use some ideas for a balanced leveling system.
Spoiler - Class Tree Splitoff
The Warrior Class is Split into three skill trees of
The Magic Class Is Split Into
The Resource Class is Split Into
- Assasin
- Berserker
- Knight
The Magic Class Is Split Into
- Tower Mage
- Battle Mage
- Priest
The Resource Class is Split Into
- Explorer
- Gatherer
- Survivalist
All Classes Have 5 Level Tiers. Joining a class immediately gives a player T-1 In a class.
Spoiler - Warrior Class Skill Tree
Warrior
T-1 Sharpened Edge
Gives the Player ability to use a sharpening stone to give any(Compatible) Item Sharpness 3 Infinitely
Assasin
T-2 Poised to Strike
Gives the Player Strenth I as long as they have 18 Health(9Hearts)
T-3 Quick Reflexes
Gives the Player Resistance I as long as they have 18 Health(9Hearts)
T-4 Poised to Strike II
Gives the Player Strength II as long as they have 20Health(10Hearts)
T-5 Agility
Gives the Player Speed I and Jump Boost I
Berserker
T-2 Bloodlust
Gives the Player Strength I After having dealt 900 damage, damage is removed in 100's On a hopper Clock
T-3 Pain Threshold
Gives the player Resistance I at 6Health(3Hearts)
T-4 Bloodlust II
Gives the player Strength II After having dealt 1200 Damage removed in 100's On a hopper clock
T-5 Rage
Give the player at 1Health(Half a heart) and 1800 Damage, Regen3,Resistance3,strength3, And Absorbtion 4 for 15 Sec
Knight
T-2 Calvary
Gives the player while moving on a horse Strength I
T-3 Charge
Gives the Player The ability to charge for speed 2
T-4 Scar Tissue
Gives the Player Permanent Resistance I
T-5 Fortitude
Doubles the player's Regenable Health
T-1 Sharpened Edge
Gives the Player ability to use a sharpening stone to give any(Compatible) Item Sharpness 3 Infinitely
Assasin
T-2 Poised to Strike
Gives the Player Strenth I as long as they have 18 Health(9Hearts)
T-3 Quick Reflexes
Gives the Player Resistance I as long as they have 18 Health(9Hearts)
T-4 Poised to Strike II
Gives the Player Strength II as long as they have 20Health(10Hearts)
T-5 Agility
Gives the Player Speed I and Jump Boost I
Berserker
T-2 Bloodlust
Gives the Player Strength I After having dealt 900 damage, damage is removed in 100's On a hopper Clock
T-3 Pain Threshold
Gives the player Resistance I at 6Health(3Hearts)
T-4 Bloodlust II
Gives the player Strength II After having dealt 1200 Damage removed in 100's On a hopper clock
T-5 Rage
Give the player at 1Health(Half a heart) and 1800 Damage, Regen3,Resistance3,strength3, And Absorbtion 4 for 15 Sec
Knight
T-2 Calvary
Gives the player while moving on a horse Strength I
T-3 Charge
Gives the Player The ability to charge for speed 2
T-4 Scar Tissue
Gives the Player Permanent Resistance I
T-5 Fortitude
Doubles the player's Regenable Health
Spoiler - Mage Class Skill Tree
To Be Posted
Spoiler - Resource Class Skll Tree
To be Posted
Progress | 20% complete |
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