DOORS: Seek Minecraft Skin
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DOORS: Seek

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crafter1234's Avatar crafter1234
Level 26 : Expert Explorer
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Seek

"But you can't.. um... uhm... uhh...."
-You Can Run Achievement description

Seek is a major hostile entity in DOORS, and the secondary antagonist of the Hotel. Players will likely confront it twice in a playthrough, with said encounters taking place before or after The Library and each encounter generated randomly.

Appearance


Seek's appearance takes on a large mound of black slime or goo which forms into an anomalous humanoid figure with a singular eye during its chase sequence.[​1][​2] A dim red light is emitted from its body and its eye. For mobile players, Seek looks like a humanoid slimy figure, whereas a console or PC player sees Seek with a red outline from some angles.

In SUPER HARD MODE, Seek drives a green ROBLOX jeep. Despite no visible model changes being present, the animation are changed to being stiff, resembling a Robloxian using a car.

Behavior


The first encounter with Seek is when its eyes appear in the rooms before Seek's appearance and when paintings contain Seek's Eyes (referred to as Seek's crescendo), foreshadowing the chase sequence. From the first door that the eyes start appearing, the chase sequence will begin at the 4th door (i.e. seeing eyes at door 35 will cause the chase to occur at door 39). Seek's eyes will continue to increase in numbers as players approach the chase sequence (i.e. seeing one eye at door 35, will cause the next room to have 3 - 5, and so on.) before abruptly stopping on the pre-generated hallway. Lights will flicker and are more likely to make the upcoming rooms dark rooms (this only applies to the second chase sequence).

Seek will manifest after the players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players must run away from Seek manually, with a few rooms having obstacles that players will have to crouch under. Guiding Light will aid players in this chase until they reach the end, highlighting the correct door. At the last hallway, long black slimy hands will burst through the windows that are able to instantly grab players when in contact, along with fallen chandeliers that are on fire that will damage players and take 45 health.

Once the players have gone past the last hallway, Seek's chase will be concluded by the door closing in front of it. Seek will bang on the door three times before giving up, letting the players go.

Players can use the Crucifix on Seek, but it will not be banished, and will only be halted before escaping. This is noted by the Crucifix's sigil turning red, then breaking. The same goes for Figure.

In general, Seek's tactic is to send the player into a blinding state of panic and confusion throughout plentiful obstacles to hopefully injure or kill the player. The Guiding Light counters this tactic by guiding the player to where to go.

In SUPER HARD MODE from the April Fools update, Seek is driving a small Green Roblox Car, the chase is slightly longer, the doors are not highlighted, and the chase is a combination of the first and second chase sequences from Normal mode. Those are the only real differences in the chase during SUPER HARD MODE.

Notes

  • Crouching does not work against Seek's hands.
  • Seek does not chase the players; instead, it will (mostly, not guaranteed) run from the left side of the intersection towards the intended room, and players behind Seek after it enters the next room are instantly killed.
    • Thus, if a wrong turn was taken, it is advisable to turn around and return to the original path rather than completing the loop unless the player has Vitamins; as if the loop is completed normally, the players often will reach the door right as Seek does, resulting in death.
  • The first chase lasts for six doors.
    • The first chase consists of an alternation between crawlspaces, which the player must manually crawl under, and an octagonal room with three doors, where only one is the way out.
  • The second chase also lasts for six doors. However, before the Hotel+ update, it lasted eight doors.
    • The second chase consists of only doors with split paths; there are no crawl spaces.
    • The player will still have to run through the hallway with giant hands and fallen chandeliers.
  • Similar to Halt, all other players are rendered invisible during the chase sequence to make it easier to navigate and less crowded.
    • However, if a player is holding an item (such as a lighter or a flashlight), the item will still be visible and will appear to be floating.
      • Experienced players can use this to their advantage to highlight the ways to go to help newer players, as they can see the item and will likely follow it.
  • Rush, Ambush, Eyes, and Halt are unable to spawn in rooms with Seek's eyes, regardless of whether the said rooms have closets or not. However, dark rooms have an increased chance of appearing, meaning Screech, Timothy and Dupe can still spawn.
    • This is due to Seek's crescendo, whereas it will populate rooms following up to the chase sequence with progressively more of Seek's eyes until it reaches the pre-generated hallway, where the chase sequence will begin. This will sometimes make the room have flickering lights, like a Rush attack. Many new players may be confused by this.
    • In a rare occasion the Room right after the Seek chase may have a chance to spawn Eyes or Dupe.
    • Seek's first crescendo can happen before Door 29, but the chase itself will always spawn at the minimum of Door 29.
  • Seek will scream when it gets close to a player.
    • Seek also screams when it is in the first and last room of the chase.
  • Dying in a Seek chase and using a Revive will not force the player to do the chase again. However, the user must wait until the chase is over.
    • The player, however, will lose the items they found/bought before the start of the run.
  • Seek's first chase will always occur between Doors 29–40, and its second chase will always occur between Doors 69–75.
    • However, it is rarely possible for Seek's first chase scene to not occur at all before The Library, leaving only the second chase possible within a run. CaptainJackAttack encountered this rare event while streaming.
  • It's very easy to spot Guiding Light during the chase with low graphic settings.
  • Seek's eyes do not appear in the hallway that Seek spawns in before it spawns. If there is a hallway with Seek's eyes in it, then that means that Seek will not spawn in that hallway, but in a later hallway without Seek's eyes.
  • If a player dies to Seek, their corpse will be covered in black goo. Additionally, all the items the player had will not be re-collected if they use a Revive due to the "Wait until it's safe" pop up and the fact the chase cannot be redone.
  • The Crucifix will not banish Seek, only being able to stun it. The same goes with Figure.
    • It is still a lifesaver if the player accidentally loops around the octagon-shaped rooms.

Bugs

  • Seek and it's eyes on the wall may have red spots, while the correct render is pure black.
  • Sometimes Seek's eyes will not load in, and the player will only be able to see them in paintings and flashing eyes around their screen.
  • In the opening cutscene, when Seek starts to run, the player can hear that the audio for Seek's footsteps is not synchronized with the run animation.
  • During the opening cutscene, it is possible to stand behind Seek during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts.
    • If the player is standing on Seek's spawn point, they will hover above it in the cutscene.
  • At the end of Seek's chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a crucifix. By sitting in the corner and holding it out, it will restrain Seek therefore it cannot kill the player. After Seek bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
    • Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the Void to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger Rush or Ambush; if so, they will spawn at the end of the hallway where Seek disappeared.
    • If the player in question has a bad connection, the door will delay opening. By the time the door opens, it’ll be too late to avoid Seek.
    • The player can also do this glitch if they go back into the ending door after they go into the next room.
  • Seek will sometimes T-Pose when spawning if the player has a bad connection.
    • This may also happen if a crucifix has been used just prior.
  • There was a bug when the hands during Seek's chase sequence used to be unable to kill the player. This has now been patched.
  • There is a very rare chance that the first Seek chase may not occur at all. It is unknown why this happens.
  • At the end of the Seek's chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the Door opening range to prevent delays from opening doors. This effect will still go in action until the Door after Seek's chase sequence is opened.
    • This does not apply to Dupe doors.
  • There was a bug after the Hotel+ update where Seek would appear late (possibly doors 78-86) and because of The Greenhouse being added players could not progress and players would die to Seek. This has been patched.
  • There is a bug where the player can block Seek with the automatic door closing feature. To do this, they must use a crucifix on Seek, then take vitamins and run through the doors quickly. If done on time, Seek will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where Seek got blocked.
    • Since Seek is not able to bang on the final door of the chase sequence due to it being stuck, players will remain fast as long as they don't exit the room for a few seconds.

Trivia

  • The official soundtrack used for Seek's chase sequence is Here I Come.
    • The name of the track is most likely a reference to the children's game Hide-and-Seek, where once the seeker has finished counting, they usually shout "Ready or not, here I come!"
  • Seek was also featured in the previous thumbnail of the game. It shows multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as Seek itself.
    • The thumbnail has been changed as of the Hotel+ update, instead featuring Dupe.
  • Seek is the second DOORS plush manufactured by Makeship, which released on May 11.[​3]
    • Seek is going to have an upcoming Youtooz based off of its Crucifix Achievement image.[​4]
  • Seek has 3 UGC items: Seek's Eye, Seek Headphones, and Seek's New Whip.
    • Seek's Eye is currently the least expensive UGC item compared to other LSPLASH products.
    • Seek's New Whip is currently the only UGC item that references the 2023 April Fools Event.
  • Seek's eyes can be seen in the Lobby, behind a barricaded section with wooden planks near the initial spawn point.
  • Seek's eyes, the "Seek's Eye" UGC item,[​5] and the eye on Seek's head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player. However, the cameo eyes in the Lobby do not follow the player.
  • Seek's eyes that appear before the chase make an ambient noise when they appear and blink.
  • The bigger the eye, the louder the ambience is.
  • Before the Hotel+ update, Seek's eyes rarely used to appear in The Courtyard's walls or the middle of the room.
  • Seek's eyes can sometimes overlap, making a fusion of 2 or 3 eyes.
  • After Seek chase its eyes' ambient sound can still be heard if standing close to the wall.
    • Eye particles can appear after the chase.
  • Seek was the first entity to be added to the game.
  • Seek is one of the two entities able to escape the Crucifix, the other being the Figure.
    • Seek's Crucifix Achievement image is a reference to a meme from Sparkles And Champagne.
  • Seek seems to be the secondary antagonist of the game (the Figure being primary) as Seek is guaranteed to spawn, can escape a crucifix, and its chase sequences are one of the major events in the game.
  • During the first Seek chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing most players.
    • As of the Hotel+ update, the game no longer makes the player run automatically after the cutscene, forcing them to run on their own.
  • In earlier versions of the game, if a player was using low graphics, the Guiding Light's light would not illuminate the bookcases the player crawls under or the doors that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
  • The old model for Seek was changed because the mesh was not created by the DOORS developers, nor were any of the appendages moveable or poseable.
  • Seek is named after how it 'seeks' the player, most likely how the eyes follow the player.[​6]
  • Seek is one of the few entities capable of altering a player's appearance upon death, another notable entity being Figure. The dead bodies of those killed in the chase sequence have a similar texture to Seek.
  • Seek's chase sequence animations were improved in the Hotel+ Update.[​7]
  • In the Hotel+ Update, Seek can manifest paintings by showing a painting with Seek's eyes to hint at its arrival.
    • Interacting with the "painting" will show a message that reads "This isn't a painting."
  • The player's screen will start to slightly shake while in the chase, possibly to make it harder to pass the crawlspaces easily, or to add realism.
  • Seek's appearance is based-off of Shambling Mass from Undertale due to their appearance on MTT Resort.
  • Seek is not an anatomically correct human figure, but rather a mound of black slime that tried taking the shape of one, with one of Seek's eyes being planted on the face.[​1][​2]
  • If the player's settings are on the low quality, Seek's details will not be showed which means it’s simply pure black.
  • It may be the case that, canonically, Seek is constantly stalking the players and their progress.
  • Seek's hands either kill the player by strangling them or pull them out of a window. However for the latter to be true, the Grand Hallway has to be several yards above ground for fall height to be deadly.
  • The texture used for Seek and its eyes appears to be the default foil texture on Roblox.
  • Seek's eye blinking sound effect is an official Roblox sound effect.
  • Seek does not scream so much as letting out a guttural noise, done by manipulating itself.[​8]
  • RediblesQW has claimed that Seek most likely could form a mouth if it wanted to.[​9]
  • Seek is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form.[​10]
  • Seek is Wowzers's favorite major character.[​11]
  • Wowzers has implied that Seek will return in Floor 2.[​12]
  • Seek is one of Redibles's favorite entities.[​13]
  • Screech and Seek have the same black goo/slime covering their bodies, so they're possibly related or connected.
GenderOther
FormatJava
ModelAlex
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