Minecraft Texture Packs / Experimental Packs

Adapted Mobs V2 For Java 1.17 (requires optifine) and Bedrock

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WinEpicFin's Avatar WinEpicFin
Level 17 : Journeyman System
5
have you ever seen a mob and thought to yourself "this zombie looks out of place here in this snowy biome it would look so much better if it looked cold and covered in snow" or something along those lines? Well now with this resource pack they will fit right in, giving mobs (currently creepers, zombies, pigs, cows, skeletons spiders, chickens, endermen and sheep more will be added over time) custom textures to match the biome they are in now with 2 modes for bedrock, non persistent where the mobs will change as they move biome, and persistent textures where the textures will never change (this mode makes use of an addon), with 24 different biome textures per mob covering all major biome types including the nether and end, and It now supports bedrock and java, so if you play either version you can now use this on java too and the java version even supports biomes from the biomes o' plenty and oh the biomes you'll go mods so you can use it on your modded worlds too!

overview


this adds custom textures for mobs to fit the biome the mob is in, at the moment 9 different mobs have been added however in the future I hope to cover every mob in the game. the 24 biomes that have custom textures are: basalt deltas, deserts, cold biomes, jungle, beach, birch forest, deep ocean, cold taiga, taiga, crimson, extreme hills, flower forests, normal forests, mega taiga, mesa, mushroom, nether waste, ocean, dark oak, savanna, soulsand valley, swamp, the end, and warped, the mobs will use there normal skins (or skins from any other pack you have active as long as that pack does not clash with mine) inside of plains biomes, or the biome they are native to. and the java version now is compatible with biomes o' plenty and all the biomes you'll go biomes no new textures were added for these biomes, but the most appropriate vanilla biome is used, this will most likely allow you to use the mod in your modded worlds as these are 2 of the most common biome adding mods in most modpacks,

the 3 different modes


there are 3 different ways in which this pack can work, on bedrock edition the pack can use ether persistent textures or non persistent textures, with non persistent textures, as soon as the mob moves from one biome to another the mobs texture will change, this will only need you to use the resource pack and will not disable achievements. persistent textures on the other hand will never change the texture after the mob has spawned, this is great as it is not only better for performance but also will allow you to collect mobs from all over the world and bring them back to your base, and you could even do something like make a zoo where you have enclosures for every biome, however the only drawback with this is that not every mob will spawn in every biome, and so not all of them will be possible in survival, this mode will also require you to use an addon as its the only way to save the texture to an entity permanently is by using an addon, so if you dont want to turn off achievements you can always use non persistent textures, on java it will use semi persistent textures, so the textures will remain the biome they spawned in until you leave the game, then the texture will update to match the biome it is currently in.


Using on bedrock:


Before you can use the pack you need to go into the setting for the world you would like to use the pack on and make sure this top toggle is turned on, the other 3 do not need to be. You may need to ask your realm or server owner or whoever hosts the world you play on to do this for you, eventually the currently experimental query's I use will be part of the main game without needing to do this, but for now this is required for the pack to work, also doing this will not remove achievements if you just want to use non persistent textures, as It only a texture pack, achievements will only be removed if you use the persistent textures addon
Adapted Mobs V2 For Java 1.17 (requires optifine) and Bedrock Minecraft Texture Pack
to use non persistent textures simply set the slider to non persistent textures like this and if you have the experimental toggle on it will work,
Adapted Mobs V2 For Java 1.17 (requires optifine) and Bedrock Minecraft Texture Pack
and to use persistent textures, slide the slider like this and activate the behavior pack on the world or ask the server (or realm) owner to activate it on the server (or realm) you would like to play on
Adapted Mobs V2 For Java 1.17 (requires optifine) and Bedrock Minecraft Texture Pack

using on java:


When you download the pack, it will be in the .mcaddon file format, which is great for if want to use the pack on bedrock, however you are probably looking for a .zip file, but its ok because all a .mcaddon is is a .zip with a different extension, so to convert the download into a .zip file simply make sure this box shown below is ticked and then simply edit the file name from "adapted mobsV2.mcaddon" to "adapted mobsV2.zip" and then extract it and place the file inside named "adapted mobs[RP]" inside of your resource pack folder uses it like you would with any resource pack using optifine, please note that it is currently for 1.17, but if you would like to use it on 1.16 simply open the pack.mcmeta file and change the 7 to a 6. also optifine is still not 100% finished for 1.17 so there are still some issues where some naturally spawned mobs dont always have the right texture, this should be fixed when optifine releases fully for 1.17




Credits

as well as me all the people below are discord users who have submitted textures which they have created



TaxingHawk97765#1658:



Victorious Maverick#3129 (all his are Minecraft earth and dungeons mobs which have been ported over):
  • Mesa creeper
  • cold cow
  • desert cow
  • cold zombie



more textures have been submitted however those mobs have not yet been done, when they are their names will be added to this list.
If you would like to submit a new texture or improve upon an existing texture, you can do so in #texture-submissions in https://discord.gg/KjjVh6XK4x   
and If you would like to support me you can do so on my patreon
Progress20% complete
Game VersionMinecraft 1.17
Resolution16x
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Joly-Workshop
05/13/2021 10:48 am
Level 31 : Artisan Cookie
Joly-Workshop's Avatar
darwin was saying the true!
2
AlexTheDolphin0
05/05/2021 11:50 pm
Level 37 : Artisan Dolphin
AlexTheDolphin0's Avatar
pog
2
INFAREDD
05/04/2021 7:35 am
Level 26 : Expert Pig
history
INFAREDD's Avatar
why is this bedrock, optifine isnt even on bedrock
2
WinEpicFin
05/04/2021 8:45 am
Level 17 : Journeyman System
WinEpicFin's Avatar
It works on both bedrock and java, but only java needs the optifine mod, the support for biome specific and random entities is vanilla for bedrock
1
King__
05/03/2021 2:31 pm
Level 1 : New Miner
King__'s Avatar
please, if possible, also make some different variations for each biome, like in forest biomes with flowers having mooblip and mooblom.
2
WinEpicFin
05/04/2021 9:07 am
Level 17 : Journeyman System
WinEpicFin's Avatar
That’s my plan for the future, however for now I’m just going to do one per biome, as I have over 1000 textures to make just for one for every mob for every biome, and for each variation I add, will massively increase the amount of work I need to do, but it is definitely the plan for in the long run
1
Joly-Workshop
05/03/2021 8:07 am
Level 31 : Artisan Cookie
Joly-Workshop's Avatar
OMG DARWIN WAS SAYING THE TRUE
2
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