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5
This is a texture pack I will be working on now and then. It's an attempt to create a cell shaded look to minecraft. It's still WIP and not yet released. I will be posting pictures as I continue to update. Textures are not set in stone and may change over time. The textures will be 32 x 32. By the time this pack is released, it should be a complete overhaul of all the textures and art in minecraft.
Keep in mind this texture pack will be best used with a new world. Existing building could look very grid like if there isn't enough variation of blocks used. ;)
The texture pack is designed to be used in a vanilla game and is suppose to resemble the vanilla textures.
Keep in mind this texture pack will be best used with a new world. Existing building could look very grid like if there isn't enough variation of blocks used. ;)
The texture pack is designed to be used in a vanilla game and is suppose to resemble the vanilla textures.
Progress | 15% complete |
Game Version | Minecraft 1.7.8 |
Resolution | 32x |
Tags |
5 Update Logs
Update #5 : by 1sb2gamer 05/29/2014 4:42:32 pmMay 29th, 2014
Renamed pack to "Contour Craft (Faithful)."
Added 2 higher quality paintings by original artist, Kristoffer Metterstrand, and used a cartoon filter to fit the theme of the pack.
Added new sun, red stone, Item bar HUD, and zombie textures
Added 2 higher quality paintings by original artist, Kristoffer Metterstrand, and used a cartoon filter to fit the theme of the pack.
Added new sun, red stone, Item bar HUD, and zombie textures
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If you have other suggestion that have to do with the actual textures themselves, then im all ears. TheWolfmon has already helped me greatly on suggestions with some of the textures.
but i have a little tip. if you make a black outline on every block it will feel less cell shaded and just framed så think about where you place the black borders ;3
Besides that im not sure how much I can really change with out it looking a bit off. I will defintly mess around with it more though.
I did sort of run into a slight issue. Which is more of an issue with current builds. When switching over to my texture from vanilla, buildings will tend to look grid like, because they where built without having to think of that in mind while building. If you use to much of blocks with black outlines .. you will get that grid look no matter what.
So I am trying to think of a way to solve this issue. Some of my thoughts are to leave it as is and just mention it's not best to use this texture pack on already built builds. Or ... I wil lhave to choose some non natural blocks to also have no black outline to balance it out.
I will most likely post some picture later today. Want to do more blocks first.