- check_circle Mobs
Published May 13th, 5/13/24 1:05 pm
- 445 views, 12 today
- 23 downloads, 1 today
53
I decided shulkers weren't annoying enough. Now they camouflage.
Oh yeah, the block texture will match whatever texturepack you have on underneath this
Oh and there's mimics from DND
MUST HAVE ETF/EMF INSTALLED
In-game, press escape, then click mods, then select ETF, click "configure" button on top right corner, click "property settings", scroll down and select "blocks", finally, make sure "locked to spawn conditions is OFF.
(OLD ETF VERSIONS) go to our .minecraft folder>config folder> entity_texture_features.json. open said file, then where it says " "restrictBlock": true,", change "true" to "false"
Oh yeah, the block texture will match whatever texturepack you have on underneath this
Oh and there's mimics from DND
MUST HAVE ETF/EMF INSTALLED
In-game, press escape, then click mods, then select ETF, click "configure" button on top right corner, click "property settings", scroll down and select "blocks", finally, make sure "locked to spawn conditions is OFF.
(OLD ETF VERSIONS) go to our .minecraft folder>config folder> entity_texture_features.json. open said file, then where it says " "restrictBlock": true,", change "true" to "false"
Progress | 100% complete |
Game Version | Minecraft 1.20.1 |
Resolution | 16x |
Tags |
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I really like the mimic, especially the way it opens its mouth
I've made a similar shulker pack with Optifine that's been unreleased for a few months now.
Instead I made a texture for each block using a python script and made a massive properties file to select all the different textures based on the block😨
I went with models instead of textures because I wanted it to work with texture packs like barebones and faithful
Also I think mine doesn't work with optifine lol especially since optifine doesn't have an option to update the models in real time (as opposed to with every texture reload)