Minecraft Texture Packs / Realistic Packs

STCM's Resourcepack 128x v4 (Parallax and Normal mapping)

  • check_circle GUI
  • check_circle Terrain
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SoulTakerl996's Avatar SoulTakerl996
Level 55 : Grandmaster Pixel Painter
48
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Welcome to this resourcepack page, you might already know that I make resourepacks by using my other pack, this pack is something close to it, but with 128x128 pixels textures instead of 64x64 pixels textures.

My goal with this resourcepack is to make it as much as possible optimized for use with Sonic Ether's Unbelievable Shaders v10.1 with parallax occlusion mapping enabled.

To enjoy the parallax occlusion mapping, you will have to modify your current shaderpack made by Sonic Ether (v10.1 recommended).
A little tutorial for that is at the "Shaderpack modification" header.

I HIGHLY RECOMMEND USING THIS PACK WITH SEUS v10.1 w/ PARALLAX OCCLUSION ENABLED


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1) Download your prefered shaderpack here.
2) After placing it in your shaderpacks folder, open up the archive containing the shader files.
3) Open the file called "gbuffers_terrain.fsh" with Notepad or whatever you use to modify text files.
4) At the "Adjustable variables" code, remove the "//" infront of "#define PARALLAX".
5) Save your file and you're ready to go!



I am open to any critism to existing textures, and I am also open for suggestions.
Feel free to comment what you think and what you'd like to be changed/improved.

~ STCM
Progress5% complete
Game VersionMinecraft 1.7.8
Resolution128x
Tags

3 Update Logs

Update #3 : by SoulTakerl996 10/08/2014 7:20:27 amOct 8th, 2014

New:

- Oak log
- Birch log
- Gravel
- Glowstone
- Bricks
- Menu buttons

Redone:

- Cobblestone tints
- Oak planks(tell me what you think)
- Grey bricks
- Grass

And some more stuff, you can find it out for yourself :)
Also, I've not been able to make many new textures lately because of school, this project is not dead yet, it's just slowed down
LOAD MORE LOGS

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1
04/25/2015 5:34 pm
Level 1 : New Miner
nogman222
nogman222's Avatar
with a gtx 970@ 1500mhz you can expect to get  ≈150fps with seus ultra shaderpack on fancy with a render distance of normal, i am very impressed

specs: 
core i5-4430
evga gtx 970@ 1500mhz
8gb of value ram 
windows 8.1 pro
benq RL2455HM 1080p 60 hertz
1
01/06/2015 1:04 am
Level 59 : Grandmaster Senpai
PlunderPixels
PlunderPixels's Avatar
What programs do you use for the maps they are pretty accurate and fine tuned. I've made a few but never succesfully executed.
1
01/10/2015 5:42 am
Level 55 : Grandmaster Pixel Painter
SoulTakerl996
SoulTakerl996's Avatar
Thanks!, I'm using ShaderMap Pro for the maps, and when I'm not happy about the result, I give it a little retouch in Photoshop CC 2014
1
12/13/2014 8:51 am
Level 1 : New Miner
Hydrasius
Hydrasius's Avatar
Do you think you could give us a folder with just the textures you've updated? I really want your textures, but I don't want the rest so I was thinking of taking them and blending them with a few other texture packs. Problem is, I'm too lazy :P
1
11/05/2014 5:03 am
Level 6 : Apprentice Engineer
benrox
benrox's Avatar
oh and the only thing i dont like is the stone i think its too bright and compared to cobble they look nothing alike even though cobble is supposed to be a broken up form of stone
1
11/17/2014 5:49 am
Level 55 : Grandmaster Pixel Painter
SoulTakerl996
SoulTakerl996's Avatar
Great point, i've never thought about it like that, I'll get into that.

I'm currently really busy with internship, 40 hours a week, plus 4 hours of regular work, so it might take a while for me to release new textures.

You can stick other textures to it in the resourcepack zip file, but you can't blend 2 resourcepacks in the Minecraft resourcepack manager.
If you're using it with shaders and normal mapping, the textures you want to put in have to be the same resolution as the current textures, which is 128x128 pixels, if it isn't 128x128, all of the normal maps will become very glitchy ingame.

Thanks for your comments and opinion!
1
11/05/2014 4:58 am
Level 6 : Apprentice Engineer
benrox
benrox's Avatar
this is freaking awesome is there anyway you can do some of the other blocks like quartz and stuff if not with the bump mapping and stuff just a normal texture when im flying around i see these beautiful awesome blocks right next to the normal minecraft textures and it doesnt seem right or should i just stick another texturepack into it?
1
10/10/2014 4:43 pm
Level 47 : Master Giraffe
discOtter
discOtter's Avatar
Finally, I got to give this thing a try! My gaming PC wasn't working correctly so I was using a laptop until now. Anyway, it's probably some of the best bump mapping ive seen in a Minecraft texture pack. Fantastic job! What tools/programs did you use for it? Crazybump?
1
10/15/2014 5:05 am
Level 55 : Grandmaster Pixel Painter
SoulTakerl996
SoulTakerl996's Avatar
Oii thanks alot!
I used ShaderMap Pro for all normal maps and specular maps, after creating the normal maps, I use photoshop to create the parallax effect on some of the textures
1
10/15/2014 3:21 pm
Level 47 : Master Giraffe
discOtter
discOtter's Avatar
Okay, cool. It's fantastically done.
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