Published Feb 27th, 2/27/24 7:45 pm
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- 1,200 downloads, 10 today
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This texture pack is a port of the Super Mario Mashup Pack on from Minecraft Bedrock Edition. This Super Mario Mashup Pack is is for Minecraft Java Edition versions 1.20.4. Due to some differences between Minecraft Java Edition and Minecraft Bedrock Edition, this Super Mario Mashup Pack might differ slightly from the official Super Mario Mashup Pack.
Special thanks to Echonix for the painting transparency fix. Link to his texture pack. www.planetminecraft.com/texture-pack/mc-164001-transparent-textures-bug-fix-see-through-paintings-beds-amp-shields/
Special thanks to Echonix for the painting transparency fix. Link to his texture pack. www.planetminecraft.com/texture-pack/mc-164001-transparent-textures-bug-fix-see-through-paintings-beds-amp-shields/
Progress | 100% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 16x |
Tags |
tools/tracking
6208491
4
super-mario-mashup-pack-1-20-4
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The painting's back texture leads to this odd grid effect on transparent paintings, visible from their sides. This could be fixed by making the back.png fully transparent.
There's also a bunch of vanilla textures inside, removing these could make the file take up a bit less space!
A lot of textures have a bunch of tiny variations in colors when they shouldn't, it might be worth cleaning them up a little.
A few sprites have some extra odd pixels that aren't normally present, specifically the amethyst shard, pitcher plant item, pitcher pod item, and the fully grown torchflower
The nether sprouts item texture is missing, I'm guessing this was unintentional.
The potion overlay's a bit bugged, removing a few stray pixels can help resolve this.
The "light dirt background" texture in the GUI is the vanilla one; I know bedrock doesn't use the same UI, but it'd be nice if it matched up!
Stray Steve and Alex textures are in the entities folder, despite the new "Players" folder being updated.
There's a few unused textures in the files, some that don't even match up with anything-- Were these unintentional or easter eggs?
The bamboo fence gate's broken, and there's a few extra empty files regarding the fence and gates.
The sides and potted versions of both kinds of azalea bushes have their textures stretched, changing the size would fix this issue. Big dripleaves and calibrated sculk sensors have a similar issue
A lot of the transparent blocks (Slime, honey, etc) are now fully opaque.
The light blue terracotta block's incorrect-- It's a clever reference though!
The tops of shulker boxes don't match up with the mobs, and it has a spot that clips off the side-- Dunno if this was in the original or not.
The sugarcane, tripwire, and cobweb textures are named incorrectly, renaming them should fix this issue!
Not hating or anything of course, this has been really fun to use otherwise. Hope this helps with some of the issues! Keep up the good work :)