[16x] [MC1.5.1 | PE 0.5.0] Coterie Craft V4s.13 (Updated 4/10/13) 'Random Mobs!' [SS 13w11a]
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Level 82 : Elite Pony
Posted 06/30/11 2:24:43 pm , last updated: 04/10/13 1:46:06 pm
Coterie Craft, a Minecraft texture modification package, by Cpt. Corn and ExtraNoise, is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported Legal Code.
(Despite that I have used the following content as the basis of much of my content, be aware that I am pouring out my originality with each update... so hopefully this list will disappear over time)
- ExtraNoise's Quandary Texture Pack (Armor models and birch textures by Cpt. Corn)
- Rhodox's Painterly Pack (Certain foliage sprites)
- And work by bonemouse, now in Isabella II (Dispenser, mob spawner, and ghast mob (with personal edit) textures)
Looking for a customizer?:
It all started with the Quandary Texture Pack, created by ExtraNoise, he set the baseline for this pack. ExtraNoise was quite big within the texture pack community, widely known in the days of Minecraft Alpha for "sprucing up the default textures" and his assortment of seasons, by which changed the grass and foliage color to look coherent to the designated month and/or season type within the year. He would also contribute some of his textures to Rhodox, author of the Painterly Pack, such as the leather sprite to name one. But not too long after I got my Minecraft account, awarded through an honorable mention in the 2010 WoM Halloween Contest, I felt that his textures could be improved upon, or to at least have them look good in my Minecraft.
Thus, in the late December of 2010, was born the Best of Quandary Texture Pack. It wasn't much to be honest, but it had a purpose. Apparently ExtraNoise became unresponsive by this time, updates in his pack no longer came... and I decided to step into the scene to some degree. Bonemouse, a major contributor to Quandary for his outstanding mob textures (currently the author of his own pack, Isabella), supported my work, even if it was made rather simply through the basic mechanisms of "copy" and "paste." But then again it wasn't all that bad, I did some recoloring and knew how to apply smoothness... so I guess it was an 'OK' compilation at the time. Again, bonemouse was supportive and so were other members within ExtraNoise's thread on the Minecraft Forums, I respectfully gained supporters over time and met many great contributors as well as nice people, no longer on the forums now, but dearly remembered.
To mention one of these people, with varying fascination towards each one of them, Morgus was the first to comment on my topic. But what was almost ironic about the matter was that ExtraNoise sponsored one of Morgus' comments as a kind of technique in presenting one's own content with words outside your own; he said, "Love it! [...] Many subtle changes while preserving the original atmosphere." Morgus then says to my pack, "Nothing to improve imho. I am using this with great pleasure." (probably using this version at the time) So I was kinda proud to have that initially positive feedback from the get-go. By this time I had already created my own quandary-style armor models based on the sprites that Quandary had... and it was a good update; bonemouse approved.
Another person I'd like to mention, Axapez! He, along with many other contributors, had presented me with honest, unrestrained and well-appreciated, constructive criticism that helped this pack grow to greater demand. Eventually we joked about this "Axapez standard," whereas he would always have something to say for the better improvement of the pack, always giving me something to do as it would seem, and it was this standard that many appreciated when I upheld it, especially Master7432 and i_r_everyday_azn.
As more and more improvements were made, the Best of Quandary Pack became less of a compilation and more of a revival of Quandary, considering ExtraNoise was gone for such a long time. The pack was then called Quandary Reborn, but the name was only fitting for so long. Eventually many of my old-time contributors began to fade, but new contributors came in the process, for whom were many fans of Quandary. ExtraNoise also came back after such a long time, and later incorporated my armor models into his newer version of Quandary, but with much unwanted change, such as his new cobblestone, it had many of his fans find a distaste in the newer Quandary and sought to it that Quandary Reborn would retain the old Quandary as they remembered it.
My edits to the pack were entitled towards preserving Quandary, at least to the eyes of those who found my pack with much expectation, then to their disappointment. While many of my long-time contributors looked for ways to improve their Minecraft however way they felt necessary through the constructive criticism that they have always offered, my pack grew apart from the old Quandary look that many had desired and continued to take on a more independent role in fulfilling the needs of others who wanted an improved vanilla Minecraft look, so to speak. Two factions came out of this situation, but there was a way to resolve it. The name Quandary Reborn was no longer an accurate name for the pack it was, for it had grown more independent as I kept pouring more of my originality into the mix by making all kinds of edits to it's original foundation; all to their liking. Names were debatable at the time, and I tend to be very picky when it comes to names, but we found one that fit. The word "Coterie," by definition, was to represent a group of people who shared a similar interest, such as my fellow contributors at the time, then the word "Craft" was traditional generic for a texture pack name, but it fit nicely when it came together - Coterie Craft.
As was the new and current name of Coterie Craft, established in the early March of 2011, fully independent from it's original counterpart with goal to provide Minecraft's "New Default" by improving the gameplay and fervor of Minecraft, the Quandary name, on the other hand, is still a good one but has often been confused and wrongfully ridiculed due to my pack's similarities and surpassing success over time. A similar story can also be said about Dusty's Textures being used by Gerudoku, except no one has really given Dusty any noticeable credit for all the item sprites he made, whereas I hope that ExtraNoise's work, along with any other sources that I may use, are credited properly and noticeably, so that they may be supported for their efforts. Moreover, I hope this excerpt on my pack's history will serve some justice in providing evidence to the past and well-being for the future.
If you would like to add your fan-made content onto the list, then please private message me all about it.
You may also feature your fan-made pack on PMC or on other hosting sites, but it is highly recommended that you provide a link to the original Coterie Craft within a noticeable location in your topic description. Please refrain from using adf.ly in your download link(s); as I do not use adf.ly, myself.
Help support Coterie Craft: I have been reluctant about providing a donate button for a very long time, let alone trusting adfly. The time never seemed right for me to "advertise" a way where I could profit from this project, especially when its core objective is to provide Minecraft's "New Default" for anyone who wishes to use it. The only exception I have for those who wish to donate is towards my college fund and/or collegiate efforts that result from my personal development.
Still, if it were to come down to me being the donator, I would respectively support ExtraNoise's work, since he set the baseline for my pack. Without his Quandary Pack, I probably would not become the texture artist that I am today. Perhaps, to keep it fair, the donations should be split 50:50 between him and I, unless you are compelled to do otherwise.
Thank you ever so much. ^-^
Help support Quandary:
The Quandary Texture Pack for Minecraft is done as a labor of love for the game. I don’t charge for the pack, or use a third-party advertising program that forces my users to jump through a bunch of hoops, or even place ads on the site. However, a small donation means a ton to my wife and I. Please also consider the other artists who have contributed some sprites to Quandary as well!
And, thank you. :)
ALSO CHECK OUT: Coterie Craft RPG (alpha)
|Game Version:||Minecraft 1.5|
|Tags:||Coterie, Craft, Minecraft, New, Default, Cpt, Corn, Bit, Resolution, Subtle, Detailed, Smooth, Awesome, Texture, Pack, Package, Nyan, Cat, Environment, Terrain, Items, GUI, Art, Mobs, Armor, Misc, Particles, Aether, Mod|
|Credit:||The Quandary Texture Pack, Painterly Pack, and a bit of work by bonemouse.|
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Version 4s.13 : 04/10/2013 1:46:06 pm4/10/13
-Fifth update by Ganlolde:
-Added support for Random Mobs:
>Added three additional chicken skins.
>Added four additional cow skins.
>Added four additional pig skins.
>Added one additional spider skins.
>Added two additional wolf skins.
-Fixed CTM (For real this time :P)
Version 4s.12 : 04/03/2013 1:39:34 pm4/03/13
-Fourth update by Ganlolde:
-Optimized/fixed water animations
-Fixed CTM textures
Version 4s.11 : 03/17/2013 5:08:09 pm3/17/13
-Third update by Ganlolde:
(Note: If your version seems to be missing some of these fixes, try re-downloading. If problems persist, be sure to let me know!)
-Fixed eight things: (Thank you guys for finding these problems!)
>Clock is working.
>Compass is working.
>Potato is correct texture.
>Baked potato is correct texture.
>Firework texture added back in.
>Firework star texture added back in.
>Firework star overlay texture added back in.
>Enchanted book texture added back in.
-Added one new texture:
Version 4s.10 : 03/16/2013 5:44:21 pm3/16/13
-Second update by Ganlolde:
-Added thirteen new textures:
>Chiseled quartz block
>Lined quartz block
>Nether quartz ore
-Edited redstone block.
-Fixed missing water, lava, and fire textures.
-Coterie Craft water and lava is now visible without use of MCPatcher or Optifine.
Version 4s.09 : 02/23/2013 12:01:34 am2/23/13
-First update by Ganlolde: (Cpt.Corn here, and as you can see, Ganlolde has earned administrative rights now, so think of it as having two admins. :P Don't forget to send him feedback!)
-Optimized leather (cloth) armor to be dyed. (This includes the removal of the overlays on the pants, boots, and helmets for leather armor. They are an eyesore in my opinion, but my opinion does not count. So I need your feedback on this!)
-Removed red collar from the tamed wolf texture. (This means that the remnants of a red collar are no longer visible if after dying a dogs collar.)
-Added four new textures:
>Firework star overlay
>(These are textures that were default, which I made a texture for. Whether they stay in that pack or not is dependent on all of you! If you hate them, yell at me; if you like them let me know; if they need a change inform me!)
Version 4s.08 : 01/15/2013 9:20:23 am1/15/13
-Already Snapshot 13W02B compatible.
-Currently experimenting with new fire, lava, and water animations (can only be seen in the recent snapshot versions). (I doubt the new water will ever replace the Coterie water, but everything else seems legit to me. Place in your critiques if you want to keep these new additions.)
-Replaced the new cobble with the old, iconic cobble textures.
(The cobblestone block file is actually named "stonebrick.png," thus making the old stone bricks canon!)
-Replaced emerald block texture with the familiar iron/gold/diamond texture structure.
-Added temporary redstone block texture.
-Added enchantment GUI buttons, deriving from Coterie Craft RPG.
-Edited achievement GUI.
-Fixed a texture misplacement that involves portal animations.
*Removed "Plethora" folder in order to save data usage for upload (cannot exceed over 10MB)
*Moved Pocket Edition content out of its designated folder, along with instructions for installation.
Version 4s.07 : 01/11/2013 12:31:30 pm1/11/13
-Now Snapshot 13W02A compatible, and confirmed compatible based on its new format.
-Added six new GUI menus:
(Thus, all GUIs have been textured, but they are not entirely complete. Certain aspects such as the 18x18 sprites and black menu interface have yet to be textured.)
Version 4s.06 : 01/10/2013 12:01:48 pm1/10/13
-Added three new GUI menus:
-Tweaked survival inventory GUI menu, found in Creative Inventory.
(Could use some more screenshots to showcase, send links in the comments. ;P )
Version 4s.05 : 01/09/2013 8:02:48 pm1/09/13
-Now Snapshot 13W01B compatible, with default placeholders.
-Added two new GUI menus:
>Creative inventory (composed of 4 GUI files!)
-Improved two other GUI menus:
-Added missing particles file.
-Added missing icons.
Version 4s.04 : 01/08/2013 11:23:21 am1/08/13
-Added two new GUI menus:
-Slightly desaturated colored wool block textures.
(Could anyone give me some new images to showcase? We all know how out-of-date they currently are.)
Version 4s.03 : 01/07/2013 6:45:55 am1/07/13
-Officially Pocket Edition 0.5.0 compatible, but block gui needs updated.
-Lightened cobblestone textures for easier contrast between stone brick textures.
Version 4s.02 : 01/06/2013 7:42:36 am1/06/13
-Mistaken previous MC compatibility with 1.4.5, now fixed for 1.4.6.
-Improved cobblestone textures.
(Does the mossy cobble need more moss?)
Version 4s.01 : 01/04/2013 7:06:40 am1/04/13
-Officially Minecraft 1.4.6 compatible, but Pocket Edition has not been updated yet.
-Added new cobblestone and mossy cobblestone textures!
(Criticism vs the old cobblestone would be appreciated, as they are fundamental textures within the game.)
-Added new painting.
(Also, who made the default wither painting? I don't think it was Kristoffer Zetterstrand.)
-Removed Ganlolde's GUIs.
Version 4s.00 : 12/31/2012 10:29:44 am12/31/12
It has been 5 months without an update, wherever I have left off is where I will now begin.
( Version 4s.00 - Saving all progress )
-Now Minecraft 1.4.2 compatible, featuring Pocket Edition 0.3.3 compatibility.
-Revamped wool and colored-wool textures.
-Added new beacon block and command block textures.
-Edited pumpkin and watermelon blocks.
-Added new emerald block texture:
>Edited emerald-oriented textures.
-Desaturated jungle wood planks
-Lightened pine wood planks.
-Edited redstone torches.
- Custom repair GUI
- Custom enchanting GUI
- Custom beacon GUI
- Custom growth stages for carrot and potato
- Fixed missing wither effect icon
Version 3.0 : 07/28/2012 11:23:38 pm7/28/12
-Now Minecraft 1.3 compatible, featuring Pocket Edition 0.3.2 compatibility.
-Added new textures:
>Book w/ quill sprite
>Cocoa bean plant
>Jungle tree sprite
-Improved various textures:
>Cocoa beans sprite
>Crafting bench surface
>Leather armor model and sprites
>Smooth and Chiseled Sandstone
>Wheat growth textures
-Retextured player item panels.
-Sand-oriented textures no longer give pink color tones in the dark.
-Tweaked oak and pine log textures.
-Changed fast graphics-based side grass color to properly match with the side grass in large flatland mode.
-Biome color will no longer have the possibility to change to black.
-Removed visually-based checklist.
Version 2.6 : 04/14/2012 2:38:16 am4/14/12
-Textured a whole bunch of stuff: (call it done! :D)
>Redstone lamps. (actually fits the crafting recipe!)
>Mossy stone bricks.
>Cracked stone bricks.
-Improved grass and foliage color.
-Recolored sand texture. (works together nicely with the grass and water. ;) )
-Improved glowstone texture and glowstone dust sprite.
-Edited cobblestone textures to feel much smoother.
-Tweaked gold ingot sprite. (not a big deal until I get around to the other gold-oriented textures)
~Acknowledged a controversy between those who favor flat-long planks vs. plank-by-plank wooden planks. I can't decide which one to make it official, so take it to the polls on my forum! If your favored plank loses against the majority, then head over to the customizer (aka Plethora)! However, I still need to update it... where to start... I have no idea. Consider it the main priority then, besides cobblestone. ;P
Version 2.5.2 : 04/03/2012 1:47:51 am4/03/12
-Revamped wooden plank textures:
>New texture structure (improved the "feel" and tiling of wood) similar to the old style.
>Color coordinated wooden planks accordingly, as Default originally portrayed. (dark and red planks have swapped into their appropriate texture category)
>Applied new wooden plank textures to their subsidiaries: crafting bench, CTM (bookshelves specifically), and backs of paintings.
>Discovered that jungle wood is similar to that of Durian trees, both in log and plank color. Not like Kapok as some might say, even if they are both emergent trees in the rainforest.
-Redstone dust trails no longer look flat; they got depth!
~I also acknowledge that cobblestone, glowstone lanterns, and sandstone are the main priority in development. That, and Plethora needs to be updated as well.
Version 2.5.1 : 03/26/2012 8:46:46 am3/26/12
-Improved wooden planks to feel more like wood.
-Fixed black grass.
-Fixed wooden plank depictions, whereas pine wood plank was mixed with jungle wood plank.
Version 2.5 : 03/24/2012 12:57:59 am3/24/12
-Added new wooden planks textures!
~Considering developing new sandstone textures for following update...
Version 2.4.1 : 03/01/2012 12:58:59 am3/01/12
-Assuming full 1.2 compatibility.
Version 2.4.2 : 03/01/2012 12:58:46 am3/01/12
-Now 1.2 compatible. (texture for Bottle of Enchanting was misplaced.)
Version 2.4 : 02/29/2012 9:26:28 am2/29/12
-Added higher resolution paintings. (does not require an HD patcher)
-Refined Minecraft logo and new menu buttons.
-Added a visually-based checklist.
-Edited moon phase textures.
Version 2.3.2 : 02/03/2012 6:31:15 pm2/03/12
-New language button. (My apologies for not including it in the previous quick update)
-Refined gui.png (menu buttons, language button, and player item panels).
-Added pre-released 1.2 textures, as of 12W04A, but no new content other than stated above. :(
Version 2.3.1 : 01/23/2012 2:07:20 am1/23/12
-Now MC 1.1 compatible, but no new content. :(
Note: Less Skyrim, more updates.
Version 2.3 (Merry Christmas!) :D : 12/25/2011 7:50:21 am12/25/11
-Now MC 1.0.0 compatible.
-Removed Herobrine for a festive background. (panorama test)
-New sun and moon textures, including moon phases!
-Added boss health bar, improved numerous icons.
-Updated Plethora content.
-New bowl and mushroom soup sprites.
-New snowball sprite.
-New melon block texture (temporary, needs refinement) and melon slice sprite.
-Improved item cursor (or whatever its actually called).
-Improved bookshelf block texture.
-Improved iron bars texture.
-Fixed mob textures regarding the newer texture format.
-Fixed iron door texture and door sprites.
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