- check_circle Armor
- check_circle Art
- check_circle Environment
- check_circle Font
- check_circle GUI
- check_circle Items
- check_circle Misc
- check_circle Mobs
- check_circle Particles
- check_circle Terrain
- check_circle Models
- 1,624,585 views, 393 today
- 601,333 downloads, 135 today
1,275
- Announcements
Dirtiest update ever! What makes it so dirty? Probably the new shaders for dirt, coarse dirt, rooted dirt, mud, packed mud, muddy mangrove roots, and every other block affected by dirt in some way. :P We've also got some completely overhauled sugarcane! When sugar cane was originally made, it was called "reed" and the texture I made for it was inspired by bamboo (which didn't exist in the game yet). Now that we have bamboo, and reed is sugarcane, it was long overdue for an update that better reflected what it was supposed to be. There's a bunch of other little goodies here and there, be sure to check the changelog.
Also for those interested in, I've set up a tip jar over on ko-fi as an alternative way to support my work (note that I do not have tiers set up on that, so the Patreon benefits will only apply on Patreon at the moment).
Be sure to join us on Discord for all the latest info and community interaction! As a reminder, this is my main source of income. Supporting my work through Patreon and/or PayPal Donations are a good ways to help out an artist and ensure the flow of content you've come to expect over the years.
- Information/Disclaimer
As always, Be sure to read the installation instructions! This pack it is not designed for un-patched vanilla Minecraft! After you have read and followed the instructions, and you still have trouble with installation, check the F.A.Q. If you still have issues, please post them on the thread or go to my Discord server. Do not PM me with tech support issues regarding getting the texture pack to work.
- Features
- Emphasis on Realism Without Going Too Photographic - Materials are designed to make sense and resemble the components they're crafted from. Art style is semi-realistic, inspired by old-school RPG's and boomer shooters with a medieval-lite setting.
- Reduced Eyestrain - Colors are a bit darker and more desaturated (or muted) than vanilla to allow for longer playtime without being harsh on the eyes.
- Mostly Faithful to Vanilla Intent - No strong theme that alters textures so drastically that you're guessing what's what. Builds made in this pack will work well with those playing with vanilla textures but allow for more creative detail with the pack.
- Advanced Texture Features for Improved Variety - Supports shader maps, connected textures, random mobs, custom models, and much more. This greatly improves creative options while making exploration more interesting and diverse.
- Easter Eggs - With the increased diversity of blocks and mobs, expect to discover rare little references and surprises on occasion.
- User-Supported, But Always Free - This is a passion project going as far back as 2009, and as such is something I wish to always share freely. This work is also made entirely possible by support from users like you. If you enjoy it please consider supporting it on Patreon, or even just spreading the word to friends and peers, every bit helps!
- Legal
This texture pack is provided for personal use. You may not rehost or redistribute this work in its entirety. To make use of this work for remixes/compilations, permission is required. You are not permitted under any circumstances (barring special permissions) to distribute my work in any form that makes use of for-profit monetization. Full usage details are here: https://legacy.curseforge.com/project/422288/license
- Supporting this Work
Patreon:
Ko-Fi Tip Jar:
Join the Community for Free on Discord:
- Installing the Texture Pack
2. Click here to download the latest version of Optifine. (Very important!)
3. Run Optifine's installer on the appropriate installed version of Minecraft.
4. Run Minecraft and go to Options > Resource Packs to select my pack.
- Installing, Configuring and Optimizing the Shaders Correctly
2. Save the BSL shaders into the shaderpacks folder in your Minecraft directory. (Do not extract!)
3. Download the latest version of my BSL shader config from the #releases section of my Discord.
4. Save the config (text file) into your shaderpacks folder.
5. Run Minecraft and go to Options > Video Settings > Shaders to select BSL.
6. Optimize your settings using my handy visual guide available here!
(This will help with performance and ensure as few visual errors as possible with my pack and BSL)
If you have trouble getting the pack working after this, head to my Discord server for support.
Progress | 100% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 64x |
Tags |
62 Update Logs
Update #62 : by Misa 05/01/2024 11:30:07 amMay 1st
[1.20j]
-Added new custom sugarcane block model with CTM support.
-Added item icon for netherite upgrade template.
-Added placeholder item icons for all armor trim templates.
-Added placeholder bat model to temporarily support new bat format.
-Added block models for dirt-based blocks (grass, snowy grass, mycelium, podzol) to tile with CTM.
-Updated sugarcane item icon to reflect new sugarcane model.
-Updated podzol blockstate to be compatible with new model.
-Optimizations to CTM for all dirt/mud-based blocks.
-Fixed a bug where off redstone wall torches didn't render the correct model.
-Fixed a bug which poorly displayed non-Latin European characters like the "Eszett/sharfes S."
---Shader Support---
-Added full shader support for dirt, coarse dirt, rooted dirt, and their CTM.
-Added full shader support for mud, packed mud, and their CTM.
-Added full shader support for mangrove roots, muddy mangrove roots, and their CTM.
-Added full shader support for animated mycelium blocks.
-Added full shader support for sides of dirt-based blocks that recieved new models.
-Added full shader support for the totem of undying
-Added full shader support for netherite upgrade template.
-Added emissive maps for disc fragments and the completed disk they're a part of.
-Added emissive maps for the recovery compass. (glows brighter when facing your death location)
-Added specular maps for packed mud bricks (they already had normals/POM).
-Added SSS support for new sugarcane blocks and its CTM.
-Added simple SSS and emissive support for bats.
-Added new custom sugarcane block model with CTM support.
-Added item icon for netherite upgrade template.
-Added placeholder item icons for all armor trim templates.
-Added placeholder bat model to temporarily support new bat format.
-Added block models for dirt-based blocks (grass, snowy grass, mycelium, podzol) to tile with CTM.
-Updated sugarcane item icon to reflect new sugarcane model.
-Updated podzol blockstate to be compatible with new model.
-Optimizations to CTM for all dirt/mud-based blocks.
-Fixed a bug where off redstone wall torches didn't render the correct model.
-Fixed a bug which poorly displayed non-Latin European characters like the "Eszett/sharfes S."
---Shader Support---
-Added full shader support for dirt, coarse dirt, rooted dirt, and their CTM.
-Added full shader support for mud, packed mud, and their CTM.
-Added full shader support for mangrove roots, muddy mangrove roots, and their CTM.
-Added full shader support for animated mycelium blocks.
-Added full shader support for sides of dirt-based blocks that recieved new models.
-Added full shader support for the totem of undying
-Added full shader support for netherite upgrade template.
-Added emissive maps for disc fragments and the completed disk they're a part of.
-Added emissive maps for the recovery compass. (glows brighter when facing your death location)
-Added specular maps for packed mud bricks (they already had normals/POM).
-Added SSS support for new sugarcane blocks and its CTM.
-Added simple SSS and emissive support for bats.
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