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Hey.
Ever feel that the Texture Update was too bold of a change? Maybe you enjoy JAPPA (and his team)'s sleeker, more traditional style of pixel art but miss the classic textures that defined the game for so many years. I think you know where we're going.
Everyone's interpretation is unique for what constitutes a "JAPPA-esk" texture and what defines the classic look of Minecraft. This pack attempts to bend 1.14's edits to the game towards the original designs for blocks, items, and the rest, without reverting away from the new art direction.
Introducing to you, a familiar Texture Update
Updates?
I try to do regular updates on this; some large, some more minor. I encourage anybody to share thoughts about anything regarding the pack.
:)
Credit | JAPPA & Mojang Studios |
Progress | 95% complete |
Game Version | Minecraft 1.21 |
Resolution | 16x |
Tags |
8 Update Logs
Update #8 : by ZapPack 06/15/2024 6:50:50 pmtoday
Refined Planks, Stone, and Cobblestone.
Added Deepslate Ores and Armorstand.
Changed Sandstone and Red Sandstone.
Tweaked Sand, Red Sand, Logs, and Beds, among other things.
Added Deepslate Ores and Armorstand.
Changed Sandstone and Red Sandstone.
Tweaked Sand, Red Sand, Logs, and Beds, among other things.
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The main textures I have quarrels with are the stone and wooden plank textures. With the stone, it appears too "lumpy", its mostly noticeable when its in large, flat areas. I can mostly attribute this to the large, slightly lighter streaks in the middle and top of the texture.
The second texture I am put a tiny bit off by is the wooden plank family of blocks, the little dots on the planks are in a somewhat distracting placement, I would recommend placing them in their original Programmer Art placements.
My favorite textures you have done are this current dandelion, the bucket family of textures and the dispenser back/piston base.
P.S. I gotta love the potion status icon textures that you did too, you've nailed this so well!