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Headphone Guide & General Audio Information

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DrStrad's Avatar DrStrad
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Headphone Guide & General Audio Information

[size=175%]Audio[/size]

Lets start with some basic audio terms. The general range of human hearing is from 20 Hz to 20,000 Hz.

[size=150%]Bass -[/size] The lowest part of the spectrum and is separated into 2 parts: Sub-bass at the range of 5 Hz to 20 Hz, which you generally feel instead of hear, and Mid-bass at 20 Hz to 320 Hz, where it becomes audible. Many people regard bass as the most important part of the spectrum (Beats lovers) but fail to realize the difference between muddy bass and tight, clear bass.

[size=150%]Midrange -[/size] Ranging from 320 Hz to 5120 Hz, it is also blended into 2 parts: Basic Midrange and High Midrange/Low Treble. Basic Midrange is where most of the instruments and many male voices are centered, and at High Midrange and the next level that will be mentioned ( High Treble) is where female voices and other higher pitch instruments are situated. This range is most important in coffee house style music (not too many instruments, more focused on voice).

[size=150%]Treble (Highs) -[/size] Ranging from 5120 Hz to 20840 Hz, this is where too much is a terrible thing, and too little is not the worst thing that could happen. It really affects the "brilliance" of the music and is where most of the texture will come from. It can sometimes become too harsh and fatiguing, and at other times can be underwhelming and unexciting to the listener.



[size=175%]Headphones, IEMs, and Headsets[/size]

The Audio world is filled with greatness, and disappointments. There are so many companies and whether they're German, Japanese, Russian, or American, they all have their pros and cons.

[size=150%]Open vs. Closed[/size]
Open headphones will have a wider sound stage, giving the music more room and a more natural feel. The downside to open headphones is that they leak sound and let sound in.

Closed headphones generally have a more direct sound. Closed headphones usually isolate well, this means that tend to keep the sound between the headphones and the listener. The downside to closed, is that they sound sound as good objectively, and don't generally come with as much bang per buck.


[size=150%]Headphones[/size]

Headphone Guide & General Audio Information
Dynamic Headphone

Headphones can be known for different things - comfort, sound quality, and appearance. Some can have a pass with all categories, but they are generally rare/extremely expensive.

As of now, there are 3 types of headphones on the market.

[size=150%]Dynamic[/size] - Uses the traditional vibrating diaphragm to produce sound.

Dynamic Headphone and Drivers
Headphone Guide & General Audio Information


[size=150%]Planar Magnetic (or Orthodynamic)[/size] - Uses an array of magnets and a thin film which vibrates when acted upon by the magnetic force. These generally have a tighter sound and an overall improvement over dynamic.

Planar Magnetic Headphones and Driver




[size=150%]Finally, there is the holy grail - Electrostatic.[/size] Electrostatic systems work by placing a static (non-moving) electric charge on a film that floats between two perforated metal plates. When audio voltages are applied across the plates, static cling and repulsion causes the entire film to move all by itself. This film is so thin that it weighs less than the air around it, and has no resonances or energy storage which leads to the coloration inherent in moving coil speakers.

Electrostatic Headphones and Driver



[size=150%]Manufacturers I Recommend[/size] Sennheiser, Beyerdynamic, Grado, Audio-Technica, Audeze, HiFiMan, Sony, Denon, Fostex, Shure, Stax

[size=150%]Musical Preferences
[/size]
[size=50%]Note - These are very general[/size]

Bright, Airy - Beyerdynamic, Grado

Great All-around - Sennheiser, Audio-Technica, Stax, HiFiMan

Great Mids - Audeze, Sony

Great Bass - Denon, Fostex, Shure
[size=200%]_______________________________________________[/size]

[size=175%]Headphone buying guide[/size]

I've taken most of this information from a link on Head-Fi in hopes that more will see it.

When considering a headphone it's always best to find a place to demo them and try your own music to see if they suit you. Sound is subjective and the headphone I or someone else enjoy may not be what you are looking for. Remember that price is not necessarily a factor in quality.

[size=125%]More Terms[/size]

V-Shape - Recessed Mids, Strong Lows and Highs
Treble Extension - A feeling that your ears are opened up, an airy feeling.
Fatiguing - Often harsh to the ears or uncomfortable.

[size=150%]KEY[/size]

(1) Denotes amp is not required and the headphone will probably not see any change with one.
(2) Denotes amp is not required, but one is recommended.
(3) Denotes amp is required. Using these without an amp will leave much to be desired.

Any headphone with a B next to the number, IE:
(2-B) indicates that it's a bass heavy headphone.

Any headphone with an m next to it denotes that a mic/remote option is available.


[size=115%]Budget Headphones - $0-$75[/size]

Open Headphones

(1) Koss KSC75, $10-$20. Mid-bass heavy, sub-bass roll-off and sparkly highs. *These are clip-ons*.
(1-B) Sony MA-300, $30. Warm, bassy, good soundstage, decent comfort.
(1) Superlux HD681 Evo, $30-$40. Leans bright without sacrificing mids or lows. Great price ratio.
(2) Samson SR850, $50. Neutral, slight emphasis on treble. Removable cable.
(1-B) Koss PortaPro, $30-$40. Strong but slightly muddy bass, recessed mids, slightly rolled off highs.

Closed Headphones

(2)Monoprice 8323, $23. Removable cable, good portability, comfort, folds up for travel, and isolation. Good sound to price ratio, good balance.
(1-B) JVC HAS400B, $24-$28. Very bassy and moddable though uncomfortable with stock pads.
(1) Tascam TH-02, $30. Slightly cheapish build. Highly moddable. Clean, extended bass, slightly elevated top octave, but is a tad recessed from 2-5kHz . No amp needed, but sounds different from high-impedance outputs.
(1) Panasonic RP-HTF600-S, $30-$45. Deep punchy lows with a good soundstage. Durability is a concern.
(1-B) Philips Downtown, $30-$40. Isolate well, great bass quality and quantity, refined for the sound. On-ear.
(1) JVC HARX700, $30-$40. "A poor mans A700." Thumpy/muddy bass, decent mids, decent highs.
(2) Koss PRODJ 100, $40-60. Solid build quality, coiled cable, and folds for portability. Natural, clean, sound.
(1) JVC HARX900, $55-$100. "A poor mans A900." Decent soundstage. Tight/deep bass, recessed mids, bright/fatiguing highs.
(1) Sony MDR-V6/7506, $60-$90. Folds for portability. Clear sound with a rather flat response.



[size=115%]Entry Level Headphones - $75-$150[/size]

Open Headphones

(1) Grado SR-60i, $79. Bright forward headphones. Bass is punchy but overshadowed by the forward mids, bright, potentially fatiguing highs. Great value headphones with good potential for modding.

(2) AKG K240, $80-$100. Good build quality, detachable cable. Tight natural highs, slightly forward mids and highs.

(1) Audio Technica ATH-AD700x, $120-$160. Great comfort and decent build quality. Weak bass though it has some impact, detailed mids and highs with no fatigue. One of the best soundstages in the price range.

(1) Alessandro MS-1, $99. Decent natural sounding bass, good warm mids, good detail in the highs with decent extension.

(1) Grado SR80i, $99. Decent lows, though the aggressively forward mids overshadow them. Shrill highs, very bright headphone. Highly regarded for the price. Comfort and fatigue are potential concerns.

(2-B) Fischer Audio FA-011, $118. Comfortable with a good sound stage. Deep tight bass, smooth clear mids, somewhat bright highs.

Closed Headphones

(1) Creative Aurvana Live!, $55-$99. Better Denon D1001. Average build quality, decent comfort. Strong bass, lively highs, and overall good balance.

(1-m) House of Marley Exodus, $70-$150. Decent isolation, easy to drive, and a nice carrying pouch. Slightly recessed highs, natural sounding mids, strong bass, warm sound.

(2) Fostex t50rp, $75-$130. Great build quality and cheap orthos, huge modding community behind it and a removable cable. Neutral sound with excellent clarity.

(2) NVX XPT100, $80. Laid-back/neutral clean sound. Soundstage is perhaps the best in this price range for closed headphones, giving a very open feel to them. Great accessory list.

(1) KRK KNS-6400, $80-$100. Accurate, detailed and comfortable. Accurate bass, good mids and smooth treble. Great soundstage for a closed headphone. Detachable cables.

(1-B) Denon D1100, $100. Good build quality, comfort, and isolation. Strong, punchy and powerful bass with decent mids and highs. #1

(1-B) Audio Technica M50(x), $100-$150. Punchy deep bass, with slightly recessed mids. Good passive isolation.

(1-B) Creative Aurvana Live 2!, $105-$130. Decent build quality, sub-optimal isolation, removable cable and comfy. Bass heavy sound with clean mids and highs.

(2) KRK KNS 8400, $115-$150. Accurate and detailed. Good lows, good mids, good highs. Detachable cable and accurate.

(1-B) Ultrasone HFI-580, $120-$190. Folds for portability, good build quality, and decent isolation. Fun, clean, V shaped sound. Deep punchy clean bass, slightly recessed mids, bright, sometimes fatiguing, highs. Some sibilance.

(2) AKG K271 MK II, $125-$180. Neutral headphones makes them good for studio monitoring. Detailed, but lacking in bass. Detachable cable.

(2) KAM HP-1, $130. Great balance, bright leaning neutral. Good isolation, detachable cable, good comfort. Excellent imaging and good soundstage.

(1) Shure SRH840, $140-$200. Isolates well, folds for portability, and good build quality. Accurate/punchy bass, great mids, highs are somewhat lacking.



[size=115%]Mid-Range Headphones - $150-$300[/size]

Open Headphones

(2) Sennheiser HD558, $130-$180. Warm bass, though not much impact, slightly recessed mids, and rolled off highs. Very relaxed sounding.

(3-B) Beyerdynamic Dt990, $150-$340. Be wary there are 4 models of the Dt990: 32ohm, 250ohm, 600ohm. Each has it's own differences but the general sound of the Dt990s are rather bass heavy with a lot of treble, most recessed mids of any of the Dt series.

(2) Sennheiser HD598, $175-$250. Looks fantastic, good comfort. Warm laid back sound signature. Decent bass impact and extension, smooth mids, slightly rolled off highs.

(1) Grado SR225i, $199. Bright headphones with great mids and highs. These are considered to be the least fatiguing of the SR line while maintaining the Grado "house" sound. Potential comfort issues.

(3) Beyerdynamic Dt880, $200-$350. Be wary there are 4 models of the Dt880: 32ohm, 250ohm, 600ohm. Each has it's own differences but the general sound of these are rather neutral with an emphasis on the treble, more so than the Dt770. *These are semi-open.*

(1) Audio Technica ATH-AD900x, $200-$300. Good clarity, lush balanced mids and highs, punchy accurate bass. Very comfortable, great soundstage.

(3) AKG Q701, $225-$250. Slightly more bass impact than the K701, very clear detailed sound. Comes in many colors.

(1-B) Philips Fidelio X1, $230-$300. Non-replaceable pads, fit may be poor. Sound is bassy and fun to listen to. Slightly loose bass and slightly artificial treble.

(2) HiFiMan HE-300, $250. Great all-rounder headphones. Warm clear sound.

(3) AKG K701/702, $250-$270. Amazing detail and clarity, bass is adequate and precise. Largely considered the most detailed headphones in the price range, though also considered the hardest to amp. The K702 offers a detachable cable.

(2) Grado SR325i, $295. Considered the brightest and most aggressive of the SR line, but also very detailed.

Closed Headphones

(1) Sennheiser HD 25-1 II, $130-$200. Durable with good isolation. Well defined lows, neutral mids, and smooth highs.

(1-B) Audio Technica ATH-Pro700MK2, $140-$180. Dual removable cables, good build quality, strong clamp. Huge bass, mostly a fun basshead headphone.

(1-B) Ultrasone HFI-780, $155-$250. Good isolation, iffy build quality, easy to drive. Strong clear bass, slightly forward mids, bright highs.

(3) Beyerdynamic Dt770, $170-$250. Bassy with a v-shape. Very comfortable.

(2) Beyerdynamic DT1350, $175-$300. Excellent build quality. Very neutral, detailed, sound. Tight accurate bass with great clarity throughout.

(1) V-Moda M-80, $179-$220. Amazing build quality. Removable Cables. Decent Isolation. Deep bass with forward mids. Highs lack sparkle but extended. Very smooth sound.

(1) Audio-Technica ATH-ESW9A, $190-$230. Very smooth, warm, sound. Good bass, slightly recessed mids, decent highs. Wooden cups.

(2) Beyerdynamic T50p, $200-$300. Excellent build quality. Balanced, accurate, and a good soundstage. Tight accurate lows, smooth mids, sparkly highs.

(1) Audio Technica A900x, $220-$250. Great lively sound, punchy bass, engaging mids, clean highs. Fit is very loose.

(2) Shure SRH940, $220-$300. Removable cable and good isolation. Warm clean sound great for all sorts of music.

(2) Ultrasone Pro 750, $240-$390. Good bass not overbearing but with plenty of slam. Good comfort. Great with trance and bass heavy music.

(1) Thinksound On1, $250-$300. Neutral, clean, and detailed. Wooden cups, removable cable. Lightweight and good isolation.

(2-B) Focal Spirit One, $280. Warm to dark leaning, but not exactly for bassheads. Suits many forms of electronic music. Great aesthetics.



[size=115%]Upper Mid-Range Headphones - $300-$500[/size]

Open Headphones

(2) Alessandro MS2, $299. Good balance throughout. Good clarity, rather congested sound. Easy to drive.

(3) Sennheiser HD600, $255-$400. Very neutral balanced, quick and clear headphones.

(3) Sony MDR-SA5000, $315-$420. Very detailed. Fantastic highs with excellent extension, clear analytical mids, light detailed bass. Fast headphones with excellent sound imaging.

(3) Sennheiser HD650, $330-$500. Well built and comfortable, but slight clamping. Warm relaxed sound signature. Great bass and lows, mids and highs can be veiled without proper amping.

(3) HiFiMan HE-400, $300-$400. Dark sound signature, clean sound, and decent level of detail.

Closed Headphones

(1-m) Bowers & Wilkins P5, $295-$300.Good build quality, removable cable, great isolation and in-line mic. Warm sounding signature with focus on mid-bass.

(2) Mr. Speakers Mad Dogs, $299. Comfortable, excellent detail retrieval, forgiving of poor recordings, neutral. DIY approach means consistency issues could occur.

(1-B) Audio Technica ATH-ES10, $380-$430. Warm balanced sound overall with decent isolation. Strong hard hitting bass, neutral mids, smooth sparkling highs.



[size=115%]Audiophile Headphones - $500[/size]

Open Headphones

(2) Audio Technica Ad2000 (or x), $450-$845. Light, well built, comfortable. Tight, punchy, fast, detailed bass, not much sub-bass though. Mids are forward and slightly aggressive though said to be one of the best for any headphone, very natural sounding detailed highs. These are said to be "fast" headphones. Some even go as far as calling these the best dynamic headphone out there with the right amp/dac.

(2) Grado RS1i, $695. Incredibly detailed and smooth. More of a neutral sound signature. The lows are textured and punchy, the mids and highs have excellent resolution.

(3) HiFi Man HE-500, $599. Comfortable and beautiful. Natural sounding slightly warm sound with well articulated bass with good impact, very neutral and natural mid-range, and excellent treble that shines. Slightly slow but great imaging. These were considered fantastic at the price of $899, they've since been reduced to $699 making them and excellent value.

(2) Alessandro MS-Pro, $699. Neutral, very detailed with great clarity. Aimed at classical music listeners.

(3) Audeze LCD2, $945-$1,145. Amazing soundstage and imaging, Balanced highs, slightly heavy, but detailed bass, very natural mid-range.

(2) Grado GS1000i, $995. Very detailed and accurate. Deep quality bass (possibly best in Grado line), rather bright sound. Great soundstage. Very analytical.

(2) Oppo PM-1, $1,099. Easy to drive, comfortable and well built. Deep extended and textured bass, slightly recessed mid-bass, forward vocals, slightly rolled off highs.

(3) Beyerdynamic Tesla T1, $1,210-$1,400. Rather neutral with amazing clarity and detail. Very natural sounding.

(3) Sennheiser HD800, $1,499. Well defined bass with amazing clarity, fantastic mid-range, slightly artificial highs with some pronounced sibilance. Excellent soundstage and imaging.

(2) Grado PS1000, $1,695. Strong quality bass, fantastic mids and highs.

(3) Stax SR-007 "Omega II", $2,199. Requires a special electrostatic amp. Open-Back Electrostatic Earspeaker.

Closed Headphones

(2) Audio Technica ATH-W1000X, $430-$600. Detailed slightly bright highs (sibilance), great mid separation and detail, smooth detailed punchy bass. Amazing soundstage. Wooden cups.

(2-B) Ultrasone Pro 900, $550. Deep bass that's slightly uncontrolled without an amp, slightly recessed mids, bright highs. Recommended to have an amp and to do the Kees Mod.

(1) Mr. Speakers Alpha Dog, $600. Slightly more bassy than neutral with great imaging. Good sound quality and comfort.

(3) Audio Technica ATH-W5000, $680-$840. Notoriously picky with amps. Fantastic clarity and balance through the mids and highs. Lows are punchy and accurate without overextending. Spacious soundstage similar to open headphones with a lot of detail. Great for classical. Wooden cups

(3) Stax 4070, $1,824. Requires a special electrostatic amp. Electrostatic headphone. Designed for monitoring, very detailed and unforgiving. A bit heavy but good comfort.
[size=200%]________________________________________________[/size]



[size=175%]Gaming Headphone Buying Guide[/size]
[size=65%]Note - Most of this information was taken from this thread on Head-fi.org (all of the reviews)[/size]

Fun - Great, bassy sound
Competitive - Sound whoring, detail
Comfort - Well...


Each score is reflecting a headphone's own merits and are not compared to each other. NONE OF THESE REVIEWS WERE DONE BY ME, but by the person in the link above.

[size=115%]Budget Headphones/Sets[/size]

Koss KSC35 / Sportapro:

Fun: 7.5/10 (Very Good)

Competitive: 7/10 (Good)

Comfort: 7.5/10 (Very Good), 9.5/10 with KSC75 clips (Amazing), 7/10 w/Sportapro headband (Good)
Click to reveal
Okay, the more mature Koss clip-on that was discontinued and then brought back (only on the Koss website), for a pretty hefty $45. I'd say it's hefty because it honestly should cost just slightly above the KSC75 range, not 3x as much. They sound very similar to the KSC75. However, they are fuller sounding, with fuller bass approaching full-sized type bass, and the mids/vocals are very rich and forward. Treble is also quite neutral for me, not being too smooth, and not too sparkly. I actually am quite fond of their treble. The KSC75's treble is harsher, grainier, and more fatiguing. The mids on the KSC75 are slightly laid back, while the KSC35 presents them up front and more fleshed out. In all honesty, you can say the difference between the KSC75 and KSC35 is like the difference between the K701 and Q701. One is brighter, drier, and thinner sounding, while the other is more natural, and fleshed out.

How do they perform for gaming? Obviously, this is what you'd guys wanna know, and fortunately, they are pretty good performers, just the way the KSC75 is, but just a tad bit better. I played Black Ops for several hours today, and Dolby Headphone truly worked well together with the KSC35. There were sounds that would make me think were outside of the game. Soundstage with DH isn't huge, just like the KSC75, but it's not small either. It felt natural. Directional cues were quite easy to identify, so no complaints. All in all, it's a solid sounding headphone, that does work very well for gaming. Bass was strong but quick due to the open nature of the headphones, but slower than the KSC75. Based on sound alone, I'd say the KSC35 is a headphone you could use for hours without fatigue. Kind of like a smaller, more bassy PC360. Nice tonal balance that I don't think anyone would dislike.

My biggest complaint is the price. I'd put them at $25 at it's highest point. $20 would be perfect. For $45, I don't think I can recommend them since the KSC75 can be found for $15, are are just slightly inferior. However, if money is no object, and you want a great clip-on, the KSC35 is definitely worth the upgrade from the KSC75, and the difference between them with their respective stock clips is significant enough to warrant purchase.



Comfort-wise: compared to the KSC75, the KSC35 is quite noticeably lacking in comfort. The KSC75 has those very comfortable rubberized clips, that once you get used to, it's as if they weren't there. The KSC35 has some hard, slightly sharp plastic clips, that will never truly disappear off your head. At times, they can get bothersome, but with time, they're fine for several hours use.

Now, if you use the KSC75 clips on the KSC35 for comfort, you will lose a bit of SQ, and it will put them very close to KSC75 sound, with just a very slight hint of warmth (literally 90% alike). I'd say that it's worth the minor discomfort to use the stock plastic clips as it boosts SQ maybe 25% better than the KSC75, IMHO.

Koss KSC75:

Fun: 7/10 (Good)

Competitive: 7/10 (Good)

Comfort: 9.5/10 (Amazing)
Click to reveal
It belongs here. Most of you already know what a bang for the buck these are, and I'm more than happy to say that they are pretty good gaming headphones. Directionality is accurate, detail is fantastic for their price, and treble is sparkly and energetic. The bass is also no slouch, assuming you are in a decently quiet atmosphere. The KSC75 is very picky about what is around you, so the quieter the place you're in is, the better they perform. If you want to game on a budget, these should be not be taken lightly. I use them when I wanna relax and lay back, since I don't ever have to worry about them sliding off or out of position. They stay in place no matter what. I love them so much. You couldn't get me to give mine up unless it's for another pair. You get a lot of performance for the price, and everyone should pick some up.

edit (6/2/2012): Just want to add that the way to present sound is considerably different from full-sized headphones. They are like a bridge between IEM and Full-sized cans, in which they don't have a FULL sound that envelopes you the way full-size cans do, but they project farther out than IEMs.

Koss UR40Fun:

4/10 (Bad)

Competitive: 4/10 (Bad)

Comfort: 4/10 (Bad)
Click to reveal
Tried two of these... both were so ridiculously bloated and congested in bass, and everything sounded like pure muffled nonsense. Hated EVERYTHING about them. Still, I felt the bass was ridiculously out of proportion, more so than heavy hitters like the XB700. It was giving me headaches. I'm not gonna mod anything. If it doesn't work for me as is, then I'll look elsewhere. They may use the same drivers as the KSC75, but they sound nothing alike. We all should know by know how different a driver sounds depending on housing and other factors.

Comfort-wise: Personally, I couldn't get them to sit right on my head, as they were too short. The net style headband didn't do anything for me either. This one is for small heads.

Philips SHP2500:

Fun: 6/10 (Decent)

Competitive: 6/10 (Decent)

Comfort: 7/10 (Good)
Click to reveal
Very comfortable, and has a surprising decent sized soundstage for gaming. Not bad AT ALL for gaming with Dolby Headphone. Won't top the KSC75, but if you need isolation when gaming for the least amount of cash, this is a fine choice.

Comfort-wise, they are pretty comfortable, the only issue that even with their velour padding, they quite hot due to a very good seal. No air escapes = sweat galore.

Sennheiser HD201:

Fun: 6/10 (Decent)

Competitive: 6/10 (Decent)

Comfort: 4/10 (Bad)
Click to reveal
Another budget performer. Very well balanced sound signature. Closed headphone with a sense of depth and width. Not terribly exciting, but for $20, these are a pretty good alternative to the Philips SHP2500 when it comes to budget closed cans. Id still say the Philips SHP250 performs a little better with Dolby Headphone and is more comfortable. Still, if comfort isn't a priority, these are very. very good for the price.

Comfort-wise, it's not very comfortable. The pleather is cheap and plasticky, and the seal causes discomfort quite quickly. Like bad pressure to the head. Not as bad as the HD280 pro though.

Steelseries Siberia V1 (*headset*):

Fun: 5/10 (Mediocre)

Competitive: 5/10 (Mediocre)

Comfort: 9.5/10 (Amazing)
Click to reveal
The sound... hmm... a bit on the veiled side. To be honest, they sounded better with music than they did with gaming. It wasn't even impressive with Dolby Headphone. I wouldn't look at these twice. The Siberia V2 is known to be pretty good, but sadly, I didn't get those because she didn't want pleather pads, so opted for the inferior version with tiny velours and smaller drivers.

Comfort-wise... quite possibly the most comfortable headphones I have ever worn. Seriously. The self adjusting headband is just AWESOME. Very light, and very open, so your ears breathe quite a bit. Looks like a budget Sony MDR-F1. The only area they lack in comfort-wise is that the pads are a bit too small to give them a perfect score.

Turtle Beach Z2 (*headset*):

Fun: 3/10 (Really Bad)

Competitive: 3/10 (Really Bad)

Comfort: N/A
Click to reveal
These come with 50mm drivers, has no inline amp, and is cheaper than the PX21. These MUST be good! Okay, so when I opened the package and attempted to adjust it... the right cup snapped off. Seriously. Just snapped. That goes to show you the kind of quality to expect. I couldn't even test the sound quality properly. Not to be unfair, I asked for a replacement on Amazon, which was shipped to me within 2 days. Knowing the durability issues, I took RIDICULOUSLY special care on not snapping one of the cups off when adjusting them on my head.

The sound: Hmm... not good. Really. it's weak. Now I will tell you why I think that is: the pads. It uses neoprene pads that don't isolate, and don't form any sort of seal. I'd think that some pads that seal properly would probably make the Z2 sound a little better. I'm not a fan of the neoprene pads. They lose the isolation of pleather, and the comfort of velour. Really, no reason why I think neoprene should be used.

If you really want me to tell you how it worked with Dolby Headphone, well... not even remotely good. Lack of soundstage and positional accuracy. Actually, I think it's the very worst I have ever used with Dolby Headphone.

Comfort-wise, don't remember, but as with the PX21, the neoprene pads weren't great.


[size=115%]Low/Midrange Headphones/Sets[/size]

Astro A30 (*headset*)

Fun: 6/10 (Decent)

Competitive: 5/10 (Mediocre)

Comfort: 7.25/10 (Good)

Overall: 5.75/10 (Okay)
Click to reveal
Build Quality:

Rating: Great

The A30's frame consists of mainly plastic, which feels a little cheap and less prestigious than the tank-like frames of the A40 and A50s. However, the A30's plastic is flexible and feels like it'd take much abuse with nary a complaint.

The top headband portion is matte plastic, and houses ample cloth padding on the underside on headband. While the padding is thick and springy, I personally feel it puts some annoying pressure on the top of the head. I personally feel the padding could've been spread across the entire top headband piece with less thickness and yield better results in comfort and pressure distribution.

The frame on the cup side is covered in a glossy finish, which is quite the contrast compared to the headband. Not sure why Astro decided on a clashing finish to the plastic. The outer cups sport removable speaker tags, reminiscent of the A40s. Unfortunately, removing the speaker tags expose something disappointing: the A30s are closed back regardless whether the speaker tags are on or not, which is a change from the A40s. I personally like to keep the speaker tags off, as it reduces the weight by a subtle amount (I stress the word subtle). No other benefits are gained from what I could tell.

The cups are supraaural and square in shape, including the cloth ear pads which seem to have memory foam inside. Considering the overabundance of synthetic leather pads, the cloth pads are welcome, though the square shape doesn't allow the pads to sit as well as I'd like on the ear compared to traditional round-shaped ear pads. That, and the memory foam traps some heat compared to cloth pads without memory foam.

The cups swivel inward for a flat profile when placing the around your neck, with the outer cup facing outwards. I much prefer just an inward swivel like the A30 over having a fully collapsible design which may lead to more portability at the expense of more potential breaking points.

Located on the bottom of the left cup is a silver barrel that holds the cable as well as small 2.5mm input for the removable boom microphone. The cable itself is non-removable and extremely short as it simply holds the inline mic (an alternative to the boom mic), as well as the mic/mute switch, and A/B selector switch which lets you choose between A (boom mic) and B (in line mic). The cable terminates into both a 3.5mm stereo plug as well as a 2.5mm chat plug placed side by side. There is enough distance between the two plugs to attach a 3.5mm coupler or 3.5mm extension cable if you choose to use some other cable, though it will block you from using the chat plug.

The included cable (referred to as the 'Mobile QD Cable') connects to the dual plugs on the headphone end with a pair of inputs on the control 'puck', one 2.5mm (for the mic) and the 3.5mm for audio. This end is where the 'Call / Pick up / Track Control Button' is placed for Iphone/mobile phone use. The cable is of good quality, though a bit short in length. Thankfully, an extension cable is included, which fortunately retains the mic channel.

All in all, the A30 may feel like cheap plastic overall, but it looks like it can take a ton of abuse. You would really have to commit to the act of mutilating the A30s for them to break. Under normal circumstances, these look like they'll last a lifetime.



Accessories:

I can't exactly say what comes with the A30 alone as I bought it in a bundle with the Mixamp Pro (2011 version). Depending on whether you buy the A30s alone or in a bundle, you may/may not get some of these accessories:

Boom Mic: Detachable and connects to the headphone via a 2.5mm plug. It bends, but doesn't give in easily, and doesn't retain memory all too well. You'll more than likely have to readjust the boom mic every time you attach it to the A30s.

Speaker Tags: Attaches to the cups via 4 small magnets on the corners of the tags. They are customizable (other designs can be purchased on the Astrogaming website).

Mobile QD Cable: The main cable used.

Extender Cable: 1 meter extension cable for the mobile QD cable (will more than likely work for any 3.5mm terminated cable that has both audio and chat channels, which should be most headsets that don't separate the chat and regular audio into two separate plugs.)

PC Splitter cable: Separates the audio/mic channels into two plugs. I personally did not receive this cable in my package, though the quick start guide includes it in the image.

My suspicions for Mixamp related goodies:

Optical cable
Mini usb cable
XBOX cable
3.5mm cable



Comfort:

Rating: Very Good

The Astro A30s are about as good as any on-ear headphone I've used to date in terms of comfort (with the exception of the Ultrasone HS-15, which is quite a bit more comfortable than any other on-ear I've owned). The A30s are lightweight, clamp just enough for a secure fit, and the cloth covered memory foam pads sit on the ears comfortably, though the shape of the pads make it a little harder to position properly on the ear.

The only gripes I have with the A30's comfort is the headband padding which puts some pressure on the top of the scalp, despite how well padded it is. Also, the ear pads can build up heat, though not as much as typical synthetic leather pads.



Design Issues:

Headband padding - Could stand to have been wider for better distribution of weight. The pad pushes down on the top of your head which can get a little uncomfortable.

Square ear pads - Not really an issue, but round shaped ear pads would be easier to adjust and position on the ears.

Permanently attached and incredibly short cable with in line mic and mic/mute switch - The design seems cumbersome. This could've easily been remedied by just having two detachable cables: One with the the mic and switches, and another standard cable.



Isolation/Leakage:

Rating: Decent

It's passable for a closed headset. It doesn't leak in or out a ton, but it doesn't work all that well either way. If you're using the A30s next to someone sleeping, you're sure to bother them, and in loud rooms, they won't block out outside noise as much as I'd hope.



Microphone:

Rating: Decent

The A30 comes with both a removable boom mic as well as a cable with an inline mic. I found both microphones to perform decently in personal tests. In other tests with a good friend of mine, I was told the boom mic came out clearly though came off a bit bright and artificial sounding. The inline mic sounded more natural to him at the expense of a little vocal clarity. He preferred I'd use the inline mic, due to the brightness and artificial tone of the boom mic. To compare, I was told that the V-moda BoomPro microphone blew both of the A30's mics out of the water.



Sound:

Rating: Fair

A bit thin, lacking in definition, clarity, and dimensionality. The positive aspect of it's sound is it's bass, which while a little lacking in control, is lively and quite enjoyable for music. The A30 performs at it's best for energetic, bassy music from my experience which highlight the bass and treble moreso than the details in the mids. Let me explain a bit further below...



Bass:

Rating: Decent

On one hand, the A30's bass is not what I consider heavily emphasized, but on the other hand, it's rumbly, a bit loose, yet still on the dry side. It may lack control, speed, and quick decay, and can at times, creep up and rob some of the mid's clarity and presence. The A30 is a dry, somewhat thin sounding headphone which doesn't quite match up with it's rumbly bass. That type of bass doesn't usually associate itself with thin sounding headphones. When music gets busy with a lot of bass, the A30s can distort and scramble up the bass with other details. I have to say, despite it's flaws, it's still the best part of the A30s for me. The bass is enjoyable even if it doesn't maintain control like other headphones with this level of bass prominence.



Mids:

Rating: Fair

The mids are dry, thin and a bit diffused sounding which gives way to the somewhat peaky treble. I have to say it's a bit disappointing, as it comes off a bit stunted and lacking in definition, sharpness and clarity.

Dolby Headphone tends to add some warmth and smoothness to the presentation of any and every headphones, and in the case of the A30s, robs it even more of it's clarity (or lack thereof). This is but one reason why I don't find the A30s to match up well with Dolby Headphone, which is the surround processor the Mixamp uses, and is typically bundled with the A30s.



Treble:

Rating: Decent

The treble is another aspect of the A30s that I somewhat like, though at times becomes harsh/sibilant and distorts at higher volumes. It sparkles on a frequent basis lending some air to the presentation. The treble comes out as the cleanest area in the frequency response. It matches up more with the bass than the mids.



Soundstage:

Rating: Mediocre

The A30s soundstage comes off very flat and lacking in dimension, depth, and width. This is without a doubt the most disappointing aspect of it's sound to me. As usual, I don't find much to complain about in stereo, as most headphones sound a bit two dimensional/linear to me, with most sounds placed in a straight line between my ears. The problem with the A30s is that the imaging mostly comes off as 3 different points in and between the head: the left, center, right. The transition between the left/center/right seem imprecise to my ears with some gaps in between those extremes. Using virtual surround didn't help matters much. The soundstage remained fairly linear with a notable lack of depth. A lack of depth doesn't translate well for positional cues.



Positioning:

Rating: Mediocre

The soundstage and imprecise imaging did not benefit greatly from virtual surround, making positional cues a bit hard to locate. I found the A30s to be one of the hardest headphones to use for gaming, as front positional cues and rear cues were not easy to discern, and linear soundstage choked any potential possible out of the A30s for competitive gaming.



Clarity:

Rating: Fair

The slow bass, hazy mids, distorted at times treble, and non-dimensional soundstage, robbed any hopes of great clarity out of the A30s. It's not muffled sounding for music (really, the A30s can be quite enjoyable for the right kind of music). It can come off a bit energetic in the bass and treble, but as far as minute details and gaming friendliness, the A30s fall short.



Amping:

Not necessary



Personal Recommendation?

Movies, Music, In General? Small Maybe
Gaming? No

Though I try to find the good aspects of any headphone/headset I review, the Astro A30 is a headphone I find hard to recommend. The only way I'd ever recommend getting the Astro A30 is if you find the A30/Mixamp bundle for a really good deal (at the time of purchase, I got my combo for $80 which is $120 off the standard price. The Mixamp alone is worth getting for that price, so I considered the A30s as a free bonus).



Final Impressions:

I wanted to like the A30s, and give it a somewhat positive review. Really. Yet, reality proved that some headphones just don't stack up to the competition, the A30s being a forgettable headset that should be passed on by most people other than those who can score them for a very low price.

Audio-Technica AD700

Fun: 5.75/10 (Fair)

Competitive: 10/10 (Legendary)

Comfort: 6/10 (Decent)
Click to reveal
Spectacular for FPS games. Great detail in the mids and energetic treble. Soundstage is the biggest of any headphone I have heard in Dolby Headphone mode (including the K701). Everything sounds just so crystal clear and sparkly. Directional accuracy is just bloody fantastic (2nd only to the DT770 Pro 80s for me). If you want a headphone that just murders practically everything else for FPS games, the AD700s is that headphone. They are really bass light. That is their biggest issue. Bass is so light, it sounds like a tin can attempting to sound like a subwoofer. Just no bass, lol. So for immersive, non-competitive gaming, these aren't going to impress. The treble can also be quite grating and harsh. They also sound somewhat artificial, so don't expect accurate and realistic sounds coming from this headphone.


Comfort-wise, the pads are super comfortable, but the cans are way too loose for some people, and your ears may touch the drivers which a shock prone person like me couldn't handle anymore.

Audio-Technica M50

Fun: 7/10 (Good)

Competitive: 5.5/10 (Fair)

Comfort: 8.75/10 (Excellent)
Click to reveal
This review is for the older ATH-M50 models which have been replaced for the M50X, which the M50x is known to be better sounding with less of a treble peak, and a warmer, fuller sound. I recommend going for the M50x (not reviewed here) instead of the older M50.

Bass: The M50's bass is emphasized, but not by a lot. It's well balanced, slightly favoring bass over mids. The bass can go pretty low, and has a good thump to it, without it being flabby. Bassheads won't appreciate the quantity, however, the M50s can handle bass boosting like a champ.

Mids: The mids are ever so slightly recessed due to slightly more prominent bass and treble. However, the mids aren't THAT recessed, and is well in line with the rest of the sound.

Treble: the treble is emphasized, energetic, and sparkly, They can get harsh, but it's nothing too worrisome, compared to other headphones on the list. The M50's treble gives you a crisp sound overall.

Comfort-wise, the M50 is the most comfortable pleather-padded headphone I have ever owned. You have to do the stretch mod, but once that is done, they are just godly in comfort.

As far as isolation goes, the M50's do extremely well keeping sounds from leaking out, and a great job isolating from the outside.

Gaming: the M50s don't do very well with Dolby headphone. Their issue is their soundstage, which sound congested and doesn't give you a big enough virtual space to let Dolby headphone work it's magic. I feel that even the Hifiman RE0s (the IEMs) do it better. I'd say if you want a good headphone for plain stereo gaming (like say with a Vita, DS, phones, etc), the M50s will be just fine. Just don't take them seriously for console/PC gaming.

Creative Aurvana Live! (aka "CAL")

Fun: 8/10 (Great)

Competitive: 7.25/10 (Good)

Comfort: 8 (Great)
Click to reveal
Build Quality: The CAL is known as a small circumaural. Not as small as typical on ear headphones, but not as large as most full sized headphones. The CAL is incredibly lightweight. It has a classy piano black, glossy finish on the plastic cups with chrome accents, the only thing on the cups being Creative branding. The headband has both metal and plastic pieces, relatively thin as well. The headband padding is covered in some smooth but quality, synthetic leather.

The pads are also made up of synthetic leather/pleather, and are quite soft. The pads are on the small side for a circumaural headphone, with a lack of width and depth for bigger ears.

The CAL's cable is personally what I find to be it's worst aspect in terms of build quality. Each cup houses a thin, somewhat flimsy cable which meet just over a foot down the cable's length. The cable is quite short, terminating into a small 3.5mm plug. Good thing the CAL comes with an extension cable. The cables are rubbery and will 'grip' onto everything, which I personally find quite annoying.



Comfort:

The Creative Aurvana Live! is a rarity for me in terms of comfort. I tend to hate headphones with pleather pads, especially closed headphones. I personally find the CAL to be quite comfortable. It is odd, as not only is it pleather padded (very soft pads), but the pads aren't wide or deep, so my ears press up against the drivers and the inner walls of the pads. This is usually disastrous for a headphone's long-term wearing comfort, yet, I don't find the CAL to be problematic. Perhaps it's due to how light the CAL is, and how the CAL doesn't exactly exert a lot of clamping pressure. That being said, I do know that a lot of people have issues with these very things, so keep that in mind.


Design Issues:

As stated earlier, the pads are neither deep nor wide, so larger ears may find their ears pressing against the drivers.



Accessories:

The CAL comes with a small, cloth carrying pouch, an extension cable, and a gold-plated 6.3mm adapter. The carrying pouch won't offer any real protection from anything other than scratches/scuffs.



Isolation/Leakage:

The CAL is exactly like the other Fostex/Denon 'marriage' headphones. They do not isolate that well for a closed headphone. They DO keep from leaking internal noise out to the world quite well, but aren't the best at keeping external noise from leaking in. Better than an open headphone, but far from the best at external noise control. Long story short, if you want a headphone that keeps noise OUT, the CAL is not it. However, if you want a late night headphone that won't bother other people around you (i.e. the sleeping girlfriend), the CAL is quite proficient in noise leak.



Sound:

The Creative Aurvana Live is a wonderful sounding headphone. It's relatively warm, spacious, and detailed. It has a fantastic balance of bass, mids, and treble, not usually found in their price range. It's not a neutral headphone, but for a sub-$100 headphone, it's clearly one of the best headphones I've ever heard, if not THE best. Fostex knows their headphones. The CAL is warm, bassy (not overly so), with smooth mids, and detailed treble, without being overbearing. Mostly organic, and natural sounding, with few caveats.



Bass:

The CAL's bass is warm, full, rich, organic, and soft hitting. Not particularly quick, but well integrated with the mids, giving the CAL it's deliciously warm tonality. It's emphasized, but never truly overbearing. One of the best I've heard in terms of ambience, emphasis, and integration.



Mids:

The CAL has organic, fluid mids. Not incredibly rich or forward, but very well behaved, balanced, and again, expertly integrated. It in all honesty, the CAL puts some of the more expensive headphones to shame. Bassy headphones tend to ruin mids in some form or another. Not so with the CAL. If you like a good amount of bass, and don't want to sacrifice vocals, the CAL makes a wonderful headphone for those purposes. The only real negative aspect to the mids is that the upper mids/lower treble may at times come off just a little thin. Not recessed or lacking, but not as organic and natural.



Treble:

The treble is probably the weakest aspect of the CAL's sound. Note: I said WEAKEST. Not that it was bad in general. The treble has nice amount of presence and energy. Not particularly aggressive or sharp. It has a good mix of smoothness and sparkle. The lower treble may have just a hint of glare, but it's rarely ever problematic.



Soundstage:

In true Fostex fashion, the CAL has a truly impressive soundstage. It is a closed headphone, yet instrument separation and a virtual sense of space this big is just unheard of in most closed headphones, regardless of price range. Sure, it's not going to trump the well known open soundstages of headphones like the DT990, K70x, and X1, but even next to those, the CAL's soundstage will still impress. Not the deepest, or widest, but very good all around.



Positioning:

The CAL has very good positional cues. Positional cues are very well defined, with plenty of virtual space to maneuver. Among the best closed headphones in this regard.



Clarity:

The CAL's clarity if quite impressive, especially considering the price. Despite the CAL leaning on musicality and not neutrality, the warm, bassy nature of the CAL does not detract from it's well presented mids and good treble range. Nothing is ever truly lost, making the CAL a solid gaming headphone if you want clarity without sacrificing musicality and overall enjoyment for the sake of sound-whoring.



Amping:

The Creative Aurvana Live! is an efficient headphone, demanding minimal amping. It benefits more from a clean source, and not so much power. Mixamp owners will have no problem using the Mixamp alone to power the CAL.



Value:

At under $100, the Creative Aurvana Live is what I consider to be the epitome of bang for buck headphones. I have compared it directly to other, considerably more expensive headphones, and personally found the CAL to either meet or exceed their performance. If you want an inexpensive, efficient, and fantastic sounding headphone, the CAL is practically begging for your money.



Final Impressions:

The Creative Aurvana Live! is a not so hidden gem in the headphone community. The secret came out years ago, and with good reason. Fantastic warm tonality, good bass presence, fluid mids, with a truly spacious soundstage, all for an incredibly affordable price. Then one true drawback on the CAL may be that it's comfort level may be good for some, not for others. I believe it's truly worth checking out.

HiFiMAN RE0 (IEM)

Fun: 5/10 (Mediocre)

Competitive: 7/10 (Good)

Comfort: 6/10 (Decent)
Click to reveal
Can an IEM truly be good for gaming with Dolby Headphone? Astrogaming just released the A*Stars to use with the Mixamps, so they believe so. My experiences with the highly regarded HiFIMAN RE0s leads me to believe the same. The sound signature is like a VERY neutral to slightly bright sound, lacking a little in bass, but being incredibly analytical. That to me, sounds like a perfect headphone to test for hardcore gaming. Being an IEM, the RE0 doesn't have any worthy soundstage depth and width to speak of even with Dolby Headphone. Everything sounds pretty much close to you. What they DO however, is accurately pinpoint which direction sounds are coming from, and pick up all the detail you could possibly want for gaming. No one will be sneaking up on you with the RE0s on. Still, you will be missing the soundstage, which helps in immersion. Still, when it comes to IEMs, this is a fantastic one to use.

Comfort-wise, I'm not a huge IEM fan, and these weren't notably superior or inferior to any other IEM in comfort. The stock tips weren't great, and they would constantly fall out of my ears. I much prefer the JVC Marshmallow's tips for comfort, but not sure what they'd do to the sound, as I didn't own them at the same time.

Nuforce HP-800
Fun: 7.5 (Very Good)

Competitive: 7 (Good)

Comfort: 6.75/10 (Very Decent)

Overall: 6.75 (Very Decent)
[spoiler=Click to reveal]Build Quality:

Before I get into the aspects of it's design, I'd like to address one thing: I believe the HP-800 may have been designed with portable use in mind, yet the HP-800 is not portable by any conventional means. It's large, and doesn't fold up in any shape or form. This betrays it's incredibly minimal power requirements. The design will easily place the HP-800 as a home or studio headphone, not a portable one. Quite some large head bling here. The HP-800 does fit well as a transportable headphone, like office or library use with a laptop.

The HP-800 is a fully closed-back headphone which is made up almost entirely of very sturdy and solid feeling plastic (with thinly stamped aluminum cups) in a full black matte finish. That means fingerprint resistant, which is always a good thing. I grow tired of high gloss plastic that looks good as long as you have psychic powers and never physically touch the headphones. The design of the HP-800 is quite minimalistic, which would feel at home next to typical studio headphones you can purchase from the musical instrument section of any major electronics stores like Best Buy. It is almost entirely black, with the only contrasts being the driver covers being red/orange, and a golden metallic 'NU' logo on the center of each outer ear cup.

The headband is of the auto-adjusting, tension/suspension type, similar to the popular AKG K70x line, as well as the recent Philips Fidelio X1. The headband portion that rests on your head is made up of a very rubbery material that has quite a grip. This is the first time I have seen such a material being used, and I'm not sure it was the best choice. I find that this rubbery material is prone to picking up dust and dirt from the air, and is not exactly easy to wipe off.

The top portion that holds the wires that sends audio to the right driver is all plastic, and as such, I wouldn't recommend bending it if you feel like the HP-800 doesn't have enough extension, in fear of possibly snapping the plastic. This makes the HP-800 a possible problem for bigger heads, as you can't really bend the HP-800 in any way, unlike the Fidelio X1 which has a metal band that is easily bent for more extension.

The pads are synthetic leather/pleather. They're quite large, and very soft. Personally (as you may all know by now), I have a strong aversion for pleather pads, so I'm not exactly thrilled by the abundance of it on the HP-800. The pads, while big, don't have the largest openings, and they compress quite easily, so those with larger ears may find their ears pressing up against the driver covers, and inner walls of the pads.

The HP-800's left ear cup comes with a standard 3.5mm input, no locking mechanism, so cable replacement is a breeze. Speaking of the cables, the HP-800 comes with two cables: A cloth-covered long cable that terminates into a 3.5mm plug, with an attached 6.3mm adapter which screws on/off. One of the better stock cables I've ever come across. The shorter, thinner cable doesn't inspire much confidence in it's build quality, and unlike the lengthier cable, lacks proper strain reliefs. I'd stick with the longer cable, or buy a more durable short cable for portable use.



Comfort:

The comfort will be a hit or miss. The HP-800 may be problematic for larger heads, in that there may not be enough clearance, due to the lack of extension. My head fits, but the strong tension causes the cups to want to ride up my ears ever so slightly. This could've been mitigated with a longer extension. As it stands, it is a bit problematic for me personally, as the feeling of the drivers want to slide upwards never ceases.

The headband portion that rests on the top of the head is covered in very rubbery material which can and will grip onto your scalp or hair, so any small adjustments will yank a bit. This is only an issue if you're constantly shifting and readjusting.

The pads are quite soft and plentiful. Being synthetic leather (which I'm not a fan of on ANY headphone), they will heat up and get a little sticky. As mentioned before, the openings aren't the largest in diameter, so larger ears may have to struggle between pressing up to the driver covers and pinching up against the inner pad walls.

The HP-800 is quite lightweight, so they shouldn't pose much of an issue for those with neck problems. All in all, the HP-800 will cater to smaller heads and ears. Everyone else should try and demo these first.

The HP-800 doesn't exude much clamping force, and the little it does have will keep the HP-800 from sliding off the head. Needless to say, the HP-800 has an ideal amount of clamp to my ears without being too loose, or too clampy.

In terms of comfort, the HP-800 is among the better pleather-padded headphones I have reviewed on this guide. That means, that if you don't have a particular distaste for pleather, you may find the HP-800 to be relatively comfortable overall, assuming you have smaller ears. Personally, I find them okay in comfort, and mostly inoffensive, my main issue being the pad material, and the diameter of the openings. If Nuforce manages to update the pads with a bigger diameter, and possibly just a bit larger/deeper, they'd have a solid headphone in terms of comfort overall.



Design Issues:

- Not particularly suited for portable use due to a very large frame, despite it's minimal amping requirements.

- Rubbery headband padding may grip onto the scalp/hair, potentially causing discomfort with every minor adjustment. Also picks up dirt/dust easily (the top side of the rubbery headband).

- Pleather pads, while soft, build up heat in a hurry, and will stick to the skin. They also do not have the biggest openings, so those with large ears, take note.

- Lack of extension for larger heads will cause the cups to pull and rise up towards the headband.



Accessories:

The HP-800 comes with:

- One long, durable, cloth-braided cable w/3.5mm plug with an attached screwed on 6.3mm adapter.

- One short, thin cable w/3.5mm plug

- Carrying pouch



Isolation/Leakage:

The HP-800 as a fully closed-back headphone does incredibly well at keeping it's sound from escaping out into the world. This means that you can blast the HP-800 loudly, and very little will actually leak out, making it an ideal headphone for late night use when you're trying to keep your significant other in the same room from waking up. It's been quite some time since I've heard a headphone control noise leak as well as the HP-800, the last one being the Mad Dogs.

The HP-800 however isn't exactly great at keep external noise from leaking in, so it's not the best at passive noise-cancelling. It's not bad, but not the best.



Sound:

The HP-800 is unlike anything I've ever heard upon first listen. It's quite warm/dark most of the time, yet spacious, which I usually find to be quite a contradiction. Very much so. Coming off more neutral and brighter offerings, the HP-800 will sound stuffy and muted (it even makes the well known Creative Aurvana Live! sound bright in comparison). In fact, prior to hearing the Sennheiser HD650, my perception of it's sound just based on impressions I've read online (which didn't turn out to be true), I would've thought it'd sound something like how the HP-800 actually sounds like. Dark, creamy, and smooth, if a bit veiled. The only difference being that the HD650 is known for it's stellar and intimate mids, which the HP-800 just does not have.

Quite bassy (okay, VERY bassy), with fairly distant sounding mids, and mellow treble that sounds pretty up to par with the mids. For a closed, dark, mellow sounding headphone, I feel the soundstage to be quite spacious, more than likely due to how distant the mids sound. To be quite honest, I was thrown off by it's sound signature. However, given some time, I adapted to it's tonal characteristics, and found it to have a charm I'd say is all it's own, even though it's still a bit polarizing.

It isn't the most detailed headphone by a stretch, but it is relatively enjoyable, pleasant, and fatigue free. I feel it's best suited for hip hop, and general club music with most importance in the pulse of the rhythm. For this reason, I find the HP-800 to be very genre specific.

All of that being said, the HP-800 is almost a completely different beast for virtual surround gaming use. Even though the headphone is dark and mellow, the linearity between the mids and treble makes it easy to maintain a good mix for gaming purposes. Because bass is situational in gaming and not overly dominant, you can raise volume levels to put the mids and treble into better focus (not overly so), making the HP-800 a competent, fun oriented, gaming headphone.



Bass:

Huge, dominating, impressive, and ferocious bass. It will be the first thing you immediately notice when listening to the HP-800. However, what sets itself apart, is that the bass is fairly linear (though quite emphasized from the mids and treble ranges). The sub bass is actually quite decent, and the mid bass is proficient in fullness, presence, and control. The bass is on the slower side, but doesn't creep into the mids. I expected this soft, yet full bass to swallow the mids, but the HP-800's control is pretty apparent.



Mids:

The mids are a paradox on it's own. The HP-800's bass doesn't swallow up the mids, and the treble isn't by any means bright or emphasized over the mids, yet the mids are a bit recessed to my ears. Almost undoubtedly so. The mids are warm and full-bodied, yet...distant. I'm at odds with the HP-800 because of this. It takes time to get used to.

I'm not entirely against recessed mids on a headphone (I do generally like a mild v-shaped sound signature), yet when a headphone is clearly NOT v-shaped, you'd expect mids to be either in tune with the rest of the sound, or up front and center. The HP-800's mids are a little off putting at first. Not a gaping void, but noticeably pushed back.


Treble:

The treble range is more or less in line with the mids in emphasis, meaning that they aren't in the spotlight, and are just a tad laid back, but not more so than the mids. They are in the comfortable range of being smooth, and sibilance free. Treble in instruments isn't exactly the sharpest, nor the clearest, ultimately making the HP-800 lack just a bit detail.

A bit glossed over, but completely inoffensive to the ears. I find the treble to be a strength when you play the HP-800 at a moderately loud volume, as it never gets harsh. Comparing the treble to the Creative Aurvana Live, I found the HP-800 to sound less detailed, but smoother, and less fatiguing.



Soundstage:

The soundstage is a surprisingly good thing in the HP-800. It's wide for a closed headphone, and thought not excelling in depth, there is decent amount of virtual space. I'll touch more on this in the next section.



Positioning:

Positional cues are good. Not great but good. The HP-800 has a pretty good soundstage in width, but not necessarily the best in depth. Also, positional cues in certain angles sound a bit diffused. The HP-800's positional cues take up a bit more virtual space, and aren't as precise. In the end, the HP-800 gets the job done, but there are better, and cheaper in this regard.



Clarity:

Clarity isn't exactly a strong suit in the HP-800. I do find it to be objectively clearer for gaming purposes in virtual surround gaming than it is for stereo/music use (or any non-virtual surround uses for that matter). Due to the fact that the HP-800 is pretty closely even in mids and treble, nothing is lost in between, so within a certain amount of volume, the HP-800 makes a pretty decent gaming headphone, and mitigates the overall darkness somewhat.

You do have to somewhat tune out the abundant amount of bass that leads the mix, though because the bass doesn't smother other details, it isn't that arduous a task. All in all, not the clearest headphone, but relatively stable.



Amping:

While the HP-800 isn't the most sensitive full-sized headphone I've tested, it truly demands very little amping with a maximum input power of only 30MW. This means that practically any device you hook up the HP-800 up to will drive them loudly, and with authority. As always, clean power is the best power, so while the effect may be subtle, a decent portable amp will benefit the HP-800 especially in controlling it's dominant, and somewhat slow bass. For gaming use, I found the Mixamp alone to be just fine for the HP-800. The HP-800 is already full bodied as is, even unamped.



Value:

The MSRP of the HP-800 is $129. In it's price range, it fills it's own niche, and for that reason competes we
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4 Update Logs

Update #4 : by DrStrad 06/06/2014 12:42:53 pmJun 6th, 2014

Added Mid/High Range for gaming headphones/sets
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1
10/05/2014 5:34 pm
Level 19 : Journeyman Button Pusher
deathcrest5
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I have the skull candy P.L.Y.R 2 gaming headphones, would you recommend them for their price( not looking for some ultra class headphones)
1
10/06/2014 4:41 pm
Level 29 : Expert Engineer
DrStrad
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No, for around the same price you can get the HD 558 and the Zalman ZM Mic-1
1
10/06/2014 4:43 pm
Level 19 : Journeyman Button Pusher
deathcrest5
deathcrest5's Avatar
Thanks for your opinion 😀
1
06/06/2014 12:44 pm
Level 29 : Expert Engineer
DrStrad
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It seems I've hit the character limit for a blog... If you want to read more, go to my Forum post here
1
05/17/2014 10:09 am
Level 10 : Journeyman Hunter
lazypasta
lazypasta's Avatar
Nice blog diamond for you

p.s. BTW I'm getting a new headphone for my birthday because my old one has one of its side not producing sound unless I put it in a specific spot
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