Minecraft Blogs / Article

How to Summon Any Horse in Minecraft

  • 354,763 views, 20 today
  • 58
  • 39
  • 69
Capt_JOnes's Avatar Capt_JOnes
Level 70 : Legendary Batman
37
How to Summon any Horse in MineCraft



Now to do most of these commands you are going to need a command block. Now if you don’t know what this is look it up.



But to get a command block all you need to do is: /give @p minecraft:command_block 1



Just copy and paste that into chat and hit enter.




Now you have a command block copy and paste the commands listed to get the horse you want.






How to summon a Horse



Summon horse: /summon EntityHorse ~0 ~1 ~0


The first part tells the game what you want to do. The second word “EntityHorse” tells the game what mob you want to spawn and “EntityHorse” means horse if you did not notice that. The last part “~0 ~1 ~0” tells the game were you want to spawn the mob. So “ ~” means relative to the spot of where the command was given. The three numbers given are the X Y and Z coordinates. You can remove the “~” and put in coordinates that will make the mob spawn using the world coordinates. Just make sure to have spaces in between the different numbers.





How to summon a Horse that is Already Tamed



/summon EntityHorse ~0 ~1 ~0 {Tame:1}


By putting this in you will not have to tame the horse.






Summon All the types of Horses






Summon Horse: /summon EntityHorse ~0 ~1 ~0 {Type:0,Tame:1}
Picture of Horse
I have not posted a pictrue here becouse when you use this command you will get a horse. But it will be a different color or patern every time. (but most of the time it will be white)





Summon Donkey: /summon EntityHorse ~0 ~1 ~0 {Type:1,Tame:1}
Picture of Horse
undefined





Summon Mule: /summon EntityHorse ~0 ~1 ~0 {Type:2,Tame:1}
Picture of Horse
undefined





Summon Zombie: /summon EntityHorse ~0 ~1 ~0 {Type:3,Tame:1}
Picture of Horse
undefined





Summon Skeleton: /summon EntityHorse ~0 ~1 ~0 {Type:4,Tame:1}
Picture of Horse
undefined









Summon Horses with Saddles






Summon Horse with Saddle: /summon EntityHorse ~0 ~1 ~0 {Type:0,Tame:1,SaddleItem:{id:329}}
Picture of Horse
undefined





Summon Donkey with saddle: /summon EntityHorse ~0 ~1 ~0 {Type:1,Tame:1,SaddleItem:{id:329}}
Picture of Horse
undefined





Summon Mule with saddle: /summon EntityHorse ~0 ~1 ~0 {Type:2,Tame:1,SaddleItem:{id:329}}
Picture of Horse
undefined





Summon Zombie with saddle: /summon EntityHorse ~0 ~1 ~0 {Type:3,Tame:1,SaddleItem:{id:329}}
Picture of Horse
undefined





Summon Skeleton with saddle: /summon EntityHorse ~0 ~1 ~0 {Type:4,Tame:1,SaddleItem:{id:329}}
Picture of Horse
undefined









Summon Donkeys and Mules with Chest






Summon Donkey With Chest and Saddle: /summon EntityHorse ~0 ~1 ~0 {Type:1,Tame:1,SaddleItem:{id:329},ChestedHorse:1}
Picture of Horse
undefined





Summon Mule With Chest and Saddle: /summon EntityHorse ~0 ~1 ~0 {Type:2,Tame:1,SaddleItem:{id:329},ChestedHorse:1}
Picture of Horse
undefined





>Only Mules and Donkeys can be equipped with Chest<









Summon Donkey With Chest and Items In Chest: /summon EntityHorse ~0 ~1 ~0 {Type:1,Tame:1,SaddleItem:{id:329},ChestedHorse:1,Items:[{Slot:2,id:388,Count:6},{Slot:6,id:267,Count:1},{Slot:16,id:393,Count:64}]}





Explained: In items you have sets of 3 variables. The first is where the item will set 2-16 are the spots where you can put items. The second is the id or name of the item you want to put in that spot, find the dec value on the Minecraft Wiki. The third variable is how many items you want in that spot, the max amount is 127. You can add multiple items into the animals inventory by putting a comma and stating the hole process over again.









Summon Horses with Armor






Summon Horses Iron Armor: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,SaddleItem:{id:329},ArmorItem:{id:417}}
Picture of Horse
undefined





Summon Horse Gold Armor: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,SaddleItem:{id:329},ArmorItem:{id:418}}
Picture of Horse
undefined





Summon Horse Diamond Armor: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,SaddleItem:{id:329},ArmorItem:{id:419}}
Picture of Horse
undefined





>Donkey, Mule, Skeleton, and Zombie Horses cannot be equipped with Armor<









Summon the 35 Breeds of Horses






Summon White Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:0}
Picture of Horse
undefined





Summon Creamy Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1}
Picture of Horse
undefined





Summon Chestnut Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:2}
Picture of Horse
undefined





Summon Brown Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:3}
Picture of Horse
undefined





Summon Black Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:4}
Picture of Horse
undefined





Summon Gray Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:5}
Picture of Horse
undefined





Summon Dark Brown Horse: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:6}
Picture of Horse
undefined





Summon White legged white body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:256}
Picture of Horse
undefined





Summon White legged Creamy body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:257}
Picture of Horse
undefined





Summon White legged Chestnut body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:258}
Picture of Horse
undefined





Summon White legged Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:259}
Picture of Horse
undefined





Summon White legged Black body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:260}
Picture of Horse
undefined





Summon White legged Gray body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:261}
Picture of Horse
undefined





Summon White legged Dark Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:262}
Picture of Horse
undefined





Summon White Patches white body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:512}
Picture of Horse
undefined





Summon White Patches Creamy body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:513}
Picture of Horse
undefined





Summon White Patches Chestnut body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:514}
Picture of Horse
undefined





Summon White Patches Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:515}
Picture of Horse
undefined





Summon White Patches Black body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:516}
Picture of Horse
undefined





Summon White Patches Gray body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:517}
Picture of Horse
undefined





Summon White Patches Dark Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:518}
Picture of Horse
undefined





Summon White dots White body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:768}
Picture of Horse
undefined





Summon White dots Creamy body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:769}
Picture of Horse
undefined





Summon White dots Chestnut body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:770}
Picture of Horse
undefined





Summon White dots Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:771}
Picture of Horse
undefined





Summon White dots Black body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:772}
Picture of Horse
undefined





Summon White dots Gray body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:773}
Picture of Horse
undefined





Summon White dots Dark Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:774}
Picture of Horse
undefined





Summon Black dots White body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1024}
Picture of Horse
undefined





Summon Black dots Creamy body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1025}
Picture of Horse
undefined





Summon Black dots Chestnut body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1026}
Picture of Horse
undefined





Summon Black dots Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1027}
Picture of Horse
undefined





Summon Black dots Black body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1028}
Picture of Horse
undefined





Summon Black dots Gray body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1029}
Picture of Horse
undefined





Summon Black dots Dark Brown body: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:1030}
Picture of Horse
undefined









Adding Special Abilities to Horses






Summon Horse With custom Health: /summon EntityHorse ~0 ~1 ~0 {Attributes:[{Name:generic.maxHealth,Base:60.000}],Type:0,Tame:1,SaddleItem:{id:329}}


-Health runs from 1 to 30 Hearts on horses.


Note: Hearts are calculated in half hearts, so to get a horse with 20 hearts you need to give it a value of 40.


Note: But you can have horses with an odd number of hearts but the game will not show the half heart on the Visual display on the gui. Also you can give horses a half heart and it will not show at all in the gui and if you spawn it with more than 30 hearts the game will not show more than 30 but they will be still there.


Note: Horse naturally spawn with anywhere form 15 to 30, but normally average around 22.5.





Summon Horse With custom Speed: /summon Entity Horse ~0 ~1 ~0 {Attributes:[{Name:generic.movementSpeed,Base:0.3375}],Type:4,Tame:1,SaddleItem:{id:329}}


-Speed for naturally spawning horse is 0.1125 to 0.3375.


Note: The player has a walking speed of .1.


Note: You can spawn a horse with any speed you want but I would not suggest going over 2.5 for the horse is to fast to handle.


Note: Donkeys normally have a movement speed of 0.175.





Summon Horse With custom Jump: /summon EntityHorse ~0 ~1 ~0 {Attributes:[{Name:horse.jumpStrength,Base:1.0}],Type:4,Tame:1,SaddleItem:{id:329}}


-Jump Strength for a horse is 0.4 to 1.0 on naturally spawning horses.


Note: At 1.0 a horse can jump 5.5 blocks.


Note: Donkeys have normally have a jump strength of 0.5.





Summon Horse with Custom Health, Speed, and Jump Strength: /summon EntityHorse ~0 ~1 ~0 {Attributes:[{Name:generic.maxHealth,Base:60.000},{Name:generic.movementSpeed,Base:0.3375},{Name:horse.jumpStrength,Base:1.0}],Type:0,Tame:1,SaddleItem:{id:329}}


Note: This is the best horses you could get naturally in the game.









Adding in a Custom name for your Horses



Summon Horse with a Custom name: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:4,CustomName:The Horse,SaddleItem:{id:329}}


Summon Horse with a Custom Visible name: /summon EntityHorse ~ ~1 ~ {Type:0,Tame:1,Variant:4,CustomName:The Horse,CustomNameVisible:0,SaddleItem:{id:329}}


Note: The difference between the Custom name Commands that are listed is the first will always be visible and the second will act just like, if you had named it with a name tag. Meaning that the second will only show the name when your mouse moves over it.









Special Examples of Custom Spawned Horses



Non-moving horse: /summon Entity Horse ~0 ~1 ~0 {Attributes:[{Name:generic.movementSpeed,Base:0. 000}],Type:4}


Note: This type of horse is good for Adventure maps and Builds for the horses will interact with its environment but will not move anywhere.


War Horse:
/summon EntityHorse ~ ~1 ~ {Attributes:[{Name:generic.maxHealth,Base:60.000},{Name:generic.movementSpeed,Base:0.3375},{Name:horse.jumpStrength,Base:1.0}],Type:0,Tame:1,SaddleItem:{id:329},ArmorItem:{id:417} ,Variant:4, CustomName:War Horse,CustomNameVisible:0}


Invisible Horse:
/summon EntityHorse ~0 ~1 ~0 {Type:0,Tame:1, CustomName:Invisible,CustomNameVisible:0,SaddleItem:{id:329},ActiveEffects:[{Abient:0.0,Id:14,Amplifier:2,Duration:99999999}]}

Note: You can only find this horse form its particles so don’t let run off because you won’t find it.


Upside down Horse:
/summon EntityHorse ~0 ~1 ~0 {Type:0,Tame:1,SaddleItem:{id:329} ,CustomName:Dinnerbone ,CustomNameVisible:0}

Or:
/summon EntityHorse ~0 ~1 ~0 {Type:0,Tame:1,SaddleItem:{id:329} ,CustomName:Grumm ,CustomNameVisible:0}

Benchs:
/summon EntityHorse ~ ~-0.4 ~ {Type:0,SaddleItem:{id:saddle},Variant:0,Tame:1,Temper:0,Attributes:[{Name:generic.maxHealth,Base:1},{Name:generic.movementSpeed,Base:0.00},{Name:horse.jumpStrength,Base:0},{Name:generic.followRange,Base:0.00},{Name:generic.knockbackResistance,Base:100}],Invulnerable:1,HealF:1,PersistenceRequired:1,NoAI:1,Silent:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:2000000,ShowParticles:0b}]}


Note: Now some times on severs you can see benches that you can sit on. Well they do this by using invisible horses. This code will get you the horse, but you may want to adjust the Y value. In addition, to summon the horse put the command block below the bench and then activates the command block. So the horse will be summoned at the right height, for the player to believe they are sitting on the bench. P.S. you will be able to kill the horse in creative, but only in creative. Other gamemodes can not hurt the horse. 


How to keep Horses from Running Away

Now you need to be in 1.8 for this command to work. Just run it off a hopper clock. 
execute @a[type=Player] ~ ~ ~ /execute @e[type=EntityHorse,rm=3,r=256] ~ ~ ~ /effect @e[type=EntityHorse] 2 1 50 true




If you find any errors Please pm and I will fix it.

Sources

MineCraft Wiki



Minihilly on the MineCraft Forms
CreditMinecraft Wiki
Tags

3 Update Logs

Update #3 : by Capt_JOnes 01/22/2015 11:34:34 amJan 22nd, 2015

Added benches
LOAD MORE LOGS

Create an account or sign in to comment.

1
08/21/2018 7:54 pm
Level 1 : New Explorer
azpha
azpha's Avatar
/summon Horse ~ ~1 ~ {Variant:1027,Tame:1,Saddle:1,Attributes:[{Name:generic.max.Health,Base:15},{Name:generic.movementSpeed,Base:0.3375},{Name:horse.jumpStrength,Base:1}],Health:15.0f}
is the command for the perfect horse attainable in survival, with white color
1
09/08/2017 4:10 pm
Level 1 : New Miner
WildWolfReal
WildWolfReal's Avatar
Can someone please Help I am using version 1.12.1 and the command:
/summon EntityHorse ~0 ~1 ~0 {Attributes:[{Name:generic.maxHealth,Base:60.000},{Name:generic.movementSpeed,Base:0.3375},{Name:horse.jumpStrength,Base:1.0}],Type:0,Tame:1,SaddleItem:{id:329}}
Is not working it says 'Unable to summon'
Thanks in advance
1
06/22/2018 10:57 pm
Level 2 : Apprentice Miner
Spirittt
Spirittt's Avatar
In 1.12.1 you need to you minecraft:horse and removed the "Type:0" because all of the different types of horses have their own way of being summoned now.
1
02/11/2018 7:24 am
Level 1 : New Miner
niko580d
niko580d's Avatar
Replace EntityHorse with minecraft:horse :D
1
05/04/2017 9:20 pm
Level 29 : Expert Mage
11thShadowDragon
11thShadowDragon's Avatar
Awesome tutorial! Came in handy when I made a horse racecourse and needed them all to be the exact same speed!
1
12/05/2016 8:36 pm
Level 1 : New Miner
Everess
Everess's Avatar
This doesn't seem to be working for me? I'm in 1.11, I'm using a command block, I have never used one before so I could be doing something wrong.
The command I used from your post is:
/summon EntityHorse ~0 ~1 ~0
{Attributes:[{Name:generic.maxHealth,Base:60.000},{Name:generic.movementSpeed,Base:0.3375},{Name:horse.jumpStrength,Base:1.0}],Type:0,Tame:1,SaddleItem:{id:329}}

I get 'Cannot Summon Object' in text, and 'Horse is not a valid number' in the command block
1
01/02/2017 8:43 am
Level 1 : New Miner
CloroxIsGood
CloroxIsGood's Avatar
Change EntityHorse to minecraft:horse
1
12/13/2016 5:03 pm
Level 1 : New Miner
SuperJulesBE
SuperJulesBE's Avatar
The IDs in 1.11 changed so you will want to use horse instead of EntityHorse. You will also want to change the saddle item ID to saddle. SaddleItem:{id:329} SaddleItem:{id:saddle} Good luck :)
1
12/05/2016 8:33 pm
Level 1 : New Miner
Everess
Everess's Avatar
This doesn't seem to be working for me? I'm in 1.11
1
04/30/2016 7:15 am
Level 11 : Journeyman Artist
Emily xoxo
Emily xoxo's Avatar
Can you make the benches so you can ALWAYS see them - not just on certan servers
Planet Minecraft

Website

© 2010 - 2024
www.planetminecraft.com

Welcome