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MCreator Guide - ITEMS

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ioblu's Avatar ioblu
Level 35 : Artisan Ladybug
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The current MCreator guides are not very centralised so I thought I'd make some myself. This guide will cover all aspects of items Minecraft Forge 1.16.4 as of MCreator version 2021.1. This guide may also work for future versions or some forks of MCreator, but try to use your initiative if something doesn't line up exactly.

VISUAL

There are 4 available variables for this page.
"Item Texture" does what you'd think. You can add any image to this and it will be what the item shows up as in the inventory. I'd recommend having this be 16x16 pixels, or at least square.

"Item Model" defines how the item is held in an entity's hand - there are two built-in models, "Normal" and "Tool". Tool is how weapons, tools, sticks, bones, and blaze rods are held. Normal is the same way as everything else. You can also add your own model if you feel these two are inadequate, which I may touch on in a later guide.

"Special information about the item" does the same thing as the "lore" NBT tag. The text does not automatically break lines up, so you must break lines manually with a comma (,). If you wish to use the comma in the text, put a backslash before it (\,).

"Enable item glowing effect" refers to the enchantment shimmer effect that is present on enchanted books and enchanted golden apples/Notch apples. It can be either true or false.

PROPERTIES


"Name in GUI" defines the item's display name when hovering over it in the inventory. As opposed to the i.d. which would be something like "sample_item", you would write "Sample Item" here.

"Rarity" refers to the colour of the "Name in GUI" text. COMMON keeps the text regular coloured. UNCOMMON colours the text yellow, similar to a Nether Star. RARE colours the text aqua, like an unenchanted golden apple. EPIC colours the text light purple, similar to the Dragon Egg or enchanted golden apple. I'd recommend leaving this as COMMON unless it's a particularly rare item.

"Creative inventory tab" does what it says on the tin. You choose in the drop-down menu which tab you would like the item to be in when in creative mode.

"Max stack size" defines the maximum amount of this item that can be in one slot. E.g. for tools it's 1, for ender pearls it's 16, for regular items it's 64. I'd recommend leaving this to 64 if you don't have a reason not to.

"Enchantability" defines how often you will get high-level or rare enchantments on this item. Higher = more often. Here are some numbers for vanilla items:
  • Wooden tools: 15
  • Stone tools: 5
  • Iron tools: 14
  • Gold tools: 22
  • Diamond Tools: 10
  • Netherite Tools: 15
  • Books: 1


"Item destroy speeds" refers to how fast this item can break blocks. I'd recommend leaving this at 1.

"Damage vs mob/animal" does what it says on the tin. It can either be true or false. If true, the amount of damage set will be inflicted on entities on hit rather than the default half a heart of damage. 1 = half a heart. 20 = full health.

"Item use count / durability" defines the amount of times this item can be used. I will note that if you are looking to make a tool, there is a separate tool-making function, and you should use that instead of this.

"Is item immune to fire?" pretty self-explanatory. If enabled, this item won't be destroyed upon contact with fire or lava, much like Netherite tools and armour.

"Can destroy any block?" If enabled, this item will be able to destroy any block, including bedrock and end portal frames.

"Does item stay in crafting grid when crafted?" If enabled, this item will not be consumed when used in a crafting recipe.

"Damage item instead on crafting" is similar to the above option, but will damage the item instead of leaving it completely. Must have "Item use count / durability" set to at least 2 to have meaningful use.



"Recipe remainder" is similar to the above two options, but instead of leaving or damaging the item, it will provide a remainder when used in a crafting recipe, similar to how milk buckets are used in the cake recipe.

INVENTORY

"Bind this item to GUI" enables the item to have an inventory or GUI, similar to the upcoming bundle item in 1.17. I will make a guide for GUIs at a later date.

"Size of inventory" Set this to the amount of slots in the GUI plus one, if applicable.

"Max stack size" determines the maximum size of stacks that can be stored in the GUI. This will not raise any low stack sizes, only lower them.

TRIGGERS

These are pretty self-explanatory.


(player loc.) refers to the location of the player that right clicked.
(hand loc.) refers to the location of the block that the player right clicked on, if applicable.
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aaser
11/27/2021 4:13 am
Level 1 : New Miner
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i give you 100011 likes and diamonds
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