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~ My Perspective Of Minecraft And Its Ideas ~
Minecraft is filled with many wonderful things.
What I really think is, that Minecraft can fit into nearly any category from any mod.
It can go from Futuristic Sc-fi, Modern Engineering, And Past time Medieval.
But I love mods that add addons to Vanilla Minecraft. Here are my basic addons that I'd hope and love to see someday! :D
But I love mods that add addons to Vanilla Minecraft. Here are my basic addons that I'd hope and love to see someday! :D
Basic Addons [Blocks, Items, Tools, Etc.]
note: All textures are by me, so don't ask if I stole them.
Enderdoors - Enderdoors are pretty basic, and the name shows what it's going to be.
~ Main Features ~
- Unlike most doors, Enderdoors don't open with redstone physics.
~ Main Features ~
- Unlike most doors, Enderdoors don't open with redstone physics.
- Once a player enters through a door, they'll find themselves in another room.
~ Basic Features ~
- Enderdoors are required to connect with other doors to work.
(I'd prefer if they connected with dyes)
- Enderdoors glow like a enderchest.
- Enderdoors are blastproof.
Slime Pads - Slimey covers that have many uses!
~ Main Features ~
- Prevents players from fall damage depending on drop height.
- Slows down or sinks player down like soul sand when walked on.
- When jumped on you have a 50% chance of either jumping low or high!
~ Basic Features ~
- The same size as snow and repeaters.
- Isn't water proof, and similar to snow covers they drop slime balls when mined or watered on.
- Huge Slimes have a %5 chance of placing a Slime Pad every 20 lands from a jump.
Pictures
Ender Door
Slime Pad
Recipies -
More Plant Life -
Many different categories and ideas, but I didn't make textures for the plants.
Sea Weed
- Grows in ocean biomes.
- Grows in bunches or groups of 3 - 9 in a Sea Weed Patch.
- Can be farmed and grows only on dirt and when surrounded by water.
- Sea Weed can be found randomly onshore of beaches during random times.
Coral And Sea Flowers
~ Basic Features ~
- Enderdoors are required to connect with other doors to work.
(I'd prefer if they connected with dyes)
- Enderdoors glow like a enderchest.
- Enderdoors are blastproof.
Slime Pads - Slimey covers that have many uses!
~ Main Features ~
- Prevents players from fall damage depending on drop height.
- Slows down or sinks player down like soul sand when walked on.
- When jumped on you have a 50% chance of either jumping low or high!
~ Basic Features ~
- The same size as snow and repeaters.
- Isn't water proof, and similar to snow covers they drop slime balls when mined or watered on.
- Huge Slimes have a %5 chance of placing a Slime Pad every 20 lands from a jump.
Pictures
Ender Door
Slime Pad
Recipies -
More Plant Life -
Many different categories and ideas, but I didn't make textures for the plants.
Sea Weed
- Grows in ocean biomes.
- Grows in bunches or groups of 3 - 9 in a Sea Weed Patch.
- Can be farmed and grows only on dirt and when surrounded by water.
- Sea Weed can be found randomly onshore of beaches during random times.
Coral And Sea Flowers
- Can be found in oceans and are widely found in beach biomes.
- Used to craft dyes, brewing potions, and decoration.
~ Suggestion ~
- Some Coral can be used as fuel.
~ Plant Structures and Blocks ~
Bushes [Structure] -
- New tree shaping.
- When leaves are mined, you have a wider chance of getting fruits. (Apples)
- Can be grown at a %15 chance rate when a Oak Wood Sapling grows.
Swampwood logs/planks -
- New tree type.
- A more shadier and mossier version of oakwood.
- Swamps are now filled with 75% Swampwood Trees and 25% Oakwood.
- Planks are a bit more green and a shadier blue.
Maple And Sap -
- 5% of all trees in a taiga biome produce sap or maple.
- Used to craft dyes, brewing potions, and decoration.
~ Suggestion ~
- Some Coral can be used as fuel.
~ Plant Structures and Blocks ~
Bushes [Structure] -
- New tree shaping.
- When leaves are mined, you have a wider chance of getting fruits. (Apples)
- Can be grown at a %15 chance rate when a Oak Wood Sapling grows.
Swampwood logs/planks -
- New tree type.
- A more shadier and mossier version of oakwood.
- Swamps are now filled with 75% Swampwood Trees and 25% Oakwood.
- Planks are a bit more green and a shadier blue.
Maple And Sap -
- 5% of all trees in a taiga biome produce sap or maple.
- Adds new features to Brewing potions.
- Can be used to craft new food!
The finale of my ideas!
Enchantments for Weapons
Bow Enchantments -
Widespread - multi-shot arrows!
- Goes up to 2 stages.
- [First stage: Shoots 2 arrows at one shot.]
- [Second stage: Shoots 3 arrows at one shot.]
- Levels to gain for stage 1: 25 through 29
- Levels to gain for stage 2: 30
- Cannot be enchanted with Infinity.
Toxic Drip - poisonous arrows!
- Goes up to 3 stages.
- [First stage: 5 seconds of Poison 1 | 30% chance of poisoning when shot.]
- [Second stage: 15 seconds of Poison 1 | 50% chance of poisoning when shot.]
- [Third stage: 10 seconds of Poison 2 | 55% chance of poisoning when shot.]
- Levels to gain for stage 1: 10 - 15
- Levels to gain for stage 2: 15 - 25
- Levels to gain for stage 3: 23 - 30
- Cannot be enchanted with Flame or Power.
Sword Enchantments -
Leech - Stealing your life! >:D
- Goes up to 2 stages.
- [First stage: 20% chance of gaining 1 heart when hitting with leech.
Deals less damage when landing a leech hit.]
- [Second stage: 30% chance of gaining 1 and 1/2 heart when hitting with leech.]
- Levels to gain for stage 1: 9 - 15
- Levels to gain for stage 2: 15 - 30
Shield - Block and reduce damage!
- Goes up to 4 stages
- The higher the stage the more chances you have to reduce damage and block.
- Activates when you block with a sword with shield enchantment.
Beacon Effects
Hawk Eye -
- Can be activated through beacons.
- Zooms in as the bow draws its arrow.
- At max stage [Stage 4] It gains homing shots.
Stomp -
- Can be activated through beacons. (Lasts longer than 8 seconds.)
- The player can break blocks and does damage to the surroundings,
when they drop from the air.
- The higher the stage, it widens and increases the surrounding damage.
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- Can be used to craft new food!
New Enchantments and Beacon Effects!
The finale of my ideas!
Enchantments for Weapons
Bow Enchantments -
Widespread - multi-shot arrows!
- Goes up to 2 stages.
- [First stage: Shoots 2 arrows at one shot.]
- [Second stage: Shoots 3 arrows at one shot.]
- Levels to gain for stage 1: 25 through 29
- Levels to gain for stage 2: 30
- Cannot be enchanted with Infinity.
Toxic Drip - poisonous arrows!
- Goes up to 3 stages.
- [First stage: 5 seconds of Poison 1 | 30% chance of poisoning when shot.]
- [Second stage: 15 seconds of Poison 1 | 50% chance of poisoning when shot.]
- [Third stage: 10 seconds of Poison 2 | 55% chance of poisoning when shot.]
- Levels to gain for stage 1: 10 - 15
- Levels to gain for stage 2: 15 - 25
- Levels to gain for stage 3: 23 - 30
- Cannot be enchanted with Flame or Power.
Sword Enchantments -
Leech - Stealing your life! >:D
- Goes up to 2 stages.
- [First stage: 20% chance of gaining 1 heart when hitting with leech.
Deals less damage when landing a leech hit.]
- [Second stage: 30% chance of gaining 1 and 1/2 heart when hitting with leech.]
- Levels to gain for stage 1: 9 - 15
- Levels to gain for stage 2: 15 - 30
Shield - Block and reduce damage!
- Goes up to 4 stages
- The higher the stage the more chances you have to reduce damage and block.
- Activates when you block with a sword with shield enchantment.
Beacon Effects
Hawk Eye -
- Can be activated through beacons.
- Zooms in as the bow draws its arrow.
- At max stage [Stage 4] It gains homing shots.
Stomp -
- Can be activated through beacons. (Lasts longer than 8 seconds.)
- The player can break blocks and does damage to the surroundings,
when they drop from the air.
- The higher the stage, it widens and increases the surrounding damage.
Thanks For Reading!
Come Support me!
Donate A Diamond!
Give A Heart!
And Comment!
Make sure to watch my livestreams!
Tags |
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