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Why anyone would want to create a server today is beyond me. Ongoing server costs, ongoing website costs, ongoing advertising costs and now.... Builders costs!
I've been in the server formation game for about 2-3 years now. I remember the days when you would be creating a server with the view of brinigng some amazing builds and fun game modes for the masses to enjoy. The workers I've had the pleasure of working with were outstanding and ambitious and loved nothing more than getting compliments for the players. It was simply a great time for everyone and some people stood out with their ability to create beautiful spawns, amazing arenas and jaw dropping pixel art.
2 years down the line things have changed. I've recently been able to create a 64GB network which I've had to spend countless hours trying to find builders who are interested in getting involved. I've put up forum post's, YouTube video adverts and tried to use social media to find passionate and skillful builders to help out and get involved. Years ago the prospect of building on a server that is sponsored and has the prospects for growth and enjoyment would have got a lot of interest. These days, unless you've got $300+ at the ready, you have no chance of attracting builders to get involved.
The sad thing is the quality of 90% of these so called "Professional Builders" are shocking. I'm seeing 14-15 year olds asking for $100 for a spawn to be built. It's get's better though, they will palm off the idea that they are professionals by providing a "Wix" or "Weebly" website link with most not having a custom URL.
I guess I'm fortunate that I have talented builders, map makers as friends who still remember that this is a game and it's not all about the money. I'm extremely lucky compared to the current generation of "Server Creators" to have long standing friendships with builders/map makers. I'd feel very put off the idea of making a server these days to find that in order to get help with building you'd need to be prepared to spend an obsence amount of money to get a half decent build.
The subject is debatable I completely agree that if you're good at something you can ask for a fee for your time. In fact some of the best builds I've ever seen are by builders who are right to ask for money for the artwork they create. To be fair there's nothing wrong with asking for money if you can get it right? I guess I'm just having a typical Monday, I'll get over :)
UNTIL NEXT TIIIMMMEEEE!
To the builders/build teams asking for money for bad builds DO ONE! :)
Love you guys really ^_^
I've been in the server formation game for about 2-3 years now. I remember the days when you would be creating a server with the view of brinigng some amazing builds and fun game modes for the masses to enjoy. The workers I've had the pleasure of working with were outstanding and ambitious and loved nothing more than getting compliments for the players. It was simply a great time for everyone and some people stood out with their ability to create beautiful spawns, amazing arenas and jaw dropping pixel art.
2 years down the line things have changed. I've recently been able to create a 64GB network which I've had to spend countless hours trying to find builders who are interested in getting involved. I've put up forum post's, YouTube video adverts and tried to use social media to find passionate and skillful builders to help out and get involved. Years ago the prospect of building on a server that is sponsored and has the prospects for growth and enjoyment would have got a lot of interest. These days, unless you've got $300+ at the ready, you have no chance of attracting builders to get involved.
The sad thing is the quality of 90% of these so called "Professional Builders" are shocking. I'm seeing 14-15 year olds asking for $100 for a spawn to be built. It's get's better though, they will palm off the idea that they are professionals by providing a "Wix" or "Weebly" website link with most not having a custom URL.
I guess I'm fortunate that I have talented builders, map makers as friends who still remember that this is a game and it's not all about the money. I'm extremely lucky compared to the current generation of "Server Creators" to have long standing friendships with builders/map makers. I'd feel very put off the idea of making a server these days to find that in order to get help with building you'd need to be prepared to spend an obsence amount of money to get a half decent build.
The subject is debatable I completely agree that if you're good at something you can ask for a fee for your time. In fact some of the best builds I've ever seen are by builders who are right to ask for money for the artwork they create. To be fair there's nothing wrong with asking for money if you can get it right? I guess I'm just having a typical Monday, I'll get over :)
UNTIL NEXT TIIIMMMEEEE!
To the builders/build teams asking for money for bad builds DO ONE! :)
Love you guys really ^_^
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https://www.arkanbuilds.com/
this is a big one this is taking the pee , yea good builds it does not state prices but really, it talks about
"Contact us with your budget so we can check what is possible for your build!
Pricing depends on size of the build and amount of work."
I'm never going to hire a builder who wants money for their build. I have acquaintances who can help for free, and I'll probably promote them on the server somehow, whether by rank or items or in-game money. I also have a super-redstoner who is extremely skilled with redstone and command blocks, and him, a group of builders, and I are all going to build a minigame I came up with, and nobody is charging anything. Wish public servers were still like that. The best server I ever played on was in 1.7 Beta. It's been awhile since I found a really good server.
Done with my rant. I just provided a few examples, but you get the whole idea.
This kind of thing is a shadow from the time before the EULA was being enforced, when running a server was financially relatively easy. Now it's a lot harder, and the market for minecraft builds has shrunk a lot. I believe this will have 1 positive effect, which is the elimination of the "pro's" you speak of.