PARTICIPANT IN A RANKED JAM
This Data Pack is an entry in the completed Halloween Datapack Jam.

Minecraft Data Packs / Other

Adam's Halloween

  • check_circle Functions
  • check_circle Recipes
  • 922 views, 2 today
  • 43 downloads, 0 today
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Required Resource Pack
Adameatspoop's Avatar Adameatspoop
Level 15 : Journeyman Miner
3

Watch the video for a showcase and crafting recipes.




New Items
-Call of the dead.
Lets you make any hostile mob a friend. Only one in the world.

-Pumpkin piece
Used to tame Pumpkin mobs

-Reaper Scythe
Lets you dash forward and deals a lot of damage.

-Death
Lets you gain the potion of death with one click.

-Potion of Death
Instant kills any mob

New Mobs/Bosses
-Pumpkin
Tameable mob in minecraft. Can spawn in plains biome. Drops souls used to craft a lot of the items above.


-Corrupted Giant
Hard to beat Late game boss that drops the Call of the Dead. Requires Dragon egg to spawn

New Utilities
-Scarecrows
Deals damage to any mobs around it. Needs a soul.

Structures
-Haunted House
Spawns in plains biomes and has a locked pumpkin inside. A lot of souls in the chests .

Music
-Updated scary disc eleven.

Watch the video for a showcase and crafting recipes.

For the Judges

ALL JUDGES WATCH THE VIDEO FOR TUTORIAL

Look at the image for some other guesses

Use /place structure tbirds:village_wildwest
to spawn the structure not included in the video

CreditCredits to Conure for the worldgen json files. That is why the haunted house is called wild west village and my namespace is tbirds.
CompatibilityMinecraft 1.20
Tags

2 Update Logs

Update #2 : by Adameatspoop 10/31/2023 4:40:24 amOct 31st, 2023

Fixed the broken roof issue.
LOAD MORE LOGS

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2
11/02/2023 9:30 amhistory
Level 54 : Grandmaster Mage
HeDeAn
HeDeAn's Avatar
- The optimization and polishedness is questionable but it works (but you forgot to change the namespace in one of the tags, so some things don't work as they should). Try to isolate the different functionalities in their own files and folders

- The functions are a bit messy and hard to read but that has nothing to do with polishedness, I just wanted to point that out.

- I also suggest using advancements when crafting to switch the items, instead of constantly checking the player inventory for the items.



The idea is good and is fun to play.
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