- check_circle Functions
Published Apr 5th, 2022, 4/5/22 1:44 pm
- 1,142 views, 1 today
- 27 downloads, 0 today
2
This is a datapack intended for creative mode, that changes your leather armour colour every 2 seconds approx.
Features of this datapack include: Changing armour colour. Not changing elytra into leather torso. /trigger elytra to toggle elytra mode for when you clear inventory entirely, it gives elytra to not replace torso. /trigger elytra_disable to disable /trigger elytra.
To install:
- Simply download the file, find your datapacks folder, and put the file into the datapacks folder!
This datapack is intended mostly for servers where you can see everyone having colour changing armour, but it can also be on single player as well.
The purpose of the elytra toggles is incase you want the extra transport option that would not work without it. To disable this, every reload you /scoreboard objectives remove elytra and /scoreboard objectives remove elytra_disable. If this doesnt work for you, go into the datapack and clear all the text from the tick.mcfunction folder
Features of this datapack include: Changing armour colour. Not changing elytra into leather torso. /trigger elytra to toggle elytra mode for when you clear inventory entirely, it gives elytra to not replace torso. /trigger elytra_disable to disable /trigger elytra.
To install:
- Simply download the file, find your datapacks folder, and put the file into the datapacks folder!
This datapack is intended mostly for servers where you can see everyone having colour changing armour, but it can also be on single player as well.
The purpose of the elytra toggles is incase you want the extra transport option that would not work without it. To disable this, every reload you /scoreboard objectives remove elytra and /scoreboard objectives remove elytra_disable. If this doesnt work for you, go into the datapack and clear all the text from the tick.mcfunction folder
Compatibility | Minecraft 1.17 |
to | Minecraft 1.19 |
Tags |
5539537
119
Create an account or sign in to comment.