Minecraft Data Packs / World Generation

Biome Dependent Ores v1.0: Make Ores Generate More/Less Depending On The Biome

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    FireNH's Avatar FireNH
    Level 59 : Grandmaster Lad
    153
    WARNING: Biome Dependent Ores is an EXPERIMENTAL WORLD GENERATION DATAPACK that is subject to change. Because of this, make sure that you UPDATE the datapack every time a new version comes out.

    This datapack is incompatible with other world generation biomes that modify overworld biomes.

    This datapack works in version 1.16.2-rc2. It will probably work in the full release of 1.16.2, however the current version may break in the future and will most likely break in past versions.

    With that out of the way;

    Welcome to Biome Dependent Ores v1.0 by FireNH! This datapack makes it so that ores generate differently depending on the biome. This way, ores are scarcer in different biomes, and it makes the player have to consider which biome they're mining in, similar to how gold generates more in Mesas in vanilla.

    My inspiration for this datapack was Jragon014's video "3 ways to Improve Caves in Minecraft", but his idea for biome dependent ores was never realized in Vanilla Minecraft, so I made it myself as a datapack.

    Installation Instructions:


    Click to reveal
    1. Download the datapack (duh)

    2. Add the .zip called "firenh-biome-ore-dist-v1-0.zip" as the datapack to your world.
      2a) If you are creating a NEW WORLD, add the datapack to your world in the DATAPACK SELECTION SCREEN BEFORE MAKING YOUR WORLD. When you click "Create New World" a screen should pop up saying "Worlds using Experimental Settings are not supported." If you wish to use this experimental datapack, click Proceed.
      2b) If you are adding the datapack to an EXISTING WORLD, navigate to your DATAPACKS folder and drag the zipped folder called "firenh-biome-ore-dist-v1-0.zip" into it. Make sure you log out and log back in rather than typing /reload. If you want to reset your overworld, delete the folder in the world save called "region". Note that this world is now using experimental settings, and can't be safely downgraded.

    3. That's it! You're done! If this datapack breaks anything, it's probably due to the experimental world gen, so please don't cyberbully me unless you're 100% sure it's my fault.
    You have been warned.


    How the Ores Generate:

    • The more forested the biome, the more Coal generates. The less forested, the less coal.
    • The hotter the biome, the more Gold generates. The cooler, the less gold.
    • The cooler the biome, the more Redstone generates. The hotter, the less redstone.
    • The moister the biome, the more Lapis Lazuli generates. The dryer, the less lapis.
    • The more elevated the biome, the more Emerald generates. The less elevated, the less emerald. In addition, flat biomes (besides Jungles) don't generate emeralds at all.
    In addition, Iron generates more commonly in Savannah, Taiga, and Roofed Forest biomes. Diamonds also generates more commonly in Plains and Flower Forests. In biomes where a lot of other ores generate, diamonds are rarer to balance it out.

    Also, sand and sandstone blobs generate in place of gravel and dirt in Desert, Mesa, and Beach biomes; sand generates in place of gravel in Savannah biomes, mossy cobblestone generates in place of gravel in Taiga and Jungle biomes, and packed Ice and snow generate in place of gravel and dirt in Snowy biomes.


    For Example Pictures, go to the Image Gallery.



    If you have any feedback, please give it to me! I've only used this in Creative, and never in survival, so I don't know how balanced it is.



    If you want to use this with another overworld worldgen datapack you have to manually merge them. You have to know at least the basics of JSON if you want to.


    The tools I used to generate this were Misode's Minecraft Generators (https://misode.github.io/) and Nick's Datapack Generator (don't remember where I downloaded it from but you can google it if you want I guess)


    Thanks for checking out my datapack! Feel free to use it anywhere, just give me credit pls if you do :P

    CompatibilityMinecraft 1.17
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    Dyslexist
    04/08/2021 1:56 am
    Level 28 : Expert Blockhead
    Dyslexist's Avatar
    Are your "minecraft:coal", "minecraft:iron", "minecraft:diamond" values etc... the same as vanilla generation or tweaked? Was testing with two MC's same seed same spot and found variation between the two
    1
    User3378969G
    01/13/2021 1:51 am
    Level 1 : New Miner
    User3378969G's Avatar
    I'm currently in the process of figuring out how to make data packs and I just wanted to say that your pack is really cool and a really helpful example
    1
    ItsManu001
    08/11/2020 3:00 pm
    Level 42 : Master Blacksmith
    ItsManu001's Avatar
    Is this datapack compatible with "Many More Biomes" datapack?
    1
    FireNH
    08/12/2020 2:51 pm
    Level 59 : Grandmaster Lad
    FireNH's Avatar
    Probably not unfortunately, and even if it is it would only modify Vanilla biomes. However if you know your way around JSON files you can probably merge them both together
    1
    ItsManu001
    08/12/2020 3:54 pm
    Level 42 : Master Blacksmith
    history
    ItsManu001's Avatar
    Thanks for responding right away.As you can see from my profile, I'm a datapacker myself. I deal with recipe and function datapacks, but that doesn't mean I can't try my hand at merging these two datapacks ... and why not? Make your mineral system valid for those twenty custom biomes from the other datapack as well.
    Anyway, in case you manage to do this little work for me, even if only partially, just let me know and I'll be really grateful.
    1
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