- check_circle Loot Tables
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Massive overhaul to Fishing's loot table featuring drops specific to certain biomes and better treasure/junk items (Salmon can only be found in rivers, and are even more common in frozen ones. Slime balls and lily pads can be found in swamps etc). But the main change is that you will get fish way more often even with (and especially without) luck of the sea.
All fishing loot tables now properly use the quality tag, and as such are affected by the Luck/Bad luck effects in addition to luck of the sea.
Starting at level 4, high levels of the luck of the sea enchantment allow players to catch multiple items at once! This is leftover behavior from my Better Loot Tables pack that adds a way to get luck of the sea 4, but if this behavior is desired, I may lower it to start at 3 so it can be achieved in survival?
Crates can be fished up, which as of now only contain basic buried treasure/ocean ruin tier loot, but I may add better crates in the future? Let me know if this is something people would want.
-You are more likely to fish junk items in deserts and rivers
-You are more likely to fish treasure items on mushroom islands and in deep oceans.
-There are a few extremely rare drops, and if you're reading this, one of them can be found in a flower forest *hint, hint*
-It is possible for your line to "snap" and not get anything at all (though the chance decreases with higher luck of the sea)
-The nether has separate fishing drops if you can somehow manage to fish there.
-Riptide, Loyalty, and channeling can be specifically and more easily obtained from fishing.
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These changes are included in my Better Loot Tables (structures, mobs, blocks) pack, but I also wanted to post it separately in case anyone wanted this specifically.
All fishing loot tables now properly use the quality tag, and as such are affected by the Luck/Bad luck effects in addition to luck of the sea.
Starting at level 4, high levels of the luck of the sea enchantment allow players to catch multiple items at once! This is leftover behavior from my Better Loot Tables pack that adds a way to get luck of the sea 4, but if this behavior is desired, I may lower it to start at 3 so it can be achieved in survival?
Crates can be fished up, which as of now only contain basic buried treasure/ocean ruin tier loot, but I may add better crates in the future? Let me know if this is something people would want.
-You are more likely to fish junk items in deserts and rivers
-You are more likely to fish treasure items on mushroom islands and in deep oceans.
-There are a few extremely rare drops, and if you're reading this, one of them can be found in a flower forest *hint, hint*
-It is possible for your line to "snap" and not get anything at all (though the chance decreases with higher luck of the sea)
-The nether has separate fishing drops if you can somehow manage to fish there.
-Riptide, Loyalty, and channeling can be specifically and more easily obtained from fishing.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These changes are included in my Better Loot Tables (structures, mobs, blocks) pack, but I also wanted to post it separately in case anyone wanted this specifically.
Compatibility | Minecraft 1.13 |
to | Minecraft 1.19 |
Tags |
2 Update Logs
Update #2 : by Aceplante 01/20/2023 6:54:55 pmJan 20th, 2023
Fixed the exploration map bug, as well as removed the knowledge books since they do nothing without my other pack.
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I could add more barrels, but I do not like the OP loot packs plaguing this platform and didnt want this pack to creep into that territory. IF i were to, it might include a specific type of loot (such as "sea crate" etc) rather than "rarities"