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Essence RPG Sunrise | Character Builds, Custom Gear Enhancement, Bosses, and More!

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MrMcAwesumz's Avatar MrMcAwesumz
Level 50 : Grandmaster Steve
45
Codeveloped by Hashs


Essence RPG ~Sunrise~ is the next step for role-playing overhauls to Vanilla Minecraft. Forge yourself and your equipment to be more unique and powerful to fight stronger threats across each of Minecraft's dimensions!


  In Essence RPG, players experiment to find fun and powerful ways to enhance their Minecraft playthrough by collecting custom experience types and spending them on upgrades to themselves and their equipment. Experimentation is encouraged and goes *very* rewarded, opening up an innumerable amount of playstyles in combat while also aiding the players in building and resource collection. However, all of this growth isn't for nothing! Steel yourself and your friends to tackle higher Personal Difficulty levels for better rewards, or even activate Roguelite mode in a new world for one of the most challenging ways to play Minecraft ever!





Current Feature List:

  • Custom Experience Drops - Essence Points, or "EP" are rewarded naturally for playing the game in a variety of different ways - go fighting, fishing, mining, etc. to start making progress!
  • Imbuement - Spend EP on nine different upgrade types which permanently buff your character! Experiment with different sets of Imbuements for different playstyles!
  • Melee, Magic, or Ranged? Why not all of them? - Essence RPG touts three major damage classifications to build your character around. You can focus on one, two, or all three and make viable playstyles for each!
  • Augmentation - Spend EP on any piece of vanilla equipment or on Heirloom items to buff them in different ways! With hundreds of thousands of different Augment possibilities, you can make just about any piece of gear worth using even in the toughest fights! Different Augmentations can either simply modify the stats of an item, give them contextual custom abilities, or completely change how they're used! So thorough, you can even Augment fishing rods!
  • Empowerments - Use EP to purchase and utilize several different custom abilities!
  • Fully Multiplayer Compatible! - Start or join a server running Essence RPG to play with any number of your friends and discover the most powerful character builds, together!
  • Personal Difficulty - Every player can personally select how tough they want their foes to be, and scale their rewards to match!
  • Mob Abilities - Above "Vanilla" difficulty, enemies are granted new abilities to make combat encounters more exciting!
  • Two Custom Boss Encounters - After having defeated either the Ender Dragon or the Wither, you may challenge one of two new bosses, who each threaten the stability of the Coalescence...
  • Relic Items - Rare items from an older time, Relics are prestigious finds that have effects found nowhere else in Essence RPG!
  • Roguelite Mode - Alongside all of Essence RPG's additions, you can also challenge yourself to a race against the clock! Players are given a limited amount of time with shorter days and longer nights of progressively toughening difficulty to defeat one or both of the custom bosses. Are you up for the challenge?



F
requently Asked Questions
  
  •  Q: "I lost my Imbuer/Augmentation Table/Empowerer/Heirloom Offering! Is there a way I can get it back?"
        A: Yes - simply perform the command "/trigger es._request_item" and you will be prompted with a text menu.
  •  Q: "I don't like the pinging sound from EP collection. Can I turn it off?"
        A: Yes - run the command "/trigger es.epdrainmute" and you won't be bothered any more! To turn it back on, run "/trigger es.epdrainmute set 0".
  •  Q: "How do I inspect my own stats, and how do I get it to account for my mainhand/offhand items?"
        A: Run the command "/trigger es.inspect" and you'll be greeted with a summary of your imbuements, current stats, and your 'player code'. You can also inspect other players by running "/trigger es.inspect set <player code>"!





How is this different from Essence RPG "Sunset"?

  Short answer: Sunset is the 'legacy' version of Essence RPG, and will no longer be receiving updates.
  Long answer:
    -Heavier content plans - Sunrise aims to make structural changes to Minecraft's survival progression, whereas Sunset does not, and never will.
    -Sweeping technical changes - Worlds and servers currently using Sunset will not be able to update to Sunrise, as much of the pack's code and save data structure has been rewritten (for the better!). Both player save files and even world saves will run into issues when trying to update between branches of the pack.
    -Return to a Beta update structure - with Sunrise, I hope to be able to update the pack more rapidly than the post-1.0 versions of Sunset, as the 'beta' label will allow me to update the pack *without* a need for extensive testing, even between minor updates. Making technical and experimental changes to a public build of the pack will allow me to get more feedback and make the eventual "full" version of Sunrise much better than otherwise.
CreditHashs, nphhpn, Hazrey
CompatibilityMinecraft 1.20
Tags

7 Update Logs

v0.1.6 - Lots and lots of polishing : by MrMcAwesumz 08/04/2023 2:56:08 pmAug 4th, 2023

===The resource pack HAS been updated with this update!===
===Current RP Version: "for 0.1.6"===
===Minecraft Compatibility: 1.20.1===

## Sunrise 0.0.1.6 "Dawn" Changelog:

### Quality of Life:
  -Purchasing Empowerments now presents the player with similar in-world popups as Imbuement, rather than spamming their chat.
  -Right clicking ("interacting") on an in-world popup now removes it. Left clicking ("attacking") now must be used to confirm a selection.
    -Getting rid of a popup manually has a "swipe" sound effect to help communicate this as intended behavior.
  -Added proper base stat descriptions to the heirloom items.
  -Adjusted the "volume" parameter of lots of imbuement and empowerment related sounds - you shouldn't be able to hear your friends frantically applying imbuements from over a hundred blocks away anymore.

### New Config Setting:
  -Dimensional Minimum Difficulty (dimensionmindifficulty.mcfunction)
  -Enabling this setting causes players' Personal Difficulties to be set to Burning in the Nether, or Hellfire in the End, if they were on a lower difficulty going in. Players cannot set their difficulty below these levels while in those dimensions.

### Balance:
  -Nerfed skeleton arrow damage on Spicy, Hot, and Burning p-diffs to make them less likely to surprise-kill early game players:
    -Spicy: Skeleton arrow damage buff now +17.5% (was +25%)
    -Hot: Skeleton arrow damage buff now +45% (was +75%)
    -Burning: Skeleton arrow damage buff now +100% (was +125%)
  -Nerfed Upwind (Sneak, Aerial) -Cooldown now ~84 ticks (up from ~60).
    -Players can no longer use Aerial Sneak Upwind to indefinitely float across horizontal distances.
  =Strength Imbuement:
    +Tier 3 now has an imbuement mechanic on top of its base stat bonus, called "More Than Might":
      +Having 3500 or more Protector EP investment gives a minor stunning effect to your melee strikes.
      +Having 3500 or more Scavenger EP investment gives you the chance for lucky crits.
      +Tier 4 now provides a minor variant of Cleave, at half its effectiveness.
      -Tier 4 gives only half the benefits to your base melee stats.
  +Truth Imbuement:
    +Tiers 2 and 4 provide +20% chance to conserve arrows on-hit, for a maximum of +40%.
    =This bonus is Additive with Hunt (changes listed below), providing up to 90% conservation chance (wowee!).
  +Reinforcing gold tools now costs 25 levels (was 30).
  +Singe (rework):
    +Concentrated/"follow-up" beams now deal damage.
    +Follow-up beams have random spread of up to 40 degrees in both horizontal and vertical directions.
    +Initial beam is now blue to make it more clear that it doesn't have spread randomization.
    +Initial beam ignores I-frames.
    +Singe can now be re-fired 3 game ticks faster.
    -Basic attack casting cost increased to 1000 Focus (was 750).
  +Hunt:
    +Received 50% chance to conserve arrows on-hit. Note - Missed arrows can still be picked up normally. Conservation chance *only* applies on a successful hit.
    -Base damage now 70% of a vanilla bow.
    +Adjusted its minor augments to provide more arrow damage across the board, but not quite as much as an augmented vanilla bow.
    Dev Commentary (Ravioli): Hunt, in its previous state, was exactly the same in a statistical sense as a normal vanilla bow, and ran into issues in the early game regarding ammo, since collecting/crafting arrows is often a challenge or a pain at that point in the game. Now, Hunt serves as an ammo efficient alternative that you'll probably upgrade from later once ammo is a non-issue, though its major augmentations are still there to make it a worthy sidegrade to a standard bow.
  +Ceremony:
    +Buffed its base armor to 4 (was 2), and the armor buff now also applies to the offhand.
    +Melee lucky critical hits now multiply base damage by 1.33x (was 1.2x)
  +Hidden Art: Melee
    +Tier 2 forced critical hits now deal 1.5x damage (was 1.2x by mistake)

### Roguelite Mode (Does not effect non-RL mode):
  -If a player drops their Imbuer, Empowerer, or Augmentation Table, it will be deleted.
    -When running back to grab items after a death, it is common for the player to simply die again, sometimes over and over. This causes the area to become absolutely littered with these items and this was a huge annoyance for some players. Now that these items despawn very quickly, this won't be a problem.
  -To carry beds, players must now carry them in their main or offhand or else they will be dropped.
    -Carrying extra beds was an exploit that had the potential to trivialize the impact of losing items on death. Now, players can only effectively carry one bed, taking up a gear slot, to *maybe* get a respawn point close enough to recover their items.
    -This also prevents bed-bombing your way to victory.
  -Dimensional Minimum Difficulty is now enabled in singleplayer.

### Bugfixes:
  -(!!!) Harvest (Jump) no longer has the potential to damage all hostile mobs on the server.
  -(!) Smithing diamond gear to netherite now properly upgrades the item's base stats.
  -Trying to upgrade an imbuement past tier 6 will no longer cause a bugged menu popup.
  -Trimmed armor may now be augmented.
  -Upwind (Sneak, Aerial) now centers its trail particles on the player rather than at the world spawnpoint.
  -Shields that had a major augment cleared can now be re-augmented. Only applies to newly augmented shields.
  -Fixed some inconsistencies with reinforcement price listings.
  -Fixed baby zombies being faster than intended.
  -Fixed magic damage causing more knockback than intended.
  -Fixed Singe's raycast hitboxes being off-center from the beam.
  -Heirloom items no longer lose some custom data altogether when clearing augmentations.
    -Notably, this was an issue with Ceremony losing its attack damage and speed when clearing augments.

### Technical:
  -"Common" item loot tables: -augtable.json: Added "esitem:augtable" and "es.rl.itemclear:1b" to the Augmentation Table's item tags.
  -Also added "es.rl.itemclear:1b" to the loot tables:
    -empowerer.json
    -imbuer.json
  -Added support for two new custom attributes for bows and crossbows. Currently, these are only used on Hunt, but they may be used later for other unique bows or augments.
    -es.arrow_conserve_chance: Items tagged with this can have their arrow conservation chance defined in essences:arrows/conserve_chance
    -es.arrow_dmg_base_overrided: Items tagged with this can have their arrow's base damage overridden in essences:arrows/lookups/base_dmg_overrides

### Misc:
  -Corrected the description for Resilience's 'Collected' mechanic to state "Soul Hearts" instead of "Soul Health".
  -Changed the lore texts for heirloom items to be less needlessly verbose.
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1
12/27/2023 1:24 am
Level 1 : New Miner
muosashi
muosashi's Avatar
where is the resource pack?
1
08/05/2023 7:58 am
Level 1 : New Miner
Keef_DGAF
Keef_DGAF's Avatar
no link for resource pack
1
08/05/2023 10:54 am
Level 50 : Grandmaster Steve
MrMcAwesumz
MrMcAwesumz's Avatar
It's at the bottom of each respective versions' page on Modrinth. There are clear, bolded instructions for this at the top of each changelog on Modrinth, which should be the first thing you see before downloading any version.
1
01/15/2023 4:04 pm
Level 2 : Apprentice Miner
UserNinetyNine
UserNinetyNine's Avatar
Anytime i pick up EP on 1.19.2 the sound doesnt stop looping. I understand its built for 1.19.3 but is there something i can do for it on 1.19.2?
2
01/16/2023 12:02 pm
Level 50 : Grandmaster Steve
MrMcAwesumz
MrMcAwesumz's Avatar
This is a known bug which will be fixed in the next update - in the meantime, collect the type(s) of EP you haven’t yet received to fix it!

What’s going on is that the game is trying to tally EP from the counters until all values reach zero, but if the player hasn’t yet collected an EP type, their score for that value will be unset and the pack doesn’t have logic in place to account for it. So, the score never hits 0, and the game keeps trying to tally EP unsuccessfully.
1
12/22/2022 11:38 am
Level 20 : Expert Skinner
Laynfire
Laynfire's Avatar
I'm definitely trying this out.
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