- check_circle Advancements
- check_circle Functions
- check_circle Loot Tables
- check_circle Predicates
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Required Resource Pack
215
Hi there,
This datapack will add more functionnality around Enchantments, such as Disenchanting, Xp Storage, New Enchantments and More...
You can watch the playlist on youtube to see a video for each part if you need help :
More Mechanics around Enchants
/!\ Storing virtually into the ender chest doesn't work correctly in multiplayer, I'm still looking for a fix
Tuto
Stand on top of an Ender Chest and Sneak to store your xp in it
Stand below an Ender Chest to take back your xp
If you look at an Ender Chest, it will tell you how much xp you've stored in it
Instead of storing your xp virtually in the ender chest, you can store it physically into xp bottles
-> To enable the bottles -> /scoreboard players set #World mcr_EO_Xbo 1
-> To store into the ender chest -> /scoreboard players set #World mcr_EO_Xbo 0
- Completely compatible with McR - Gear Overhaul
But for now, if an armor from Gear gives you Strength 1, and an enchant from this pack gives Strength 1 too, you'll only have Strength 1 and not Strength 2
- To see the settings, use /function mcr:enchant/settings
- Works on Single and Multiplayer
Multiplayer may have some bugs as I don't have the opportunity to test my pack online
- The datapack was made and tested in 1.17.1 -> I don't know if it works as intended in older/ newer versions
I will eventually test the other versions and fix bugs if there are any
- The Datapack detects automatically in which version you're playing, you don't need to do anything
- If you find a video of this datapack on youtube, send the link in the comments and I'll pin it somewhere here (whatever the language of the video is)
- I remove Messages reporting bug that have been fixed, so other are not "misled" by them
- In your world, use /function mcr:enchant/uninstall
- Then, exit your world, and delete the file which is located in your world's datapack folder
Bugs Found :
- Datatags; Yderrp;
Translations :
To help with Translations : In the resource pack -> assets/minecraft/lang/..
- Ryuggo - English; French;
- XionioX (Discord) - Russian;
- xStormiix - Polish;
Resource Pack :
- TheEthanExpress (Custom Enchant Books)
- moxwel (Advanced Enchantment Tooltips)
- Teee (Color Coded Enchantment Types)
Patrons / PayPal.Me :
-
What's better between Patreon and PayPal ?
Patreon will charge you every months, PayPal will only charge you once
With Patreon, I only get ~70% of what you sent me. With Paypal, I get your full support (so that's better for me)
Once you've paid, you'll get a special role on my discord server, which will allow you to directly talk with me about my datapacks
Depending on how much you gave me, you'll gain different bonuses :
Feel free to report bugs and to suggest ideas that could fit this datapack, I'll try to add them
This datapack will add more functionnality around Enchantments, such as Disenchanting, Xp Storage, New Enchantments and More...
You can watch the playlist on youtube to see a video for each part if you need help :
Custom Enchants
[1.15 - 1.17]
Tuto
You can make Custom Enchantments to be even more powerful
Create Custom Enchantments
- You'll need to place an Enchanting Table
(if the datapack detects correctly the Table, a small Lapis Block will be shown on top of it)
- When holding a Book, Right Click in the Center on top of the Enchanting Table
You'll know if you're aiming right when the Table's black border/ hitbox won't be visible
- Hold a Lapis Block in your Offhand
- Sneak for 3 seconds and your Book will have a Custom Enchant
You'll lose 1 Lapis Block and the Book you placed on the Enchanting Table will become an Enchanted Book
Apply the Custom Enchant on an Item
- You'll need to place an Anvil
(if the datapack detects correctly the Table, a small Obsidian will be shown on top of it)
- When holding the Item to enchant, Right Click in the Center on top of the Anvil
You'll know if you're aiming right when the Anvil's black border/ hitbox won't be visible
- Hold an Enchanted Book with Custom Enchantments in it
(If there are also Vanilla Enchantments on it, they will be lost)
- Sneak for 3 seconds and your Item will have a Custom Enchant
You can merge two books with custom enchants together using the method explained before
Like in vanilla, merging two Enchants with the same level will make the enchant stronger ( I + I = II )
Feel free to suggest ideas in the comments section
Ideas : Here - Also Here - And There
Curses 31
Starving -> Gives Hunger
Nitro -> Explode when the armor breaks
Prude -> If you don't wear an armor, will auto equip this one
Shabby -> Drop the durability to 5 / Lose more durability than usual
Plagued -> Blocks around become silverfish blocks (temporary)
Alcoholism -> Hallucinations (mobs spawn but do nothing)
Poor -> Ores around the player are transformed into coal ores
Mystery -> Hide other Curses
Attractive -> Mobs detect you from further away
Pumpkin-ed -> Endermen attack players if they walk too close to them
Exhibitionist -> When in inventory, impossible to equip an armor
Pillager -> Golem consider you as hostile
Putrid -> Boost hostiles entities around you but they drop more xp
Haunted -> Attract phantom
Blinded -> Dark Vision
ButterFingers -> Chance to drop your item when mining or attacking a mob
Aquaphobia -> Slowly damage player when in water
Vampire -> Slowly damage player when in sunlight
Death's Odium -> Dying while having this Curse in your inventory will cause you to lose 1 Max HP (can be undone by using a nether star)
Pestilence's Odium -> Non-hostile Entities in your area will be continuously damaged, and won't drop Loot
Heavy Weight -> Reduce Attack Speed
Inefficient -> Mining Fatigue
Bluntness -> Opposite of sharpness (Weakness)
Sinking -> Can't swim and will be slow in water
Bad Look -> Boost mobs when looking at them
Lead Weight -> Can't swim, slow attack but higher damages, mining fatigue, slowness
Poor Balance -> Knockback resistance reduced
Bone milk -> Take more fall damage
Sticky -> Can't be dropped, put in a chest or anything (binding but for inventory items)
False Blade -> Small chance to deal 0 damage, as if the blade itself phased though the body (still takes durability)
Rick Rolled -> Rick Roll Music loop for the player wearing the armor
Armors 16
Greedy -> Gain more Xp
Magnet -> Items close to you are attracted to you
Strider's Grace -> Swim Faster in lava
Lava Affinity -> See clearly in lava
Auto Feed -> Feeds you every minute
Multi Jump -> Double Jumps
False Flight -> Allow double jump only if wearing light armor (leather, chain, iron)
LightWeight -> Allow for False Flight to work with heavier armor (gold, diamond, netherite)
Weather Protection (Clearskies / Rain / Thunder / Winter) -> Depending of the weather, will grant protection, else it will give weakness
Cloud Walker -> Sneak mid-air to stop falling
Ender Eyes -> Can look at endermen
Nature's Grace -> Standing near flowers or leaves will regen over time (as long as no damage was taken recently)
Vitae -> Grants more Health
Ender Mending -> Can directly pick xp from the player xp
See Though -> When using invisibility potion, the armor becomes invisible too (take more durability)
False Gold -> Makes Piglin think that you're wearing gold
Elytra 4
Soaring -> You need less power form firework to gain speed
Collision -> If you hit a mob you damage it
Wind Catcher -> Slow falling
Festive -> A firework might spawn from rocket
Weapons
Sword 8
Viper -> Extra damage to Entities with poison/ wither
Unpredictable -> Random Damage (can heal, deal 1 or 50 dmg, ..)
Swiftness -> Boost Attack Speed
Fast Food -> Living Animals/Passives wont drop anything but therefore replenish Hunger
Repulse -> Tp away the entity you hit
Nostalgic -> You can spam click to hit
Potion Tipped -> Being able to apply lingering potion effect on the blade with a specific amount of usages
Stunning -> Has a chance to stun the entity for some times
Bow + CrossBow 11
Hell Bell -> Shooting a bell gives the arrow's effect to every close Entities
VbOLT -> Summon lightning on the arrow
Burst Arrow -> Arrows explode
Flame II -> Set fire to the block the arrows is in
Swap -> Swap your position with the entity you hit
Sniper -> Arrows aren't affected by gravity
Shattering -> Arrows destroy glasses
Repulse ->Tp away the entity you hit
Strong Draw -> Don't need to fully draw a bow to shoot at max speed
Levitator -> Gives Levitation to the Entity
Ender Marksmen -> If an arrow Hits a target, the arrow will return to the User
Trident 5
ThunderStruck -> Shooting a Bell will summon lighting around
Cloud Maker -> When throwing a trident, leave a path of temporary blocks behind
Poseidon Path -> Lava path
Hook -> Hit an entity, then throw the trident -> will tp the entity to the trident
Slipstream -> Create a trail behind the trident, every entity near it will be absorbed by it and will be move to the trident
Tools 2
Momentum -> Speed increases for each consecutive block of the same one mined
Ender Mending -> Can directly pick xp from the player xp
Pickaxe 4
Vein Miner -> Break all adjacent ore to the one you broke
Reinforced Tip -> Mine faster when mining obsidian
Smart Ass -> Mining falling block will break the top block first
Skull Breaker -> If critical on the head -> mining fatigue+ small chance to instantly kill it
Shovel 2
Smart Ass -> Mining falling block will break the top block first
Skull Breaker -> If critical on the head -> nausea+ small chance to instantly kill it
Hoe 2
Replant -> Auto replant a harvested crop
Skull Breaker -> If critical on the head -> blindness + small chance to instantly kill it
Axe 2
Berserker -> The more you hit, the stronger you get (temporary)
Skull Breaker -> If critical on the head -> slowness + small chance to instantly kill it
Other
Shield 3
Anti KnockBack -> Ignore knockback effects
Empowered Defense -> Gives a knockback and attack boost after blocking an attack
Mirror -> Projectiles bounce on the shield
Fishing Rod 5
End Fisher -> Fish in the void of the End and loot some special Items
Lava Fisher -> Fish in the lava and loot some special Items
Hook -> Bring an entity to you
Explosive Bait -> Can throw away tnt with fishing rod
Good Spot -> Show you if you can fish there
Flint and Steel 1
Souled -> Place blue fire instead of red one
Horse Armors 3
Trampling -> (Idea)
Pegase -> Fly with your horse
Charge -> Hurt Entity when running into them
You can make Custom Enchantments to be even more powerful
Create Custom Enchantments
- You'll need to place an Enchanting Table
(if the datapack detects correctly the Table, a small Lapis Block will be shown on top of it)
- When holding a Book, Right Click in the Center on top of the Enchanting Table
You'll know if you're aiming right when the Table's black border/ hitbox won't be visible
- Hold a Lapis Block in your Offhand
- Sneak for 3 seconds and your Book will have a Custom Enchant
You'll lose 1 Lapis Block and the Book you placed on the Enchanting Table will become an Enchanted Book
Apply the Custom Enchant on an Item
- You'll need to place an Anvil
(if the datapack detects correctly the Table, a small Obsidian will be shown on top of it)
- When holding the Item to enchant, Right Click in the Center on top of the Anvil
You'll know if you're aiming right when the Anvil's black border/ hitbox won't be visible
- Hold an Enchanted Book with Custom Enchantments in it
(If there are also Vanilla Enchantments on it, they will be lost)
- Sneak for 3 seconds and your Item will have a Custom Enchant
You can merge two books with custom enchants together using the method explained before
Like in vanilla, merging two Enchants with the same level will make the enchant stronger ( I + I = II )
Enchantments
Sword
Bane of Illager I - V -> Sword
Deals more Damage to Pillagers
Extra damage = 2.5 x lvl
Bone Crusher I - V -> Sword
Deals more Damage to Skeletons
Extra damage = 2.5 x lvl
Butchering I - V -> Sword
Deals more Damage to Animals
Extra damage = 2.5 x lvl
Defusion I - V -> Sword
Deals more Damage to Creepers
Extra damage = 2.5 x lvl
Ice Aspect I - II -> Sword
Each hit gives a few seconds of slowness 2 (not cumulable)
Seconds = 4 * lvl
Poison Aspect I - II -> Sword
Each hit gives a few seconds of poison (not cumulable)
Seconds = 8 * lvl
Purification I - V -> Sword
Deals more Damage to Nether Entities
Extra damage = 2.5 x lvl
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Spell Breaker I - V -> Sword
Deals more Damage to Witches
Extra damage = 2.5 x lvl
Thunder Aspect I - II -> Sword
Each hit increases the odd for Lightning to strike the entity
Increase = 5% * lvl
Vampirism I - III -> Sword
I Killing an Entity gives 0.5 Health
II Killing an Entity gives 1.5 Health
III Killing an Entity gives 2 Health + Each Hits gives 0.5 Health
Water Aspect I - II -> Sword
+0.5 damage if raining +1 dmg if player in water +2 if both
I If the entity hit is in the water, it will sink
II If the entity hit is in the water, it will sink even further
Deals more Damage to Pillagers
Extra damage = 2.5 x lvl
Bone Crusher I - V -> Sword
Deals more Damage to Skeletons
Extra damage = 2.5 x lvl
Butchering I - V -> Sword
Deals more Damage to Animals
Extra damage = 2.5 x lvl
Defusion I - V -> Sword
Deals more Damage to Creepers
Extra damage = 2.5 x lvl
Ice Aspect I - II -> Sword
Each hit gives a few seconds of slowness 2 (not cumulable)
Seconds = 4 * lvl
Poison Aspect I - II -> Sword
Each hit gives a few seconds of poison (not cumulable)
Seconds = 8 * lvl
Purification I - V -> Sword
Deals more Damage to Nether Entities
Extra damage = 2.5 x lvl
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Spell Breaker I - V -> Sword
Deals more Damage to Witches
Extra damage = 2.5 x lvl
Thunder Aspect I - II -> Sword
Each hit increases the odd for Lightning to strike the entity
Increase = 5% * lvl
Vampirism I - III -> Sword
I Killing an Entity gives 0.5 Health
II Killing an Entity gives 1.5 Health
III Killing an Entity gives 2 Health + Each Hits gives 0.5 Health
Water Aspect I - II -> Sword
+0.5 damage if raining +1 dmg if player in water +2 if both
I If the entity hit is in the water, it will sink
II If the entity hit is in the water, it will sink even further
Axe
Blessed Edge -> Axe
Heals you each time you hit an Undead
Cursed Edge -> Axe
Deals extra damage but damage you a bit for each hit
Disorienting Edge -> Axe
Has a chance to give nausea to the enemy
Fiery Edge -> Axe
Lit the ground under the enemy
Penetrating Edge -> Axe
The more armor the enemy has, the more damage you're dealing
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Timber I - II -> Axe
I The tree fall 1 block per 1 block (like sand)
II The entire tree is broken (there is no security with house detection or whatever, so be careful)
If you sneak, it won't activate
Heals you each time you hit an Undead
Cursed Edge -> Axe
Deals extra damage but damage you a bit for each hit
Disorienting Edge -> Axe
Has a chance to give nausea to the enemy
Fiery Edge -> Axe
Lit the ground under the enemy
Penetrating Edge -> Axe
The more armor the enemy has, the more damage you're dealing
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Timber I - II -> Axe
I The tree fall 1 block per 1 block (like sand)
II The entire tree is broken (there is no security with house detection or whatever, so be careful)
If you sneak, it won't activate
Pickaxe
Midas' Touch -> Pickaxe
Every ores you mine will transform into gold (works with fortune / silk touch -> gold ore)
1.17 ONLY (data\minecraft\loot_tables\blocks\ores before 117\ -> Drag and drop the files into the previous file (..\blocks\))
Mining+ -> Pickaxe
Can mine stone blocks (stone, cobble, andesite, granite, diorite, netherrack) in a 3x3 tunnel
Smelter -> Hoe - Pickaxe - Shovel
Directly melt some blocks without the need of a furnace
Hoe -> Cactus, Potatoes, Wet sponge
Pickaxe -> Iron ore, Gold ore, Copper ore, Nether gold ore (works with Fortune I + II + III) , Ancient Debris (Works with Fortune III), Cobblestone
Shovel -> Sand, Red sand
1.17 ONLY (data\minecraft\loot_tables\blocks\ores before 117\ -> Drag and drop the files into the previous file (..\blocks\))
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Every ores you mine will transform into gold (works with fortune / silk touch -> gold ore)
1.17 ONLY (data\minecraft\loot_tables\blocks\ores before 117\ -> Drag and drop the files into the previous file (..\blocks\))
Mining+ -> Pickaxe
Can mine stone blocks (stone, cobble, andesite, granite, diorite, netherrack) in a 3x3 tunnel
Smelter -> Hoe - Pickaxe - Shovel
Directly melt some blocks without the need of a furnace
Hoe -> Cactus, Potatoes, Wet sponge
Pickaxe -> Iron ore, Gold ore, Copper ore, Nether gold ore (works with Fortune I + II + III) , Ancient Debris (Works with Fortune III), Cobblestone
Shovel -> Sand, Red sand
1.17 ONLY (data\minecraft\loot_tables\blocks\ores before 117\ -> Drag and drop the files into the previous file (..\blocks\))
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Armor
Cat Eyes -> Helmet
Grant Night Vision
Magma Walker I - II -> Boots
Create a temporary small Path on lava around the player
Radius = 1 + lvl
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Grant Night Vision
Magma Walker I - II -> Boots
Create a temporary small Path on lava around the player
Radius = 1 + lvl
SoulBound -> Every Items
When you die, every items with this enchant will still be in your inventory
If you had multiple armors of the same type (ex: 2 helmets), it will randomly equip you one of them
The others will be in your inventory (items being in their original slot will be available in 1.17)
Compass
Ender Lode
Will teleport you to the lodestone registered into the compass (if no damage was taken and if not moving)
Will teleport you to the lodestone registered into the compass (if no damage was taken and if not moving)
Clock
Impatient I - II
Time around you passes faster (crops grow faster)
I 4 blocks radius
II 8 blocks radius OR place the clock in an item frame -> 4 block radius
Time around you passes faster (crops grow faster)
I 4 blocks radius
II 8 blocks radius OR place the clock in an item frame -> 4 block radius
Shears
Ideas
Deforestation
Break all the adjacents leaves
Experience Harvest
You'll gain some xp from cutting leaves
Leafy Harvest
Used to harvest leaves to earn some goods
Murderer
Has a small chance to give blindness to the entity hit
Has an even smaller chance to give you blindness
This blindness can't be removed with milk, you either have to die to fix it or hold 2 spider eyes in your hand
Rainbowing
When cutting wool from sheep, you'll get random colored wools
Deforestation
Break all the adjacents leaves
Experience Harvest
You'll gain some xp from cutting leaves
Leafy Harvest
Used to harvest leaves to earn some goods
Murderer
Has a small chance to give blindness to the entity hit
Has an even smaller chance to give you blindness
This blindness can't be removed with milk, you either have to die to fix it or hold 2 spider eyes in your hand
Rainbowing
When cutting wool from sheep, you'll get random colored wools
Totem of Undying
Phoenix's Blessing
When you "die," you'll resurrect with full Health and Hunger, and You'll get 30 seconds of speed
When you "die," you'll resurrect with full Health and Hunger, and You'll get 30 seconds of speed
Not Done Yet
Feel free to suggest ideas in the comments section
Ideas : Here - Also Here - And There
Curses 31
Starving -> Gives Hunger
Nitro -> Explode when the armor breaks
Prude -> If you don't wear an armor, will auto equip this one
Shabby -> Drop the durability to 5 / Lose more durability than usual
Plagued -> Blocks around become silverfish blocks (temporary)
Alcoholism -> Hallucinations (mobs spawn but do nothing)
Poor -> Ores around the player are transformed into coal ores
Mystery -> Hide other Curses
Attractive -> Mobs detect you from further away
Pumpkin-ed -> Endermen attack players if they walk too close to them
Exhibitionist -> When in inventory, impossible to equip an armor
Pillager -> Golem consider you as hostile
Putrid -> Boost hostiles entities around you but they drop more xp
Haunted -> Attract phantom
Blinded -> Dark Vision
ButterFingers -> Chance to drop your item when mining or attacking a mob
Aquaphobia -> Slowly damage player when in water
Vampire -> Slowly damage player when in sunlight
Death's Odium -> Dying while having this Curse in your inventory will cause you to lose 1 Max HP (can be undone by using a nether star)
Pestilence's Odium -> Non-hostile Entities in your area will be continuously damaged, and won't drop Loot
Heavy Weight -> Reduce Attack Speed
Inefficient -> Mining Fatigue
Bluntness -> Opposite of sharpness (Weakness)
Sinking -> Can't swim and will be slow in water
Bad Look -> Boost mobs when looking at them
Lead Weight -> Can't swim, slow attack but higher damages, mining fatigue, slowness
Poor Balance -> Knockback resistance reduced
Bone milk -> Take more fall damage
Sticky -> Can't be dropped, put in a chest or anything (binding but for inventory items)
False Blade -> Small chance to deal 0 damage, as if the blade itself phased though the body (still takes durability)
Rick Rolled -> Rick Roll Music loop for the player wearing the armor
Armors 16
Greedy -> Gain more Xp
Magnet -> Items close to you are attracted to you
Strider's Grace -> Swim Faster in lava
Lava Affinity -> See clearly in lava
Auto Feed -> Feeds you every minute
Multi Jump -> Double Jumps
False Flight -> Allow double jump only if wearing light armor (leather, chain, iron)
LightWeight -> Allow for False Flight to work with heavier armor (gold, diamond, netherite)
Weather Protection (Clearskies / Rain / Thunder / Winter) -> Depending of the weather, will grant protection, else it will give weakness
Cloud Walker -> Sneak mid-air to stop falling
Ender Eyes -> Can look at endermen
Nature's Grace -> Standing near flowers or leaves will regen over time (as long as no damage was taken recently)
Vitae -> Grants more Health
Ender Mending -> Can directly pick xp from the player xp
See Though -> When using invisibility potion, the armor becomes invisible too (take more durability)
False Gold -> Makes Piglin think that you're wearing gold
Elytra 4
Soaring -> You need less power form firework to gain speed
Collision -> If you hit a mob you damage it
Wind Catcher -> Slow falling
Festive -> A firework might spawn from rocket
Weapons
Sword 8
Viper -> Extra damage to Entities with poison/ wither
Unpredictable -> Random Damage (can heal, deal 1 or 50 dmg, ..)
Swiftness -> Boost Attack Speed
Fast Food -> Living Animals/Passives wont drop anything but therefore replenish Hunger
Repulse -> Tp away the entity you hit
Nostalgic -> You can spam click to hit
Potion Tipped -> Being able to apply lingering potion effect on the blade with a specific amount of usages
Stunning -> Has a chance to stun the entity for some times
Bow + CrossBow 11
Hell Bell -> Shooting a bell gives the arrow's effect to every close Entities
VbOLT -> Summon lightning on the arrow
Burst Arrow -> Arrows explode
Flame II -> Set fire to the block the arrows is in
Swap -> Swap your position with the entity you hit
Sniper -> Arrows aren't affected by gravity
Shattering -> Arrows destroy glasses
Repulse ->Tp away the entity you hit
Strong Draw -> Don't need to fully draw a bow to shoot at max speed
Levitator -> Gives Levitation to the Entity
Ender Marksmen -> If an arrow Hits a target, the arrow will return to the User
Trident 5
ThunderStruck -> Shooting a Bell will summon lighting around
Cloud Maker -> When throwing a trident, leave a path of temporary blocks behind
Poseidon Path -> Lava path
Hook -> Hit an entity, then throw the trident -> will tp the entity to the trident
Slipstream -> Create a trail behind the trident, every entity near it will be absorbed by it and will be move to the trident
Tools 2
Momentum -> Speed increases for each consecutive block of the same one mined
Ender Mending -> Can directly pick xp from the player xp
Pickaxe 4
Vein Miner -> Break all adjacent ore to the one you broke
Reinforced Tip -> Mine faster when mining obsidian
Smart Ass -> Mining falling block will break the top block first
Skull Breaker -> If critical on the head -> mining fatigue+ small chance to instantly kill it
Shovel 2
Smart Ass -> Mining falling block will break the top block first
Skull Breaker -> If critical on the head -> nausea+ small chance to instantly kill it
Hoe 2
Replant -> Auto replant a harvested crop
Skull Breaker -> If critical on the head -> blindness + small chance to instantly kill it
Axe 2
Berserker -> The more you hit, the stronger you get (temporary)
Skull Breaker -> If critical on the head -> slowness + small chance to instantly kill it
Other
Shield 3
Anti KnockBack -> Ignore knockback effects
Empowered Defense -> Gives a knockback and attack boost after blocking an attack
Mirror -> Projectiles bounce on the shield
Fishing Rod 5
End Fisher -> Fish in the void of the End and loot some special Items
Lava Fisher -> Fish in the lava and loot some special Items
Hook -> Bring an entity to you
Explosive Bait -> Can throw away tnt with fishing rod
Good Spot -> Show you if you can fish there
Flint and Steel 1
Souled -> Place blue fire instead of red one
Horse Armors 3
Trampling -> (Idea)
Pegase -> Fly with your horse
Charge -> Hurt Entity when running into them
More Mechanics around Enchants
[1.15 - 1.17]
Extract Enchants
Tuto
You can take off the enchant of an item and put it back in an Enchanted Book
- You'll need to place a Lectern
(if the datapack detects correctly the Lectern, a small Feather will be shown on top of it)
- Place a Writable Book on the Lectern
- When holding the Item to Disenchant, Right Click in the Center on top of the Lectern
You'll know if you're aiming right when the Lectern's black border/ hitbox won't be visible
- Hold a Lapis Block in your Offhand
- Sneak for 3 seconds and your Item will be Disenchanted
You'll lose 1 Lapis Block and the Item you placed on the Lectern will become an Enchanted Book
If you look at a Lectern when there is an Item floating on top of it, it will tell you which Items you can hold in your Offhand and what it will do
You can take off the enchant of an item and put it back in an Enchanted Book
- You'll need to place a Lectern
(if the datapack detects correctly the Lectern, a small Feather will be shown on top of it)
- Place a Writable Book on the Lectern
- When holding the Item to Disenchant, Right Click in the Center on top of the Lectern
You'll know if you're aiming right when the Lectern's black border/ hitbox won't be visible
- Hold a Lapis Block in your Offhand
- Sneak for 3 seconds and your Item will be Disenchanted
You'll lose 1 Lapis Block and the Item you placed on the Lectern will become an Enchanted Book
If you look at a Lectern when there is an Item floating on top of it, it will tell you which Items you can hold in your Offhand and what it will do
Xp Storage
/!\ Storing virtually into the ender chest doesn't work correctly in multiplayer, I'm still looking for a fix
Tuto
Stand on top of an Ender Chest and Sneak to store your xp in it
Stand below an Ender Chest to take back your xp
If you look at an Ender Chest, it will tell you how much xp you've stored in it
Instead of storing your xp virtually in the ender chest, you can store it physically into xp bottles
-> To enable the bottles -> /scoreboard players set #World mcr_EO_Xbo 1
-> To store into the ender chest -> /scoreboard players set #World mcr_EO_Xbo 0
Enchant Skulls and Elytra
Tuto
You can enchant Skulls or Elytra with Enchanted Books
- Place an Anvil
(if it is well placed, a small obsidian block willl appear in the middle)
- Hold an Enchanted Book in your Offhand
- Drop the Skull/ Elytra on top of the Anvil
The item in your Offhand will be removed, and the Skull/ Elytra will get the Enchantments
If you hold in your Offhand an Enchanted Book while looking at an anvil, it will show you how much levels it costs to apply its enchantments on a Skull/ Elytra
Be aware that you can't enchant everything on a Skull/ Elytra
(Ex : Sharpness won't work as it is meant for sword but not for helmet = Skull or chestplate = Elytra)
You can enchant Skulls or Elytra with Enchanted Books
- Place an Anvil
(if it is well placed, a small obsidian block willl appear in the middle)
- Hold an Enchanted Book in your Offhand
- Drop the Skull/ Elytra on top of the Anvil
The item in your Offhand will be removed, and the Skull/ Elytra will get the Enchantments
If you hold in your Offhand an Enchanted Book while looking at an anvil, it will show you how much levels it costs to apply its enchantments on a Skull/ Elytra
Be aware that you can't enchant everything on a Skull/ Elytra
(Ex : Sharpness won't work as it is meant for sword but not for helmet = Skull or chestplate = Elytra)
Curses
Tuto
You can now enchant Books with Curses, or extract Curses from Items
Enchant
- Place a Enchanting Table
(if it is well placed, a small lapis block willl appear in the middle, under the book)
- When holding a Book, Right Click in the Center on top of the Enchanting Table
You'll know if you're aiming right when the Enchanting Table's black border/ hitbox won't be visible
- Hold Quartz Block in your Offhand
- Sneak for 3 seconds and your Item will be Enchanted with a Curse
The Curse will be Random and it will costs 3 levels
Extract
- Place a Lectern
(if the datapack detects correctly the Lectern, a small Feather will be shown on top of it)
- Place a Writable Book on the Lectern
- When holding an Enchanted Item, Right Click in the Center on top of the Lectern
You'll know if you're aiming right when the Lectern's black border/ hitbox won't be visible
- Hold a Quartz Block in your Offhand
- Sneak for 3 seconds and your Item will be Disenchanted
There is a small chance that your item will be destroyed in the process and you won't get the Enchanted Book with the Curse
If the Item has more than 1 Curse, it will randomly extract either 1 or more Curses
=> The chances to extract multiple Curses in One Extraction time are low
You can now enchant Books with Curses, or extract Curses from Items
Enchant
- Place a Enchanting Table
(if it is well placed, a small lapis block willl appear in the middle, under the book)
- When holding a Book, Right Click in the Center on top of the Enchanting Table
You'll know if you're aiming right when the Enchanting Table's black border/ hitbox won't be visible
- Hold Quartz Block in your Offhand
- Sneak for 3 seconds and your Item will be Enchanted with a Curse
The Curse will be Random and it will costs 3 levels
Extract
- Place a Lectern
(if the datapack detects correctly the Lectern, a small Feather will be shown on top of it)
- Place a Writable Book on the Lectern
- When holding an Enchanted Item, Right Click in the Center on top of the Lectern
You'll know if you're aiming right when the Lectern's black border/ hitbox won't be visible
- Hold a Quartz Block in your Offhand
- Sneak for 3 seconds and your Item will be Disenchanted
There is a small chance that your item will be destroyed in the process and you won't get the Enchanted Book with the Curse
If the Item has more than 1 Curse, it will randomly extract either 1 or more Curses
=> The chances to extract multiple Curses in One Extraction time are low
Reset Repair Cost
Tuto
You can now Reste the Repair Cost of your Enchanted Items :
- Place an Anvil
(if it is well placed, a small obsidian block will appear in the middle)
- If you right click the center of the obsidian block while holding the Equipment to "reset", the Equipment will be displayed on top of the anvil
- Sneak for 3 seconds
The Anvil will be damaged a bit
If you don't want to Reset the Repair Cost and want to take back your Item
Either stand on top of the Anvil and Sneak
Or Right click the Obsidian block's center with a Any Block
You can now Reste the Repair Cost of your Enchanted Items :
- Place an Anvil
(if it is well placed, a small obsidian block will appear in the middle)
- If you right click the center of the obsidian block while holding the Equipment to "reset", the Equipment will be displayed on top of the anvil
- Sneak for 3 seconds
The Anvil will be damaged a bit
If you don't want to Reset the Repair Cost and want to take back your Item
Either stand on top of the Anvil and Sneak
Or Right click the Obsidian block's center with a Any Block
What's Next
What is it?
In the Next Update :
- Removing the Repair Cost will have a price - Add ability to customize Xp Cost - Apply custom enchants with smithing table
- Removing the Repair Cost will have a price - Add ability to customize Xp Cost - Apply custom enchants with smithing table
Notes
- Completely compatible with McR - Gear Overhaul
But for now, if an armor from Gear gives you Strength 1, and an enchant from this pack gives Strength 1 too, you'll only have Strength 1 and not Strength 2
- To see the settings, use /function mcr:enchant/settings
- Works on Single and Multiplayer
Multiplayer may have some bugs as I don't have the opportunity to test my pack online
- The datapack was made and tested in 1.17.1 -> I don't know if it works as intended in older/ newer versions
I will eventually test the other versions and fix bugs if there are any
- The Datapack detects automatically in which version you're playing, you don't need to do anything
- If you find a video of this datapack on youtube, send the link in the comments and I'll pin it somewhere here (whatever the language of the video is)
- I remove Messages reporting bug that have been fixed, so other are not "misled" by them
How to have a clean Uninstall
- In your world, use /function mcr:enchant/uninstall
- Then, exit your world, and delete the file which is located in your world's datapack folder
Credits
Bugs Found :
- Datatags; Yderrp;
Translations :
To help with Translations : In the resource pack -> assets/minecraft/lang/..
- Ryuggo - English; French;
- XionioX (Discord) - Russian;
- xStormiix - Polish;
Resource Pack :
- TheEthanExpress (Custom Enchant Books)
- moxwel (Advanced Enchantment Tooltips)
- Teee (Color Coded Enchantment Types)
Patrons / PayPal.Me :
-
Support me
If enough people support me every months, I'll make a vanilla minecraft server with a few datapacks to improve the global minecraft experience
What's better between Patreon and PayPal ?
Patreon will charge you every months, PayPal will only charge you once
With Patreon, I only get ~70% of what you sent me. With Paypal, I get your full support (so that's better for me)
Once you've paid, you'll get a special role on my discord server, which will allow you to directly talk with me about my datapacks
Depending on how much you gave me, you'll gain different bonuses :
Feel free to report bugs and to suggest ideas that could fit this datapack, I'll try to add them
Compatibility | Minecraft 1.15 |
to | Minecraft 1.17 |
Tags |
19 Update Logs
v3.3 - Compatibility and Fix : by Ryuggo 10/14/2021 12:52:56 pmOct 14th, 2021
- Made it entirely compatible with Mcr - Discs Overhaul
- Fixed Impatient not working with nether wart
- Replaced the .rar into a .zip
You don't need to extract the files - Sorry for the troubles
New enchants in the next update :
Unpredictable, Fast Food, Spider's Blessing, Enderminator, Beheader, Berserker
- Fixed Impatient not working with nether wart
- Replaced the .rar into a .zip
You don't need to extract the files - Sorry for the troubles
New enchants in the next update :
Unpredictable, Fast Food, Spider's Blessing, Enderminator, Beheader, Berserker
LOAD MORE LOGS
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https://bugs.mojang.com/browse/MC-241515
the shulker box json in the loot table is somehow causing the default colored shulker box to vanish.
i removed that file and shulker boxes work again.
I'll fix it in the next update